Here is my issue. Epic is for all intents and purposes for anyone Uncollected and up. In reality, for anyone capable of it, but the majority have been people capable of Uncollected. Most of the time the difficulty of it is within consistent range. Especially for something that needs to be done once a day. People do it month after month because they need said Rewards to develop their Accounts. Not just because they want to. Not just because they "can always pass or do lower", or "get better". They know they're fully capable of Epic because they've done it month after month. Then a month comes that the amount of difficulty is jacked up because "What about the End-Game Players?". They say they're bored and want it harder and harder. Only they scarcely need the extra 5* and 1k 6* Shards. So what you end up doing is making a Difficulty noticeably harder for a very large number of people compared to the number that are bored and not challenged by it at all, all so they aren't satisfied with the Rewards. Meanwhile, the rest of the people not in that small number are left with discouragement and frustration for an entire month, and having to settle for Rewards that barely suit them. Then they're told they're just not skilled enough. Git gud. I've made this point repeatedly, and I will make it everytime it comes up. Taking Epic and jacking it up just to make End-Game people happy is a huge flaw. Add something else for Cavalier only if that's the case. Even if the EQ isn't out yet. There are far more people being left with a sour taste in their mouth all month long than those who are whizzes. It's disappointing to be able to complete one aspect consistently and depend on those Resources, only to be told now and then "Not this month. Maybe next.".
Aren't you always the one telling people that if they don't have the roster they should be patient? As a Cavalier player this difficulty seems just fine for me. 26 r5 champs, I might lose one or two champions tops per run.
I would like you to keep this feeling in mind the next time you respond about act 6.
Not at all my words. Not even in context. Enough about Act 6.
You knew that there was a possibility that the rewards would be buffed or changed so why did you buy rewards on the FIRST day? Don't blame Kabam for that, that's on you. You could've waited until the end of the even to spend your coins.
You’re assuming that I “knew” that there was a possibility that the rewards would be buffed. That is a false narrative.
1. I did not know there was a possibility. At best, I could only assume something like that - which I did not. Reread my post - I stated “if I had a choice” which implies I didn’t really consider it as a possibility.
2. Yes it was my decision to get what I chose to get, and when I chose to get it. I’m sure I’m not the only person who did that.
3. I’m not blaming Kabam for anything. That’s your assumption. I explained my dislike of what occurred. Simple as that.
Please read posts thoroughly before making assumptions and responding.
You knew that there was a possibility that the rewards would be buffed or changed so why did you buy rewards on the FIRST day? Don't blame Kabam for that, that's on you. You could've waited until the end of the even to spend your coins.
You’re assuming that I “knew” that there was a possibility that the rewards would be buffed. That is a false narrative.
1. I did not know there was a possibility. At best, I could only assume something like that - which I did not. Reread my post - I stated “if I had a choice” which implies I didn’t really consider it as a possibility.
2. Yes it was my decision to get what I chose to get, and when I chose to get it. I’m sure I’m not the only person who did that.
3. I’m not blaming Kabam for anything. That’s your assumption. I explained my dislike of what occurred. Simple as that.
Please read posts thoroughly before making assumptions and responding.
1. If you've been reading the post since the beginning and especially Kabam Miike's first response that he would take our concerns to the team and there would possibly be a response (as in buffed rewards) you would know that there was a possibility that something would actually get done. I guess it's my ignorance if I just assumed that you've read any of the posts, especially from any of the Kabam admins.
2. Again if there was a possibility of buffs to the rewards then most people would wait for a response from any of the admins as to what and when those buffs would be.
3. The post you were responding to sure looked like they were blaming Kabam for not adding items that equaled the difficulty of the event and in turn you agreed with that post.
1. If you've been reading the post since the beginning and especially Kabam Miike's first response that he would take our concerns to the team and there would possibly be a response (as in buffed rewards) you would know that there was a possibility that something would actually get done. I guess it's my ignorance if I just assumed that you've read any of the posts, especially from any of the Kabam admins.
2. Again if there was a possibility of buffs to the rewards then most people would wait for a response from any of the admins as to what and when those buffs would be.
