**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Long it takes,
Thank god they let it be free energy
Example: cavalier and grandmaster crystals, 5&6 sig stones, make us do the job for a 6* A-Gem.
Thanks guys
AW still sucks, AQ is the same boring cycle again and again.
Incursions r realistically good to rush through only once a month for some gold and shards and thats it.
The only change ->to make story content in act 6 and 7 even harder with rewards not worth at all spending so much time and units to explore the content.
and if you r still dumb enough to clear that content, the crystal and catalyst RNG is horrible.
So u have to get mad twice. Once while clearing that dumb content and then while getting the "rewards" by RNG.
The developers r so crazy out of touch with the player base, it is ridiculous.
I cant believe that their idea of making money is with selling items only and not with creating content which is worth spending units on because it is rewarding you equally to your effort.
I think this game is dying out, maybe they really want that, so everyone should save his money on July 4th.
I do like that I can get some T2a from the MODOK store. I need some.
Overall impressions are... for a developed roster it’s not overly hard. It is annoying reading through all the nodes and picking a path and rerolling the same terrible combinations over and over again, but it’s not hard. This is the same as it always is but actually worse with so many damn paths because now to make sure I’m taking the best path I have to read all the nodes on 6 paths. Then after reading all of them I realize basically they all have some sort of absurd node combination I’ll have to reroll some anyway.
I do believe the increase in paths was an attempt to respond to feedback in previous iterations to give more options but for me it misses the Mark on achieving that.
This event style is the same it always is and has the same issue of uncalibrated rewards as the last time we ran this style of event. The rng difficulty is frustrating, the reroll function is frustrating because it keeps spitting out basically the same nodes over and over sometimes, the difficulty to reward is frustrating, the time dedication of this event is frustrating.
Literally the most frustrating part is when this style event runs the feedback is the exact same EVERYTIME. And yet here we go again. By day 10 of this people are over it and by mid month it becomes a chore. The small tweaks like not having to do daily and more paths for more options do not fix the root of the problem with this style event.
The core idea of the event centered around rng difficulty you cannot plan for and the lack of balance in rewards based on difficulty is the problem. By the end of this month I’ll have achieved less value from this event then I got out of rifts with 100% more effort and frustration. That is a BIG problem.