There are a handful of players in this game who have 10+ war champion titles (I am one of them). I am hoping we will get the undisputed title retroactively @Kabam Miike.
There are only a few dozen players who have 5+ war champion titles. Even fewer have 10 titles.
I’d like to think it would be pretty straightforward and reasonable to reward them for 2 years of hard work and success. We’re talking about an extremely small percentage of players here. It’s not even .008% of all accounts.
Should we disregard all that success and make them spend another 15 months for their titles?
i was hoping that the new defender tactics would make a very disappointing aw change slightly better but you officially managed to make war even worst. I’m really concerned for the future of this game at this point.
There are only a few dozen players who have 5+ war champion titles. Even fewer have 10 titles.
I’d like to think it would be pretty straightforward and reasonable to reward them for 2 years of hard work and success. We’re talking about an extremely small percentage of players here. It’s not even .008% of all accounts.
Should we disregard all that success and make them spend another 15 months for their titles?
To add — I think they should just make it retroactive. There have only been 3 alliances that won a war season: KenOB 11, NY718 5, MNG 2
And some players won seasons in more than 1 of those 3 alliances (ex: 2 in MNG and 9 in KenOB)
So it’s nothing in terms of how many accounts would have to have their prior war champion titles counted. Under 100 accounts probably for all 18 seasons.
There are many good players who haven’t won a war season because it’s actually pretty difficult to win a single war season— let alone 5, let alone 10, let alone 10 seasons straight, which KenOB just did. I think it’s a little unreasonable to ask us to do it all over again for a title we’ve already earned.
Stubborn is a new Defense Tactic: Whenever a #Defensive Defender’s Attack Misses, is Evaded, or Dodged, they gain 1/2/3 Indestructible Passive(s). 1 Indestructible Passive(s) are removed whenever the Attacker Blocks a Hit or is Struck. This’ll node is awfully designed. Take doom ect put him one agersiv furv oscillation and tunes vision your guys need to make a pration mode war just gone stick either war and I’m not sure if u listen at all what ever u guys do it just streak op the op since of your end goal war less stress the. Reduce the difficulty one node like that’s
Hi! Do you have a database where we can take the nodes name in spanish or any other language? some of your translations are not linear and is difficult to know what are they about, also a database with the description of the nodes, I had to research on youtubers´ videos to know what are some nodes about because I have just finished the act 6.1 and found that some nodes for the challenger difficulty are just in the act 6.3 or 6.4, I´m looking to have this in order to planifie the defense for my alliance.
Yo ive been with my alliance for over 2 years. These are my friends. And the only way i can get better rewards from THE WORST GAME MODE is switch allis?this is garbage. Gold 3 needs a buff. All rewards need a BUFF this is a month of work. Everyone is using their best champs, pots revives that are way more costly then story ones. Boosts plus time coordination. This is a joke. It falls soo flat its not even funny. And lets keep in mind the hassle switching alliances is. People get kicked right before the rewards come out or kicked a week before so they cant get the 5 wars to get the rewards. Its a trash game mode and they couldnt boost the rewards to make it better for the middle of the road players.
So we should plan for every war in Season 19 to be against the Stubborn tactic, and we basically can’t use Quake, Ghost, Stealthy, or Sparky for AW offense anymore.
I went from barely motivated to play AW to not motivated at all. Unless I was willing to grind upper plat tiers(which I’m not in the current design of war which is not changing but a reskin of the same old) this does nothing.
I am shocked that the decision was to use AW to further divide the community progression. I understand rewarding those who grind and spend on high plat and masters but basically this vast difference in increase from a large increase at the top to tiny amount in the lower plat tiers to nothing basically at gold 1/2 is really unfortunate.
I think this is intended to get people playing for the plat2 and above again who have since decided it’s not worth their time. This won’t inspire people to play the game mode again like that. Nothing was fixed that demotivated people. This will inspire more to just say screw war. I feel like we doubled down on the mechanics we don’t like and then increased the rewards only in the higher tier to be more tempting or even required for progression to try and get /force people to play competitively again.
It's not like gold alliances are casual players at this point. My alliance has never finished higher than gold1 but we're top 250aq. Gold3 rewards are nothing for us.
Maybe its best to introduce a two tier war system, those who want to scrap for the great rewards and those who want to have fun with lesser rewards and without constantly thinking "defender + node + tactics = what do I do?".
Maybe its best to introduce a two tier war system, those who want to scrap for the great rewards and those who want to have fun with lesser rewards and without constantly thinking "defender + node + tactics = what do I do?".
Agreed leave the rewards as is for the those who want to have fun without all the nodes and bs and multiply them by 2.5 for those who feel like dealing with the nodes
On the one hand, the rewards are nothing special. On the other hand, if Kabam made rewards too high now, with the state of war being twelve rounds of cleaning the monkey cage after taco tuesday at the zoo, I might feel forced to actually jump into the cage and try to get those rewards. So I'm a bit ambivalent about the rewards. If they set the rewards to zero, I could stop doing war altogether, or deliberately lose every fight by seeing how far Joe Fixit and Netflix Daredevil can get if I play with my feet.