3. The post you were responding to sure looked like they were blaming Kabam for not adding items that equaled the difficulty of the event and in turn you agreed with that post.
My bad for making assumptions. Good day to you.
No, I didn’t read any of the posts until last night after one of my alliance mates posted on Line the changes Miike posted in the News section.
By that time, I had already used the coins I had.
I agreed with the context of that post regarding the fact that I did not like what had occurred. That’s why I didn’t simply say something like “this.” or “agreed.” But rather chose to express my own thoughts.
Thank you for responding and you too have a good day.
Of all the events of this lab type that have given us the ability to use a randomizer, this is by far the easiest. The cosmic path can be soloed by any 5* r5 mystic. I’ve personally had an r5 magik since the first lab experience and she’s having a much easier time with this event. My skills haven’t gotten any better. This content has gotten easier.
Of all the events of this lab type that have given us the ability to use a randomizer, this is by far the easiest. The cosmic path can be soloed by any 5* r5 mystic. I’ve personally had an r5 magik since the first lab experience and she’s having a much easier time with this event. My skills haven’t gotten any better. This content has gotten easier.
R5? I am soloing that path with my R4 sym supreme!
I’m surprised that the caviler players don’t get 6* shards and the uncollected players don’t get 5* shards to purchase.
That would make sense. Likely the reason why we aren't getting six star shards is to create a shortage so people will be more likely to buy the July 4th deals
Players.. “game has progressed to 6* champs, we need 6* stones and shards” Kabam... “here’s some 5* stones and shards”
Is that what players are saying? I guess I missed that over the everyone else saying that the change doesn't benefit anyone lower than Cavalier. Or are you saying that everyone, from UC down to Proven, has progressed to 6* champs?
The reasonable assumption here is that the next higher difficulty tier and content path to it haven't been finalized yet, so the rewards for them haven't been finalized yet, so they have to be cautious about rewards they add to content that was designed long ago and are changing literally on the spur of the moment to address feedback concerns.
Plus, I've never understood the concept of the "meta" being that the game has progressed to 6* champs, so there's not enough supply of 6* champs and rank up materials. If there aren't enough ways to get them or rank them up, then having the "meta" be that everyone should focus on them seems illogical. If you're focusing on the thing you can't get enough of, that's a bad game decision.
I think my one issue with quests like these is that you need to have a roster that allows you to select s team of 5 champions who can deal with a potentially diverse set of challenges. But then, if you have that roster, the rewards are never useful for the person who has such a roster. Personally, 15k 5* shards and 20 5* sig stone crystals doesn't really get me anywhere. Is the quest hard for me? No, not with my champs, but even the 5* rewards are lower than what we have typically seen from a side quest over the past 6 months.
Then you have other players complaining the quest is too hard. I suspect these players are the ones trying desperately to expand their 5* roster in order to tackle the rest of Act 5 or first half of Act 6. That's exactly who these rewards seem to be targeted for, but then they can't do it either because their roster isn't at a point yet where they have the skill and 5 champions on their roster to tackle any set of nodes. Besides for the greater solo crystal shards (which are sort of embarrassing), my issue with the rewards are not that they're outdated. Rather, they're stuck in no-mans-land between players who can't obtain them and players who don't really need them anymore.
But who knows, maybe I'm out of touch with the current midgame player.
If I have a gripe about the content, it is that the structure of the content makes counterplay impossible. We can't see what the map looks like and bring a team that counters the randomly selected nodes, or strategically counters some and attempts to reroll specific ones. That's of course a side effect of the map mechanics, and maybe not 100% intentional, but it is also not a reward-specific gripe.
You could argue that the specific way this type of content presents difficulty challenges rosters in a very special way, and that therefore the relative value of the rewards to difficulty is lower than for the typical Epic event, but I think that's more a problem with the difficulty than the rewards. People aren't being asked to bring a team that can do the content, they are being asked to bring a team that can do all possible versions of the content. If there was a way for players to narrow the requirements of the team they brought to target what was there rather than what could possibly be there, I think the rewards would be less debatably in line with difficulty.
