**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
Comments
The point I believe he was trying to make was validating OP's point about Seatin - which I also agree with. He was the straw that broke the camel's back. It sent so many people running to the forums that it became too hard to ignore. People complain on the forum all the time. Sometimes it gets a little traction, but eventually it gets swept up. They couldn't contain this and had to deal with a lot of issues.
To pivot just slightly, I think this lends itself to another point. Certain people do often try to tell others that they aren't ready yet, or to git gud, or some other derivative of "just deal with it, bro". To me, THAT is the problem and the reason why Kabam doesn't always get correct feedback. There are too many people willing to tell others that the problem is THEM and not a core issue with the game. By the admission of the game team that they threw out the old roadmap, and plotted a BRAND NEW course should tell everyone that this game was not just okay. It's so freaking irritating to read the same handful of people constantly parroting that they had an easy time with something so perhaps you need to git gud. That isn't helpful to anyone, and that is incredibly self-serving. Perhaps if that didn't happen with such consistency this game wouldn't have went so far right as it did.
It's not going to stop those same handful of players from telling others to git gud, and it won't stop whiners complaining about every little thing. But I'd rather have all the complaints than none of them because a few that always say "move along, nothing to see here". Let me (the team) determine what feedback is needed not you (another customer)
In terms of the roadmap, I am incredibly excited for the future of the contest as it concerns most of us. I do wish that we didn't have a roadmap to a roadmap, but I can appreciate how hard they have been working on this. And honestly, the explanation provided by ThatJim on why it took so long really does illustrate how hard they have been working on getting this right. It won't be perfect, and I will still be frustrated at times, but I love the thought process. I look forward to getting some of these changes in game.
Focusing only on the issues with Book 2 difficulty, and by extension Act 6 difficulty, the beta testers were already there and all of that would have come out with or without Seatin's video. Seatin's video I think should get more credit for emphasizing the general sense of either frustration or malaise that many players have with different aspects of the game. But the Book 2 beta testers were I believe well on their way to getting Kabam to reevaluate Book 2 moving forward on their own, as the sentiment was overwhelmingly consistent and unified (not unanimous, but close), which actually doesn't happen often. And they had in turn convinced me to spend time looking at Act 6 in more detail, so they collectively deserve the credit for getting that ball rolling.
(If anyone outside the beta wants to read that post of mine, I've put it in a Google doc here: https://docs.google.com/document/d/1_XLMm0hv2ou_-Ig7FVesc-29TtGD9Wu7XE4uL3Owpck/edit?usp=sharing. Without the context of the discussions going on in the beta some of it might seem a bit disjointed, but I'm unwilling to share anything but my own post, and not even replies to it from anyone else. It simultaneously lays out the case that Book 2 difficulty needs to be revisited, what the problem with Act 6 is, and how to adjust progressional difficulty without watering the content down for top tier end game-caliber players. It is unpolished and a bit brainstormy and also incorporates an error of mine: I originally believed the devs intended to lower attack values much more than their original intent was, before they decided to go back to the drawing board.)
You've said in the past that there were no changes planned but I think now might be a good time to shake things up a little
Like when all your 5/6* champs refresh their help request and you normally tap each one to request for assistance, you can just tap Request All to place them all under your help requests. It'll be quite helpful, especially for those with lots of 5/6* champs.
Dr. Zola
I'm curious what other arena improvements there will be. The fact it is universally referred to as a "grind" speaks volumes as to the tedium of the mode.
If you truly want to make it less of a grind... make it like a solo-incursion, and if you take down N rooms, you get the champ, and the path to get there is actually a bit more fun and interactive, and not a "grind", and as you complete rooms along the way, you get rewards similar to the existing milestones.