People that complete content on day 1 are part of the problem
Giuliameij
Member Posts: 1,849 ★★★★
No they are not a big part, but they are still a part of the current problems when it comes to stupid nodes and crazy attack scores.
If you were to design something, and want it to last you will think up stuff people will struggle with.
If then, a majority of endgame players rush to finish the content on the first day, or in the first week they will be left with no content to do.
I`m not saying it is the right way to handle the situation. But it is in a way understandable they went this route.
If people want to complete content on day one by using a crazy amount of revives/units/money they should. However. Do understand that there is a logical explanation nodes become increasingly more crazy, attack stats skyrocket, and healthpools in normal quests come close to ROL pools. They need to find a way to slow down the whales. If they don't, the whales would have nothing to spend on, the game will not make any money, and the game will die.
I am not saying what Kabam uses as a solution is the right one.
But by simply only looking at their half of the problem doesn`t seem right.
I am no Kabam warrior, I dislike a lot of decisions that were made like the removal of the gold rewards in aq and such (which do not even affect me)
The only other solution I have to the 2 sided problem is one I saw a youtuber mentioned. Just release normal story content without too crazy of nodes and attack power. But introduce a special Challenge mode with all the crazy stuff you can come up with and give people a title for that content. Not something like cavalier that changes something. Just like a legends title, and if you must with some little perks. Whales would still spend on the content, and rush the content. But it would not hurt the smaller spenders and f2p people. They could still have fun with the 'normal' content. And the whales can show their title and get their enjoyment out of the game because they can show their dedication to this game.
If you were to design something, and want it to last you will think up stuff people will struggle with.
If then, a majority of endgame players rush to finish the content on the first day, or in the first week they will be left with no content to do.
I`m not saying it is the right way to handle the situation. But it is in a way understandable they went this route.
If people want to complete content on day one by using a crazy amount of revives/units/money they should. However. Do understand that there is a logical explanation nodes become increasingly more crazy, attack stats skyrocket, and healthpools in normal quests come close to ROL pools. They need to find a way to slow down the whales. If they don't, the whales would have nothing to spend on, the game will not make any money, and the game will die.
I am not saying what Kabam uses as a solution is the right one.
But by simply only looking at their half of the problem doesn`t seem right.
I am no Kabam warrior, I dislike a lot of decisions that were made like the removal of the gold rewards in aq and such (which do not even affect me)
The only other solution I have to the 2 sided problem is one I saw a youtuber mentioned. Just release normal story content without too crazy of nodes and attack power. But introduce a special Challenge mode with all the crazy stuff you can come up with and give people a title for that content. Not something like cavalier that changes something. Just like a legends title, and if you must with some little perks. Whales would still spend on the content, and rush the content. But it would not hurt the smaller spenders and f2p people. They could still have fun with the 'normal' content. And the whales can show their title and get their enjoyment out of the game because they can show their dedication to this game.
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Comments
It would then be just based on pure skill and strength of team as to how far you can get.
And if your team dies, them you have to start all over and try again. And again, and again...
Not sure where the money would come from, maybe from having to buy more Energy Refills instead of Potions. Or maybe limited number of free entrance tickets after which you would have to buy more (with Units, or ultimately money if you run out of units)
I don't see how you can do the fight without having at least a bit of skill. Unless you're talking about mercs......
To most, a “skill based fight” is a fight that, without the right amount of skill, cannot be passed by anyone, and is a challenging fight.
To most aspiring members of this community, a “skill based fight” is one which is challenging that they can complete (the last part is the most important part lol).
Why the Grandmaster fight is celebrated? Cause he’s easy. He only tests you on 3 skills, parry/block, intercept, get hit (whether this is a “skill” or not is up for debate), which arguably are the core fundamentals on which this game is built on. Dexing specials, nope, not a core skill (even a champ like RG is introduced to block the unblockable).
So yeah, I’m hoping for more “skill based fights” like the Champion, which requires a ton of hard work, practice, and absolutely gates those without the right skill and roster out.
If they were, then there would be no point in creating new characters.
I just find it amusing the disdain a large portion of the playerbase has for spenders, citing skill is never rewarded and then they get mad when the option to spend to beat content is removed.
I do think with no retreat on he was stupid, but plenty of people have passed it so it definitely not impossible
Which is more skill based? the GM or the champion.
The champion fight though after almost a year still has plenty of people roadblocked. I don't know of a single person that got to the GM and had to back out bc they couldn't beat it
For the GM, it took 1 try, and I spent about 200 units as well.
Now, of course, that's not statistically significant, because lots of factors could have influenced this.
IMO newer players progress much faster in recent time than veteran players could back in the day. In addition there is much more content available now than back in the day so they feel they are missing out or falling behind by not being able to complete said content when they reach it. I feel they are able to reach difficult content much sooner due to resources available and they likely haven't developed a roster ro skillset to adequately handle the more difficult content.
The Grandmaster fight is more skill based to me because if you have the skills it literally asks you to demonstrate you can beat him. I never felt robbed in the fight by stupid node foolishness or over the top damage. If I died, it was because I messed up and let my reflexes get the better of me.
If u take away the original fun part of this game and just shove in and get every champ. U r cornering urself to a burn out.
Obviously...
No doubt on their skill. But at the end of the day everyone wants diversity in roster.
Different style animation plus minimum good damage to clear content.
That's why seatin also bring Cyclops and rocket when he explore uncollected monthly quest. Just to have fun and enjoyment.
Cz seriously the worst thing in this game is prestige. Sure it can be just a show of thing. But having a significant value to prestige is pushing people to
Max out same champions twice.
I mean i would never will ever rank up
5 and 6 star silver surfer.
I would happily max him out as a 5 star. Cz he is cool champ. That's it.
It takes the fun out and makes the game itself boring