But honestly, the game in its current form is unable to handle this kind of situation. The problem is champion acquisition is random, and the only mechanism to deal with randomness (outside of the rare Nexus crystal) is to flood the player with them. Kabam doesn't want to eliminate the former, and they can't do the latter, and that puts the rewards in a similar kind of no-man's land.
Addressing this specific problem is the problem that currently occupies the most mind share for me right now. I think 5* resources would be much better appreciated rewards if 5* pulls had a higher probability of targeting what players need to progress, either approaching UC, at UC, or even at Cavalier. I'm Cavalier, and there's still a lot of 5* champs that would help me and I would rank up in a second. It is just that a one in 150 chance of getting a particular one dilutes the value of 5* crystals. In fact, I would say more targeted 5* champs would be significantly more valuable to most players' progress than normal 6* crystals would be. I actually think when Kabam says that 5* champs are appropriate rewards, they are correct. The problem is we don't get 5* champs, we get 5* crystals and shards. And that's a critical distinction.
How to do this in a way that still fits in the way rewards are managed in MCOC is the tricky part. Believe me, I have half a legal pad of scribbles.
Agree with the first point, which is what several "endgame" commenters in here are ignoring. I've been able to complete my 4 attempts but I have a decent roster and have been cavalier over a year. Others have just reached that point (or are still aiming for it) . Asking them to come into a map where
1. though paths are class-themed, most fights have at least 1 node that pointedly removes the advantage 2. re-rolls become almost pointless because the same "random buffs" return 3. enemies are tuned up to a point they are comparable to variant and act 6 difficulty 4. there is no way to scout the map to see if what you bring can counter the champs + nodes combination
is an issue - they can't complete it, or if they do they waste valuable resources (revives, gold for randomizers, or coins for deleters) for rewards that don't help them progress very much especially with how big the pool of champs are vs the ones that really help accounts progress in content. If they drop down to Master it becomes an even bigger waste of time as 4* don't help anyone going into act 6. This side event is currently designed to frustrate these mid-tier players.
And then you have the tone-deaf people crowing about how easy it is - these players already have the roster to counter all of the above, yet even the recently applied extra rewards don't help them much.
Second point has also been brought up several times - how to make the RNG more useful (or less detrimental) to players. I have 21 6 stars and am halfway to my next..but why would I even want to open another crystal to eyt again gain a champ that won't help me progress? I can't target anyone, and as the pool increases my chance of pulling a good 6* becomes less and less. So even though my 5* roster is quite developed I still get more joy from exploring it than the 6* one, because currently it is frustrating to even look at it. And nothing in the current rewards, be it completing & exploring act 6, abyss or monthly EQs gives me any hope it will improve. Out of my 21 6s, 3 are already dupes and I still wouldn't r2 more than 2 if I had all the resources at hand to do so. Rather than increase the acquisition of 6* shards (which won't solve the issue) there needs to be a way to narrow down the pool.
I don’t understand the limits to the sig stones. The AG and sig stones are the only thing that you cannot purchase with units or glory. Unless my math is incorrect, you could do Master everyday, do the contracts, and MODOK daily tasks, and still max out in 5* sig stones and the 5* AG. There is no incentive to do Epic.
However, the store is better than the Nick Fury event, because I remember that you basically had to do all the hard event and spend almost everything on the 5* AG.
The difficulty is whack. At a suggested 12500 quest there arw multiple 10000 + opponents pkus nodes and buffs.if you had an 12500 team yhat is only 2800 per hero ratings and nobody is getting thru the quests without 100s of units or higher 5 and 6 star champs. Kabam meeds to quit being so greedy. Many pay for play subscribers already how much money is enough
Kabam, the epic level of this M.O.D.O.K. hotel is beyond infuriating. These nodes are overpowered for little rewards for us to spending in a out-dated store with average at best rewards. I'm even cavalier and grinding through this side quest is beyond frustrating. Re-rolled the nodes 6 times, SIX, and 4 out of the 6, the nodes never changed. I would say that you need to change it, but you won't. So l will not be participating in this **** side quest garbage.
