**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Idea is this:
1. Remove the 3min timers (or any variation of it - including the 15min final guarding champs next to Doom boss on map7).
2. A fight has a set amount of bonus points to give (maybe mini boss and final boss have higher amount than a standard path fight).
3. As the fight goes on, bonus points are slowly reduced, the longer you fight, the fewer bonus points you get - at some point, bonus points would be zero'd out or the points are reduced to flat amount for being able to solo the fight
4. The first encounter can award bonus points but any subsequent attempts - no bonus points available.
This idea awards skilled players and it awards you for bringing counters that can finish the fight quickly and cleanly. It also adds some dynamic to the AQ scoring that is less predictable. Right now, if there are 2 alliances that have similar prestige, let's say Ally A has 10,600 and Ally B has 10,601 and they both run Map 7 all 5 days and do all Master Modifiers, Ally B will always win right now in the rankings. But throwing this concept into the mix allows the skilled alliances and the ones that apply strategy to quickly and cleanly clear their paths can overcome such a shortage on the RNG prestige.
Corvus under this paradigm would still be an AQ beast and desirable (just in a different way) but not the end all solution for any/every path/fight.
1) Salve (and additional other game mechanics) would make a mechanic such as 50% moot. There needs to be wiggle room or every fight needs to heal blocked.
2) Did anyone have the time to investigate if such a rule already existed? Do we have any evidence of someone taking out an AQ fight with no HP by repeatedly timing out? I’ve seen Corvus return dead from a force quit (which btw kinda the same rule) and there was nowhere near this reaction; players accepted that. I’ve also seen Corvus return dead from a timeout (Prior to this bug) after glaives have been exhausted with him at no HP.
3) The need to be formally announced is untrue. It’s nearly impossible for a live game to live up to that standard. It’s does however need to be understandable and/or intuited by most players.
(Not that it was meant to be implemented.)
Take a look at any online game that posts complete patch notes and bug lists. Many list the basis for a change when it isn't obvious from the problem statement. If something's attack was supposed to be 1500 and it is actually 1600, it would be pedantic to say that the guiding principle is that the numbers should be accurate. But when the devs say that a champion that is described as being able to avoid death under circumstances that would kill anything else isn't supposed to stay alive in one specific situation, then I do think disclosure is warranted. if i was in charge I would make it mandatory.
Let's say we decide it was supposed to be obvious that resetting a Corvus at low health is exploitive because his abilities are allowing him to stay alive when the game mechanics are supposed to kill him. Should I be worried if I do the same thing with Blade, use his healing to recover the half-health penalty from timing out over and over again? Because in point of fact, that's something I've done with Venom the Duck. Timeout knowing I've banked so much healing that it literally doesn't matter if I timeout.
To me it seems obvious this is something that a game operator intending to be transparent about mechanics would be compelled to clarify.
If Kabam believes that below a certain point the penalty "doesn't matter" then I'd like to know where that line is and why. 1% health seems extremely arbitrary.
Maybe they should just revert it back to that way if they don’t want players timing out. I don’t agree with the tactic, it seems like an exploit, but I disagree with the way they made the changff Ed and their reasoning more. Math is math, you can never reach zero from number when that number is reduced by half, and even .001% has value. Just look at their published crystal drop rates.
Instead of taking away the cheese strategies players have resorted to, fix the reasons why they became strategies in the first place. If you’re going to move the goal posts, fine, but also change the method of reaching them proportionally too.
CG dupe ability should absolutely function as written. It shouldn't be considered a bug for his ability to work as it currently does.
That said, pausing the game and allowing the timer to expire seems to me to be a clear exploit.
Solution seems very obvious to me. Don't change the current way timing out works. If someone can dance around the length of a fight and survive...more power to them. They earned it.
Simply change how the timer works. Pause the game, pause the timer. Quit the fight, ko.
That leaves all the champs with cheat death intact and eliminates the exploit.
Y'all should hire me lol.