**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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On a side note, weren't you complaining about Modok labs epic difficulty being too difficult? May be get to Champion boss and fight him before justifying that fight would be more reasonable. Because compared to some fights in 6.1, Modok labs is a cake walk. Just saying
I didn't say people shouldn't complain about Act 6. Not once. Nor did I say they were wrong. I actually said I agreed from the feedback I saw that the Fights in Act 6 are too narrow. I supported what people were saying. What I did say was the idea that you can make all content based on skill while still being able to use any Champ, is not possible for the current game. I didn't say it's impossible not to limit what people use, so things are as they should be.
I also didn't say that Labs were too hard. Not in those words. I said there has to be consistency. At least relative consistency. If they want to make Epic within 40k Champ range, I have no issues with that. Just do it consistently. Having it within a certain range most months and increasing it every now and then is deteimental to many people. I understand where it comes from. They want to add something for people on the higher end of the demographic. There's just too much of a range in the same one. So I'm looking forward to Road to Cav.
Rather that after waiting a long time for new/harder content to come out (ie, Abyss), which Kabam thinks will take quite some time before anyone can beat it, some people will go and want to do it “AT ALL COSTS” (Units, Revives, Heals, etc) right away.
And then it is like “Well, what now ? Nothing left to do again”.
Not getting into the discussion of whether quests or certain champs are too hard or not (don’t think he was advocating for it to be made easier either)...
Just a thought I had would be to make some type of content that would actually take a while to beat.
And where beating every node on the quest (thru boss) in a single run maybe isn’t an all-or-nothing proposition.
And to do that would maybe have to be something where you CAN'T use any Revives/Heals.
Do a quest where the goal, like old-style video games, is to see how far you can get each time.
Maybe 10 nodes, but instead of just Rewards for Completion (and/or Explore, if multi-path).
Each opponent would have it's own “1-Time Only Reward”, so you would get rewards for each fight (but only once per that node) even without finishing thru Boss.
If you only get thru 3 nodes first time (and thus 3 rewards), then future times you don’t get nodes 1-3 rewards again, your next reward comes only when you get past node 4, etc.
The competitive aspect amongst players would be “How far did you make it on your best run so far ?”
Eventually, some day, someone might actually beat it completely, but without Revives/Heals that would most likely take a while.
But wouldn’t matter that you can't get thru whole thing right away, rewards will be parsed out as you can get further and further in future attempts (for your new best runs).
One you don’t mind playing over and over to see how far you can get each time. Getting progressively advancing rewards the further you get in subsequent tries.
In old video or pinball games, there was never really any “FINISH” to them, and people played them over and over.
Regarding modok labs. I don't think the labs are difficult. Only the boss seems random in terms of class. Other than that you can choose any path and we even have itemless runs with 4 stars on YouTube. Is it more difficult that the previous months? Yes. But we also need to remember that we won't get the same difficulty every month. Epic has been fluctuating for some time now. People thought of gwen pool went to to movies event and the next month was tougher than that and we had a flood of complaints. This is comparable to act 5.4 and act 6.1 difficulty.
Also, I'm the type to finish uncollected within a couple of days, so I'm part of the "problem" apparently, but I do them because of either for the completion event (which is happening right now) or because I have energy refills expiring (or both). I approach every month by getting the monthly event quest out of the way as quickly as possible so I can continue focusing on preparing for other content, such as Act 6, Variant or Abyss and also because I'd like my top champs free for AQ.
I'm pretty sure a lot of players are in the same situation as me and I doubt Kabam would alter the monthly event quest to cater to "Endgame players", which amount to very little compared to the entire player base.
I think that's a bit harsh. I don't think people like the Grandmaster because it is "easy" but rather because, as you put it, he challenges fundamental skills. More importantly, those fundamental skills are skills the game has already taught you in other parts of the content. So the Grandmaster is a way to pay off that skill progress. The Champion, on the other hand, comes out of nowhere. Not because he challenges dexing, dexing is also a fundamental skill. In fact dexing is a far more fundamental and early-learned skill than intercepting is. But because it challenges dexing in a degenerate way. No one deliberately tries to trigger dexing, they try to not get hit. Dashing back out of reach of the attack is just as successful as waiting for the last instant and then dexing. In fact, that latter is arguably stupid. There is absolutely nothing of sufficient value to be gained from doing that in any other part of the game until the Champion. And that means it throws a unique challenge from out of nowhere.
Which *itself* is not problematic if the game gives players an opportunity to learn that skill. But The Champion sits at the end of an Act 6.2 path. It isn't a particularly hard one (the easy path, anyway) but it costs sufficient energy that the only way to practice on him effectively is to spend: either on revives or on energy refills, one or the other. The proof is Infinity Thanos, who also presented out of the ordinary challenges but isn't nearly as hated as the Champion boss was. Players had the opportunity to learn how to beat him because there was less of a barrier to practice and learning, so his novelty was not considered as punishing.
People don't complain as much about the Grandmaster because a) he culminates skills rather than invents a degenerate challenge, and b) the players who reach him must be able to get past the Champion in the first place, so the fight is shielded from complaints from players who get stuck behind the Champion.
I don't think the fight is perfect in that regard, but I think it lands in approximately the right zip code.
Second- kabam creates a competition to clear content as fast as possible for rewards ...and now those are getting a hard time from others 😔.
I didn’t read the OP’s book 😉
As much as people would love to be able to use any Champ in any content with skill, that would defeat the purpose of having RNG to begin with. It would defeat the purpose of having different Champs, different Rarities, making choices based on what we have and Rank, Arena, sales (as much as people say that's the only focus), really a whole host of areas of the game. Even the motivation to progress. Why bother? Rank your choices for highest, and beat everything. As much as people would like that because it would mean no more dependency on RNG, that would be the end of the game as we know it. Champs would become completely interchangeable, save for Class, and we would become more like Pokémon. I'd give it 6 months to a year.
@DNA3000 One of the irritants in the fight is people ask you to duel and practice for the fight and I did it for weeks. The duel and the real thing are vastly different. I saw my health disappear so fast it was not even funny. Kabam should either introduce a duel target to duel the actual champion or give a low energy path so that we can practice against him. If they could make us select which links should be up, that would be even better. I can guarantee that if we had a practice run to defeat him, the complaints would reduce drastically for that fight
Do have the right counter.. wait until you grow your roster. Do a variant, play arena to earn shards and pull the champs u require and come back. We have all had to do it at some
Point in the game
not saying Champion fight is better, though. It was exhilarating, but it wasnt fun. My previous runs made me good with hood vs him.