They left the most complicated knots, now to remove the indestructible in the interception, it has to be every 6 seconds, the fight is eternal, and the opponent is always indestructible ...
I think node 23 needs to be toned down in challenger and below, Oscillate + Aggression Fury is just not a fun combination when oscillate makes the defender back away and you can't safely attack since they always have a chance to just light attack if you try and heavy, and adding Tunnel Vision really reduces your ability to hit the defender to reduce the stacks properly without causing miss and dying instantly. Combined with a good flow defender like IMIW, the defender gets so much time to build up fury while you can't safely attack that you are basically expected to perfect intercept or die on a parry. Even for a node all 10 people can hit, placing the right defender there can cause so many deaths that it's just not good design at all.
i have a question about the strike counter fury node.
first of all the numbers i see in the counters are different than the one i see in the forum. in the maps it says 5 light, 5 medium and 2 heavies... i'll guess the numbers are just based on the tier\map.
second, the description of the node says that in order to get rid of the passive fury the attacker need to reset all the counters. in the description it says there are two ways to reset the all the counters. once is by completing all the light\medium\heavy missions and the second one is by launching special attack. my teammate fought this node and use two heavies... the heavy counter went to zero and the defender gained passive fury over time. without completing the other missions he used special attack that reset all the counters but the fury wasn't removed. is that a bug or i miss something with the way this node works?
It does not say that the fury is removed, if you reset the counter
so reset all the counters just pause the defender from gain more furies?
Overall this war is much much harder than before for no buff in rewards, for my silver 1 level 30m alliance my guys are going to start having to buy revives? Rip aw for sure
How do you approach dark hawk? 90% less damage knock him down he enters shield, 6 seconds 90% less damage
Path 5 will make people quit
First time fighting DH, I lost Corvus. Then I used capiw. Just do parry heavy to build up 3 bar of power. With 5 charges, parry heavy and then launch l3. That will do major damage. So, I think Hyperion with a bunch of furies, knockdown opponent and then throw l3 will do too. Used same method with capiw against mordo.
Ebb and Flow is a very frustrating node. Even if you play correctly the window to get your damage in is very tight and quickly disappears if you need to bait or dodge a special.
I think either:
1) the window for the fury needs to be significantly increased
2) the damage reduction needs to be reduced from 90%
3) Both of the above
Please change this node, It's particularly frustrating
AW new map needs rework ASAP please. Node 23 for one is just terrible and don’t get me started with path 5 just WOW. Using us as beta testers it feels and we didn’t sign up for that...
I’m literally trying to convince mine how bad the cost to reward is lol at this point my account would grow way faster just doing AQ 🙄😂 don’t even see a real upside to them. They’re not gonna be fun and rewards aren’t even measuring up to the challenge.
Woah. The new map is simply awful. I will pass on AW season 19. Tunnel Vision=Unit grab for a pittance of a reward. My favorite mode of the game has officially died.
I've formerly played with 2 alliances that finished plat 4, running wars between tier 3-5. I used to really enjoy the competitive nature of war. Its the most directly competitive mode in MCOC, as you get to test yourself against another group of summoners.
And now, I don't. Ive moved to an ally that is happy to hang in tier 6+ and after experiencing half this map, I can't be happier for my decision. The extremely small increase to season rewards, coupled with the obvious increased difficult of the map, theres virtually zero incentive for mid tier alliances to push for tier 5. The cost of war isn't close to the rewards. And when you mix in a defensive tactic, its exponentially worse. We've all but decided to relax and put no effort into war. Juice aint worth the squeeze.
If Kabam sees this as in line with their road map, then I'm struggling to look forward to anything else that's announced, regardless of what explaination the game team releases.
Comments
Make it so the attacker can remove when they strike the defender and community reaction would be greatly improved.
Electro on stinking Slashed Tires node path 9 was tough. I don't remember what counter we had for him coz it was definitely not my path lol
But everything else was exciting to tackle.
the 90% damage reduction from the 2 ebb and flows i mentioned might be a bit too much over the top. Path 5 will make people quit
First time fighting DH, I lost Corvus. Then I used capiw. Just do parry heavy to build up 3 bar of power. With 5 charges, parry heavy and then launch l3. That will do major damage. So, I think Hyperion with a bunch of furies, knockdown opponent and then throw l3 will do too. Used same method with capiw against mordo.
Ebb and Flow is a very frustrating node. Even if you play correctly the window to get your damage in is very tight and quickly disappears if you need to bait or dodge a special.
I think either:
1) the window for the fury needs to be significantly increased
2) the damage reduction needs to be reduced from 90%
3) Both of the above
Please change this node, It's particularly frustrating
And now, I don't. Ive moved to an ally that is happy to hang in tier 6+ and after experiencing half this map, I can't be happier for my decision. The extremely small increase to season rewards, coupled with the obvious increased difficult of the map, theres virtually zero incentive for mid tier alliances to push for tier 5. The cost of war isn't close to the rewards. And when you mix in a defensive tactic, its exponentially worse. We've all but decided to relax and put no effort into war. Juice aint worth the squeeze.
If Kabam sees this as in line with their road map, then I'm struggling to look forward to anything else that's announced, regardless of what explaination the game team releases.
Tunnel Vision
Two nodes that need to die a quick and painful death!