Rewards increase in lower platinum tiers in nominal. More notable the new tactics sound miserable, and as it reads the offensive counters aren’t nearly significant enough. Same old war.
Stubborn and/or flow to take over and we are back where we were a few months ago.
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
Positive things with prolonged fight timers & removing hidden nodes. But stubborn? Cmon guys. Remove tactics. Lack of rewards don’t warrant the items that will be used. Not worth it
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
the goal is to increase unit spend on potions
No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.
For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...
Using this (anti ghost/Quake) defense will force attacker to take #defensive attackers to get a better chance
Plat 4 and lower rewards need a complete overhaul. AW is just awful for the majority of ppl. These "rewards" won't make ppl like me who've stepped down from the game want to come back and deal with AW again. Tune down the impossible node/DT/champ combos and up the rewards. Listen to the community, like you said you would.
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
the goal is to increase unit spend on potions
No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.
For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...
Using this (anti ghost/Quale) defense will force attacker to take #defensive attackers to get a better chance
That was the goal but not what happened. All that happened is what everyone said would happen. Kabam created another ridiculous defense tactic that will dominate the whole season.
The new nodes are enough imo and tactics should just be scrapped if not for this season, indefinitely.
Several members of my alliance were feeling tired of the pressures of war and underwhelming rewards, but were all waiting to see what the changes would be before making any decisions. At least Kabam's announcements helped us in finally deciding to forget about wars completely from now on.
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
the goal is to increase unit spend on potions
No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.
For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...
Using this (anti ghost/Quale) defense will force attacker to take #defensive attackers to get a better chance
That was the goal but not what happened. All that happened is what everyone said would happen. Kabam created another ridiculous defense tactic that will dominate the whole season.
The new nodes are enough imo and tactics should just be scrapped if not for this season, indefinitely.
Well that's the problem with every game. Each time dev design something to make their game more difficult/challenging/fair, you have smart gamer that find the weakness in the design and use it to their advantage. When the weakness is exploited by everyone, dev find a way to counter balance the weakness...until new smart gamer find out a new weakness...
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
the goal is to increase unit spend on potions
No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.
For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...
Using this (anti ghost/Quake) defense will force attacker to take #defensive attackers to get a better chance
Regardless of their goal, the reality of the situation is that we'll find the worst node/DT/champ combo and stick with it all season. It took all of 20 min to find some impossible combos and that's w/o even trying.
I really hate their pattern of braking AW with a tactic only to "fix" it by introducing an even worse tactic. We had Siphon wars before it was nerfed and Flow was buffed. Then we had Flow wars. Now that Flow has been toned down a bit and they've introduced an even worse DT everyone already knows they we're in for Stubborn wars. That's a perfect name for the whole situation as well.
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
the goal is to increase unit spend on potions
No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.
For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...
Using this (anti ghost/Quake) defense will force attacker to take #defensive attackers to get a better chance
How is it forcing people to take defensive attackers? Have you seen the attacker tactics for stubborn, might as well not have bothered
Comments
Thank you
I’d like to think it would be pretty straightforward and reasonable to reward them for 2 years of hard work and success. We’re talking about an extremely small percentage of players here. It’s not even .008% of all accounts.
Should we disregard all that success and make them spend another 15 months for their titles?
It forces you to take at least block damage
And some players won seasons in more than 1 of those 3 alliances (ex: 2 in MNG and 9 in KenOB)
So it’s nothing in terms of how many accounts would have to have their prior war champion titles counted. Under 100 accounts probably for all 18 seasons.
There are many good players who haven’t won a war season because it’s actually pretty difficult to win a single war season— let alone 5, let alone 10, let alone 10 seasons straight, which KenOB just did. I think it’s a little unreasonable to ask us to do it all over again for a title we’ve already earned.
thanks in advance!!!
I am shocked that the decision was to use AW to further divide the community progression. I understand rewarding those who grind and spend on high plat and masters but basically this vast difference in increase from a large increase at the top to tiny amount in the lower plat tiers to nothing basically at gold 1/2 is really unfortunate.
I think this is intended to get people playing for the plat2 and above again who have since decided it’s not worth their time. This won’t inspire people to play the game mode again like that. Nothing was fixed that demotivated people. This will inspire more to just say screw war. I feel like we doubled down on the mechanics we don’t like and then increased the rewards only in the higher tier to be more tempting or even required for progression to try and get /force people to play competitively again.
Stubborn and/or flow to take over and we are back where we were a few months ago.
For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...
Using this (anti ghost/Quake) defense will force attacker to take #defensive attackers to get a better chance
The new nodes are enough imo and tactics should just be scrapped if not for this season, indefinitely.
Each time dev design something to make their game more difficult/challenging/fair, you have smart gamer that find the weakness in the design and use it to their advantage.
When the weakness is exploited by everyone, dev find a way to counter balance the weakness...until new smart gamer find out a new weakness...
I really hate their pattern of braking AW with a tactic only to "fix" it by introducing an even worse tactic. We had Siphon wars before it was nerfed and Flow was buffed. Then we had Flow wars. Now that Flow has been toned down a bit and they've introduced an even worse DT everyone already knows they we're in for Stubborn wars. That's a perfect name for the whole situation as well.