Here is my issue. Epic is for all intents and purposes for anyone Uncollected and up. In reality, for anyone capable of it, but the majority have been people capable of Uncollected. Most of the time the difficulty of it is within consistent range. Especially for something that needs to be done once a day. People do it month after month because they need said Rewards to develop their Accounts. Not just because they want to. Not just because they "can always pass or do lower", or "get better". They know they're fully capable of Epic because they've done it month after month. Then a month comes that the amount of difficulty is jacked up because "What about the End-Game Players?". They say they're bored and want it harder and harder. Only they scarcely need the extra 5* and 1k 6* Shards. So what you end up doing is making a Difficulty noticeably harder for a very large number of people compared to the number that are bored and not challenged by it at all, all so they aren't satisfied with the Rewards. Meanwhile, the rest of the people not in that small number are left with discouragement and frustration for an entire month, and having to settle for Rewards that barely suit them. Then they're told they're just not skilled enough. Git gud. I've made this point repeatedly, and I will make it everytime it comes up. Taking Epic and jacking it up just to make End-Game people happy is a huge flaw. Add something else for Cavalier only if that's the case. Even if the EQ isn't out yet. There are far more people being left with a sour taste in their mouth all month long than those who are whizzes. It's disappointing to be able to complete one aspect consistently and depend on those Resources, only to be told now and then "Not this month. Maybe next.".
Aren't you always the one telling people that if they don't have the roster they should be patient? As a Cavalier player this difficulty seems just fine for me. 26 r5 champs, I might lose one or two champions tops per run.
I would like you to keep this feeling in mind the next time you respond about act 6.
I was just about to type the same thing when you chimed in. I only have 6 R5 champs and the quests were easy for me. I did not die the first two times, and died to tigra once because I did not know her special animations. But, got her down with CAIW
This is the worse event ive ever done... I would rather eat rubber tires than do this event especially with these horrible rewards. This does warrant a boycott its that bad.
The randomizers on the final boss node only cycle between 3 main nodes (Masochism, Oscillate, Fury). That's a bit frustrating, and it feels like game play hasn't really changed. We need a specific set of champions to deal with Oscillate, Masochism and Fury. Slightly frustrating.
Also, the last encounter on the selected path seems a bit over-tuned, even for a somewhat okay mid-level player. I ran into Viz-Aarkus on the last path, only to burn through MORE revives. Admittedly, I botched the first two rounds of fights, but, when Viz-Aarkus manages to shake off 5 parries in a row, that does not inspire confidence that "fight cadences" are the same across the board.
In the end, it's like we've got two boss encounters on the level of Act 5.6 / Act 6.1 for somewhat mediocre daily rewards.
I'm just musing, and I'm not sure if anyone else feels the same. I could be missing the point as well.
Difficulty of the content does not match the rewards. And Kabam adding a few more T5B does not make up for it. Epic is way harder than event quest, but rewards mediocre in comparison.
Wish the Gold Coins in the rewards were also increased. Even with additional store items, the currency is still limited and would still prevent us summoners from obtaining many of the items we need.
Looks like I’m gonna have to forgo the T2A to get all the sig stones. Bummer, as I just took two champs to R5 and depleted my overflow. But at least I’ll get the awakening gem that’ll be the class I don’t need!
I really like this event compared to last month’s. Lots of good improvements to the modok labs. I know they recently added 5* shards to the store for Cav players. I’m uncollected, and I would be extremely happy if we could pay for 5* shards at a higher token price or for less shards or a lower cap for buying compared to the cav players. Uncollected players are at the level where 5*s are expected for us to be using to clear content. I would also argue that cav players are expected to have 6*s and should be able to buy a few 6* shards with tokens. Nothing insane, but like, a total of 1000 available for a high price. The grandmaster and cavalier crystals reflect the expectations of players rosters compared to their content difficulty level, so I feel like this is a fair ask.
Other than that, this is a really good event quest and I appreciate the improvements made to the modok labs. I like this month! Thanks for constantly showing how Kabam is listening and improving on feedback for the game.
Difficulty of the content does not match the rewards.
