Here are some of the things that I feel would benefit the players of the game:
- A hide all unavailable champs option when arena grinding. - A multiple login option for those with a few accounts. - An upgrade to the duel mode of game, where nodes could be added to the pre-matchup screen. - A wider variety of boosts - e.g. bleed immunity for 10 minutes/ critical rating bonuses / No crits..etc. This would give you a better chance to get past awkward opponents or annoying nodes. - More availability of 4 star rank up gems or 3 star rank up gems. These could be rewards of new difficulties of Variants. - Far more gold availability. - Increase the iso given for 3 star dupes. Maybe make it 5x or 10x instead of 2x 5000 iso. This would make the transition to 4/5 stars a little bit easier. Plus it would be more useful to mid and end game players as 3 star dupes are almost worthless to them at the moment. - Remove experience boosts from lesser and greater crystals for those that have hit level 60. Alternatively, increase the gold that we get from selling them - from 1,000 gold to 10,000. - Dupes of 6 star champs should give 6 star shards (until 7 star champs are released). - Either refresh/update the loyalty store and add far more variety to the items sold in there or merge the loyalty store with the glory store.
I'm sure that most of those have already been covered before though.
I think that the Road Map is amazing great work! BUT.. having Mastery pre sets so we can toggle between a few set ups would be great! I would want to turn suicides on when im grinding Arena but turn them off for War. We have already paid to unlock them if you could do this that would be awesome! I see a few ppl mention it so just wanted to throw it up there as well since I feel this was a huge miss from the road map.
Road map was great. Now the AW announcement. Terrible.
We have consistently said that we want to the game to be fun. If you really want to know how "fun" AW is a game mode, just take a look at how the top tiers completely avoid war in the offseason. If something if fun, you don't avoid it like the plague.
On the war stats screen where it show attackrr kills and defender kills can we have another Column for attacker deaths. to help track deaths during season
If you feel that we've missed something, let us know in this thread. It may already be in one of the posts and not called out here, we may still have time to add it to one of these, or it may just not be on the radar at this time.
I feel something is missing, completely overlooked. There was a concurrent message released correcting the AQ ticket cost oversight. That was not mentioned.
Further about AQ costs, this big roadmap was lacking a detail not addressed there which I figured would be sorted: the cost of AQ essentially has gone up.
For Map6 players, by not returning the same amount of gold, combined with no longer allowing for donation trading between players, we now are forced to play Arena and AW when we previously may not have needed to. I define donation trading this way: I donate twice the gold, my teammate covering my loyalty in exchange, because my team allows for 2 BG optional AW play.
Essentially, the cost of AQ has gone up. No gold rewarded means more loyalty and BC expense each week, or we have the option to pay-to-play with units. Yet given the previous conversion rate of BC-to-units in the old donation system was more favorable than today, the cost has increased quite significantly. I'm forced to pay more units than I did before if I opt out of arena. And I'm forced to pay more AW loyalty per week too! Units are the only alternative now that AQ Map6 doesn't deliver the gold needed in return, which means less rankups than before!
I thought I read somewhere that AQ was getting less expensive and the donations were to be made simpler. Instead I'm paying more!
@Kabam Miike When you say make the game smoother, do you mean it will be playable on all Android devices? I appreciate that you guyz want to improve the game, but if it is not playable on my device which is fairly recent it means I will not be able to enjoy these changes.
@Kabam Miike So these dates will give us estimated dates of actual release of said changes right? It is concerning that it has taken some 9 months to buff one champion and now kabam is bringing in 2 new champs and 2 reworks a month. So there is a high chance for further corrections to these champs after rework given the amount of work given in the short time frame?
If you feel that we've missed something, let us know in this thread. It may already be in one of the posts and not called out here, we may still have time to add it to one of these, or it may just not be on the radar at this time.
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The experience points earned in missions should become a currency, that is, once you reach level 60 the experience is no longer useful, however the enemies of the missions continue to give experience, it is no longer reflected by have reached lvl 60 So there should be a store where the experience points earned are spent, and month after month we would continue to benefit from these points earned in the missions, regardless of the current level of the summoner.
