**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Eg. When Cavalier difficulty is introduced, instead of 5*/6* shards we get 2-3 keys that allows us to access a 1 fight selectable “boss” challenge that’s themed (it can be class or tag etc). Winning the fight allows us to get a 5/6* crystal of that theme.
For example, let’s say the 3 themes that can be selected are “control” “villain” “large” depending on the new champs introduced that month. The boss fight will be designed to accentuate the style of the new champs as sort of a showcase.
We can either do one of each challenge or multiple of the same to get several “themed 5/6* crystals” (depending on how many keys we get. maybe 1 5* from completion of cavalier difficulty and 2 more 5* + 1 6* from exploration).
In this way, we can reduce the rng but still not completely forsake it.
At the end of it all, it's not anyone's decision here. People are just here to put down suggestions, not to implement them into gameplay,;that's Kabam's job.
What you seem to be suggesting is that since some of the players here are now acting selfish, your selfish position on Act 6.2 gates was justified. Is that your point? If yes, I concede and let's move on. That's not the crux of the discontent here. There are more pressing issues some of which have been outlined above. Such as:
--too much RNG in champion and resource acquisition
--Actc 6 and 7 being not fun but very punishing
--AQ and AW leading to player burnout
--Arenas getting stale
--Monthly events not getting updated
--solo and alliance events being stale
I am sure there are others.
I agree that being against Act 6 gates and pro Act 7 gates can be a little problematic, in terms of consistency, but I also feel that with Kabam restarting the Book, it would make sense to follow the same progression line of the first Book. Just some ideas to play around with.
Anyways, I hope your day went well. Signing off for the night.
All I'm saying is that you can't give kabam a hard time about high tier gates saying it's bad design and then praise lower tier gates and say they're amazing and fun. It's a mixed message. So I would just rather people keep the same message and stick with gates are bad as a whole so the developers look at different avenues to shake up content design instead of trying to figure out whether or not these specific gates are fun but these very slightly different gates are evil.
I'd honestly rather just see more node design that can both benefit and punish a player. Nodes like backblast and Icarus are two of my favorite nodes in the game. Played correctly or by using the right champions on them they can be massive bonuses for you but if you make a mistake or bring the wrong champion against them, you get wrecked.
He talked about how kabam could introduce a boss challenge every month with different difficulties and stuff. Check the video out, seems like a cool concept.
It think kabam implementing this or as someone else in this thread already said, introducing a world boss challenge would be rly interesting. I don’t think everyone should get the same rewards for the world boss challenge, for example conquerors shouldn’t be getting 6 star shards. In that regards the rewards you get would be based on your tittle progression. Conquerors would get shards and rank up resources for 4 stars, uncollected players get 5 star resources and so on so forth.
Ig I’ll be called a sheep for this, but just thought it would be a cool idea and wanted to hear your thought/ suggestions
Feel free to criticize and suggest improvements for a mode like this
Someone else on reddit said something to the effect of “when act 6 came out only the big end game players were doing it and complaining. But now that more people have advanced to the point of trying it, maybe the player base in a larger sense are now catching up to how badly it’s designed and running into the same roadblocks others have been saying, like Seatin.” It’s no surprise this was all kind of bubbling under the surface and his leaving the alliance video set things off.
I tried to go back and do some exploration on 6.1 after beating the champion boss and I hated it. Gave up. I was just so bored. And then I was like “I’ll try 6.3 and see if I can push that way” and it was the same thing. It’s just GNARLY, in every sense of the word. I just have no desire or care to do it any time soon and I haven’t felt like that about this game in 5 years now.
Anecdotally, my boyfriend started playing this in 2018 during infinity war event, has played every day since, drops a good amount of money on it (like me lol) and he not only agreed with everything being said here, but was planning on quitting at least for a while after this current event ends. He’s not the only one I know of who just has no desire for what’s ahead at the moment, and thinks the whole thing is just stale. All around.