Difficulty is both relative and subjective. If the content was exactly as difficult as you thought it should be for the rewards given, anyone who perceived the difficulty to be higher, such as a weaker strength player, would see the difficulty being much higher but the rewards would not generally be seen as proportionately more valuable. Everyone stronger than you would see the difficulty as lower than expected for the rewards. In both cases they would say that the difficulty did not match the rewards.
So how do you make the difficulty match the rewards, when everyone is judging difficulty subjectively? What's the objective standard for matching difficulty and rewards?
Comments
1. I did not know there was a possibility. At best, I could only assume something like that - which I did not. Reread my post - I stated “if I had a choice” which implies I didn’t really consider it as a possibility.
2. Yes it was my decision to get what I chose to get, and when I chose to get it. I’m sure I’m not the only person who did that.
3. I’m not blaming Kabam for anything. That’s your assumption. I explained my dislike of what occurred. Simple as that.
Please read posts thoroughly before making assumptions and responding.
2. Again if there was a possibility of buffs to the rewards then most people would wait for a response from any of the admins as to what and when those buffs would be.
3. The post you were responding to sure looked like they were blaming Kabam for not adding items that equaled the difficulty of the event and in turn you agreed with that post.
My bad for making assumptions. Good day to you.
By that time, I had already used the coins I had.
I agreed with the context of that post regarding the fact that I did not like what had occurred. That’s why I didn’t simply say something like “this.” or “agreed.” But rather chose to express my own thoughts.
Thank you for responding and you too have a good day.
Agree with the first point, which is what several "endgame" commenters in here are ignoring. I've been able to complete my 4 attempts but I have a decent roster and have been cavalier over a year. Others have just reached that point (or are still aiming for it) . Asking them to come into a map where
1. though paths are class-themed, most fights have at least 1 node that pointedly removes the advantage
2. re-rolls become almost pointless because the same "random buffs" return
3. enemies are tuned up to a point they are comparable to variant and act 6 difficulty
4. there is no way to scout the map to see if what you bring can counter the champs + nodes combination
is an issue - they can't complete it, or if they do they waste valuable resources (revives, gold for randomizers, or coins for deleters) for rewards that don't help them progress very much especially with how big the pool of champs are vs the ones that really help accounts progress in content. If they drop down to Master it becomes an even bigger waste of time as 4* don't help anyone going into act 6. This side event is currently designed to frustrate these mid-tier players.
And then you have the tone-deaf people crowing about how easy it is - these players already have the roster to counter all of the above, yet even the recently applied extra rewards don't help them much.
Second point has also been brought up several times - how to make the RNG more useful (or less detrimental) to players. I have 21 6 stars and am halfway to my next..but why would I even want to open another crystal to eyt again gain a champ that won't help me progress? I can't target anyone, and as the pool increases my chance of pulling a good 6* becomes less and less. So even though my 5* roster is quite developed I still get more joy from exploring it than the 6* one, because currently it is frustrating to even look at it. And nothing in the current rewards, be it completing & exploring act 6, abyss or monthly EQs gives me any hope it will improve. Out of my 21 6s, 3 are already dupes and I still wouldn't r2 more than 2 if I had all the resources at hand to do so. Rather than increase the acquisition of 6* shards (which won't solve the issue) there needs to be a way to narrow down the pool.
However, the store is better than the Nick Fury event, because I remember that you basically had to do all the hard event and spend almost everything on the 5* AG.
how much money is enough
Also, the last encounter on the selected path seems a bit over-tuned, even for a somewhat okay mid-level player. I ran into Viz-Aarkus on the last path, only to burn through MORE revives. Admittedly, I botched the first two rounds of fights, but, when Viz-Aarkus manages to shake off 5 parries in a row, that does not inspire confidence that "fight cadences" are the same across the board.
In the end, it's like we've got two boss encounters on the level of Act 5.6 / Act 6.1 for somewhat mediocre daily rewards.
I'm just musing, and I'm not sure if anyone else feels the same. I could be missing the point as well.
Other than that, this is a really good event quest and I appreciate the improvements made to the modok labs. I like this month! Thanks for constantly showing how Kabam is listening and improving on feedback for the game.
So how do you make the difficulty match the rewards, when everyone is judging difficulty subjectively? What's the objective standard for matching difficulty and rewards?