**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Reducing rewards would just open a can of worms that Kabam would well keep away from as far as i see. If it is at all possible, they could just split act 6 into two like it was suggested in the other thread. Keep the current mode as hard mode and the nerfed one as easy one. If you go through this one you get more rewards, if you go through the nerfed one, the rewards are less. I don't see it happening, but it was a good idea
No one expected it, but people refused to do it hence why they are changing it.
Those who did wanted access to the rewards and were happy to work their way through it. They also had the champs or units to complete it. Something which everyone seems to forget as a factor which affects a persons ability to complete stuff in act 6.
Also you guys don't even know what the change entails. All we know is they will be reducing attack values and changing the champion fight. Again we don't even know what that means it could be very similar to what it is now but changing an element of the fight to make it more accessible to a wider number of people. Yet people asking for rewards to be reduced is just plain ridiculous and its the same people saying it in multiple threads across the forum.
In favour of reducing rewards they were poor to begin with for the effort required
This scenario is no different to someone asking for compensation because they did the 6.2.6 champion fight with say Thor Jane foster and 1k units and someone else did it with SS and no units. What would you say to the person who did it with Thor in their claim for compensation ? You would essentially blame them for not waiting to get a better champ and that they don't deserve compensation for this because they chose to spend those units.
Brian Grant did whole of 6.2 itemless. It took him months and he has a very large roster but he did it without using a single potion or revive. Even with the cash grab node that is on Mordo in 6.2.5.
He then did 6.3 Legends run and spent a ton of units, potions and revives. Why so he could try get Legends run rewards and get the rewards from act 6.3 now rather then 8 months down the road. If he didn't do that he could of done 6.3 itemless.
Ultimately it was his choice to do that.
If you had to use large amount of resources to get through act 6 then it can be argued your roster wasn't ready so you chose to pay the fee to bypass the progression needed to get past it. However the issue we also had here was not having the right counters for fights which was dependent on the RNG of crystals. This being a huge factor in the frustrations with act 6 as opposed to the difficulty.
Also how would you compensate players who have done 60/70/80% of Act 6 in its current state. Would you expect kabam to compensate every individual who has done any content in act 6 ?
The issue with nerfing rewards is that it massively favors spenders and would discourage free to play players. Doing that would essentially kill the game because you need a balance between the two for longevity. Kabam already offers incentives for spenders to finish content quickly in the sense the best rewards in the game are usually up for grab and getting hold of them early would give you an advantage. They also have legends run which further rewards those willing to spend units if they can finish in the top 100 times. If they reduce the rewards over time as some have suggested as naturally difficulty gets easier. The gap between those spending and those not just keeps widening.
also in this case say the rewards were nerfed, what do you do for the poeple who have got 60/70/80% of act 6 done before the rewards were nerfed. Is that fair to them.
If you want to Nerf rewards based on difficulty changes it can only be applied in scenarios where progress is either 0% or 100% such as Boss rush. You only get rewards when you complete and there is only 1 path to be done. Only in this situation is it fair.
We currently don't get compensation when faced with bugged content. That's content that doesn't work and has cost you resources which you wouldn't have needed to use if it wasn't bugged. If we aren't getting compensation in this scenario i wouldn't hold out or expect anything. People often come to the forums asking for compensation for situations like this and you know what some people say to them even though they should be compensated ? "If its bugged you shouldn't have done it"
The best you can hope for i feel is some flashy profile pic as way to show to did the content at its more difficult iteration.
I read it unlike you taking the time to read and take on board what i said and just clicking on the dislike button.
I didn't say you was claiming to nerf rewards
My point about rewards was in relation to what it means to the game if kabam started doing that.
you are a just a salty bitter individual who has this chip on his shoulder who thinks because it was a struggle/diificult for you that it should also be a struggle/difficult for everyone else and if its not they should be punished for it.
You have spammed multiple threads with the same line of thought and keep bringing up the same points.
You keep saying you don't care either way what happens but yet you keep arguing and moaning for it.
In the game feedback thread you was advocating multiple times if they tone down the difficulty they should reduce rewards by "25%". You used the exact same argument in this thread.
This thread has nothing to do with abyss rewards but you had to have a rant about it here too.
Champion pulls have an impact on difficulty but again this seems to allude you and apparently people who haven't done act 6 are simply lazy or moaners who want stuff given to them.
you don't even understand the very nature of the game.
Give all the players the exact same champions and see how that affects when people finish content.
Remove all the rank up resources and leave only resources that can be obtained in other parts of the game in act 6 like 5* shards and see how many people rush to do that content.
Remove legends run and see how that affects people rushing to do content.
You talk about hating the community, go find another game where the community largely agrees with you line of thought. Plenty of games out there.
You just seem to be looking for some sort of pity party.
They can nerf the rewards, would you be happy then if all the f2p players stopped playing and the game died ?
Do you think my example using Jane foster warrants compensation ? If so then fair enough, wish you all the best in getting compensation. If not then how can you ask for compensation and deny that person compensation
if you want a constructive discussion then at least respond to the points i raised
Why would I stop playing a game I enjoy bc the playerbase sucks? If so much of the playerbase hates the game, maybe they should find a new one.
But all those things are in the game. You can't remove them. Maybe they're not there in another game. Maybe you'll like it.
Not sure why you're so bent on trying to twist people finishing content early into being wrong or that doing that makes any opinion you have going forward invalid.
I don't care how long people take to do content. I wish far more people waited. We'd have way less people complaining about the difficulty if that was the case.
It's obvious you've picked and chose what points of things I've posted to actually read because I never once advocated for reducing the rewards. In fact I stated I don't even know how many times at this point I don't want that but keep cherry picking. All I did was use the abyss reward as an example. People are upset bc the task is the same but the rewards are lower. Now you have an easier task for the same rewards and all of you upset about abyss seem to have no problem with that at all. I don't either honestly but find the hypocrisy in a group who is complaining about "fairness" funny.