We both were somewhat interested in at least seeing what MROC was like and trying it...but I doubt either of us will put our time effort and money into another game while this one is not progressing in a good direction. There’s a level of trust that we feel just isn’t there and it’s really sad because we love this game. I’ve played every day for over 4 years consistently. But I stopped doing war and aq about 6 months ago and haven’t missed one second of it.
Hope the team can see these comments and really get some different perspectives to consider.
1. lower attack ratings of act 6/7 defenders
2. remove 3* from Cavalier crystals
3. instead of using time to work on new champs, and giving us 2 new monthly champs how about taking time to Fix/update OLD champs especially if said champs are being added to 6 star pool
I know some guys are super lucky getting amazing 6* (Domino, Corvus, Warlock, Ghost, etc) But im definitely one of the shafted that after over 20 6* crystals all i have to show is a duped black bolt i mean if thats the best fo the 20+ six stars that is SAD
Old champs need some LOVE right now all my six stars are useless and basically have me spending all my t5b and resources on 5stars i get they are still very relevant but when alliance mates are already r3 multiple 6*s and me without a good one its like im being forced to rank a **** champ to r3 just to keep up with the prestige
The next thought was that the devs and players were trapped in an ever increasing stat cranking and if it's not fun now it sure as heck ain't gonna be fun then...so why bother. And then I thought about what was some content I liked and why. Variant 4 immediately came to mind.
I liked the idea because power creep in games is one of the biggest obstacles shared by devs and players alike. It tends to kill fun for both sides. It wasn't just about book 2 but (hopefully) future books as well. And opens up a much wider variety of champs in our rosters to use. That's something that is very important to me personally. Plus it's a lot of fun.
But then, someone else had a great idea of building nodes to award bonuses to certain champs or tags or... you get the idea. So many possibilities. I'm not certain it fully addresses power creep but I do think that it addresses it enough that I'm more than willing to give it a try. And it opens up the roster. Which to me means fun. Plus the devs have squashed the lower star rating. And since that ship has sailed, I'm on board for solutions that address my initial concerns because at the rate the numbers are/were getting cranked it wasn't gonna be fun so I have no doubt I'd be looking for a new marvel game.
Sorry it's so long. I just wanted to give a little insight into at least my thought process behind my initial belief in the star rarity idea.
I am fortunate enough to have a lot of characters and resources. And I understand that some people are always going to have more and some will always have less.
We aren’t all going to be equal in games and in life. Kabam has to make money, as well, so yes, they need to sell crystals for new characters and other things like that.
I have raised concerns about this type of things for years, because I am a person who does have some skill. I actually play this game and have played video games for decades. I like figuring out how to use character kits and then using them. Some of you have seen my testing posts, stuff like that.
But it frustrates me when I have said stuff like “I can play Ghost really well, but I don’t want to use the character all the time,” or “I don’t like playing Nick Fury that much. I wish there were better Skill options in that class” and people not only tell you to get over it because those are elite characters and you need them in hard content, BUT THAT THEY ARE TOTALLY CORRECT.
I don’t want to HAVE to use Ghost to clear Act 6. I could’ve done that already if that’s what I wanted to do.
I want to use a lot of different characters and have them be effective. They don’t have to be as effective as Ghost. I understand they won’t be.
But I said this earlier in the thread: What am I supposed to do with Mole Man in Act 6?
I got a ton of 2015/2016 Tech gems from Variants. That doesn’t bother me at all, because sometimes RNG is like that. I just used them and moved on.
But at the same time, what am I supposed to do with Civil Warrior, Iron Patriot or OG Iron Man in Act 6?
The inability to use dozens of characters effectively, if not perfectly, with little hope of those characters getting buffed while the content gets nothing but harder, is not FUN. It’s bad enough when the content is tough, nodes are tough, attack values are high.
But you can deal with that if the game is fun and you can use characters that maybe you like a little more than someone else.
It’s just a bad beat when you know you would get your doors blown off so you have to play exactly like everyone else, over and over and over