I don't speak English use the translator I hope you understand
los puntos de experiencia que se gana en misiones debería de convertirse en una moneda de cambio, es decir una vez que llegas a nivel 60 ya no sirve la experiencia, sin embargo los enemigos de las misiones siguen dando experiencia, ya no se ve reflejada por haber alcanzado lvl 60 Así que debería de existir una tienda donde se gastan los puntos de experiencia ganados, y mes a mes nos seguiríamos beneficiando con estos puntos ganados en las misiones, sin importar el nivel actual del invocador
no hablo ingles use el traductor espero se entienda
I totally agree. Like how diablo 3 has paragon points above lvl 70. 10% of the previous amounts, but you still get something for it. Or in fallout 76 where after lvl 60, the excess levels give perk cards only (like mastery points) or a Respec option.
As a player who wants to jump into Act 6, I am pumped to see the Champion nerf, as if it is done well, I will be pumped to be able to get in and clear out 6.2/3/4. And if the overall Act 6 nerfs turn out to be good, it will be great fun to explore the act as well. Great job Kabam!
Or as we’ve seen campaigned in the past, doesn’t even need to be templates or free, let us retract a mastery Point from a single mastery, then we can add it somewhere else without having to reset the whole mastery subset
Comments
- A hide all unavailable champs option when arena grinding.
- A multiple login option for those with a few accounts.
- An upgrade to the duel mode of game, where nodes could be added to the pre-matchup screen.
- A wider variety of boosts - e.g. bleed immunity for 10 minutes/ critical rating bonuses / No crits..etc. This would give you a better chance to get past awkward opponents or annoying nodes.
- More availability of 4 star rank up gems or 3 star rank up gems. These could be rewards of new difficulties of Variants.
- Far more gold availability.
- Increase the iso given for 3 star dupes. Maybe make it 5x or 10x instead of 2x 5000 iso. This would make the transition to 4/5 stars a little bit easier. Plus it would be more useful to mid and end game players as 3 star dupes are almost worthless to them at the moment.
- Remove experience boosts from lesser and greater crystals for those that have hit level 60. Alternatively, increase the gold that we get from selling them - from 1,000 gold to 10,000.
- Dupes of 6 star champs should give 6 star shards (until 7 star champs are released).
- Either refresh/update the loyalty store and add far more variety to the items sold in there or merge the loyalty store with the glory store.
I'm sure that most of those have already been covered before though.
Could there be a way of unlocking the sixth slot for a champion in a quest (e.g. by achieving level 100 or the next title)?
We have consistently said that we want to the game to be fun. If you really want to know how "fun" AW is a game mode, just take a look at how the top tiers completely avoid war in the offseason. If something if fun, you don't avoid it like the plague.
Further about AQ costs, this big roadmap was lacking a detail not addressed there which I figured would be sorted: the cost of AQ essentially has gone up.
For Map6 players, by not returning the same amount of gold, combined with no longer allowing for donation trading between players, we now are forced to play Arena and AW when we previously may not have needed to. I define donation trading this way: I donate twice the gold, my teammate covering my loyalty in exchange, because my team allows for 2 BG optional AW play.
Essentially, the cost of AQ has gone up. No gold rewarded means more loyalty and BC expense each week, or we have the option to pay-to-play with units. Yet given the previous conversion rate of BC-to-units in the old donation system was more favorable than today, the cost has increased quite significantly. I'm forced to pay more units than I did before if I opt out of arena. And I'm forced to pay more AW loyalty per week too! Units are the only alternative now that AQ Map6 doesn't deliver the gold needed in return, which means less rankups than before!
I thought I read somewhere that AQ was getting less expensive and the donations were to be made simpler. Instead I'm paying more!
When you say make the game smoother, do you mean it will be playable on all Android devices?
I appreciate that you guyz want to improve the game, but if it is not playable on my device which is fairly recent it means I will not be able to enjoy these changes.
Again, requesting for the Request All option. Really looking forward to not having to do this over and over again.
It's rare to say this but Good work kabam!