Here's something else I've noticed. And forgive me if already mentioned as I haven't read the whole thread. The AI is almost never using an attack as it's opening move any more. Like ever. Before using a block as our opening move made sense because around 50% of the time you'd get the opening parry. Now, every single time, their opening move is a pause, followed by an attack. Which results in no opening and block damage. Of course, I've started countering this by making my opening move a light attack now, but it's still very troubling and annoying behavior.
And yeah, in hindsight, I think map 5 AI actually sounds like a more accurate comparison than my comparison to the arena AI in fights 10-15. It's been a bit since I've played map 5, but I do definitely remember behavior similar to this. It's like instead of removing this AI from map 5...they've freed it and released it throughout the entire game. 😅
Faced the issue when I was going for the champion boss. The Center lane, starky and all, half of the time they were just staring at me or simply blocking for no reason, exactly like arena fights.
The weird AI behavior is true in arena and Act 6 for me as well. I've never dashed back in utter confusion from wide-open opponents so much before, quite honestly.
I haven't run any hard content today. I have seen what everyone is talking about in the arena, though I don't know if it's something that we'd get used to in a bit or something that is a real issue.
How come the first instinct of Kabam is always to blame the people reporting a problem? All of the sudden everyone is experiencing the same issue, so nothing is wrong.
Well I guess if we keep on commenting here nothing will happen what about a person posting it in the bugs and known issues thread and most of us agreeing to that post and posting our concerns
It is same everywhere arena incyrsion act 6 or somewhere else. To be more understandable we had same mechanics on map 5 when champs are not agressive and can run after you without doing anything. Now they become even more clever and if u try to hit tham for example in arena they can stun u. I am Sure it will be same in AW that will make lot of problems. I tried act 6 and getting lot of hits in block if i m lucky or getting sp from nowhere and we all know how it ends in Act 6. 1 hit and u are dead.
Becouse of this mechanics map 5 was harder for me then map 6. If they leave and don t fix this this will not be fear as lot of people have allready done game content 100% and for us who are doing it now we will be in bad situation comparing to tham.
RIP Ghost ☠️☠️ Defenders are not dashing towards ghost during phase. They keep standing. If i keep waiting phase expires. If i dash forward i either get intercepted or parried.
Didn't go through all the post, but there's also issue with "camera" when entering fight right after champion introductions when they run towards each other. Camera makes odd jump right after that.
Yup, noticed in Act 6 & finishing Canadian difficulty side event. Sasquatch passively stands still, walks up &/or holds onto SPs. Harder to hold off "Wrath" w/L.Cage bc exhaustions fall off. This will be a BIG frustration in tough content. PLEASE address it ASAP bc it effects ALL Summoners. P.S. Allies, if u know content where having a passive AI benefits, would take advantage of it now! LoL
Yea I was doing some practice LoL fights and the AI is strange. I do 5 hit combos and dash back and the AI keeps following me as I keep dashing back. It doesn't stop coming forward or it stops without holding block and waiting to intercept me if I dash forward. It's extremely irritating. AI has also become an intercept god now
Please make sure to fix this rather than let it go like backdrafts, this issue makes combat not only more difficult but just far more boring and annoying, we all like aggressive ai that plays into your attacks, and you’ve committed to making arena ai more aggressive, showing that you understand this. This is a major priority issue in my opinion
This need to be fixed ASAP, its a very frustrating AI. Also I just did the new side quest and guess what? Hyperion and Vision Aarkus just stood there looking at me while they were charging 3 bars of power.
@Kabam Miike Pls response to this Unnatural AI behaviour thread .. We are experiencing a lot of problem .. Today I stared playing Act 6.2 .From beginning of the quest I felt that the AI is behaving not user friendly . It cost me health potion and revives . So I request to fix this asap . Otherwise I have to stop playing act 6 .
Who in their right mind tested this and came to the conclusion that it’s good for release? Why take away the fun from the core of the game? I can’t understand this ...
Anyone noticed how the ai is responding after you finish a combo. He's standing in a place without blocking or trying to attack you. In this case the opponent is also parrying you ( aw and duels ). This is clearly not good and is annoying most of time and the fights take longer and irritating. Please sort out this
Comments
To be more understandable we had same mechanics on map 5 when champs are not agressive and can run after you without doing anything. Now they become even more clever and if u try to hit tham for example in arena they can stun u. I am Sure it will be same in AW that will make lot of problems.
I tried act 6 and getting lot of hits in block if i m lucky or getting sp from nowhere and we all know how it ends in Act 6. 1 hit and u are dead.
Becouse of this mechanics map 5 was harder for me then map 6. If they leave and don t fix this this will not be fear as lot of people have allready done game content 100% and for us who are doing it now we will be in bad situation comparing to tham.
Defenders are not dashing towards ghost during phase.
They keep standing.
If i keep waiting phase expires.
If i dash forward i either get intercepted or parried.
P.S. Allies, if u know content where having a passive AI benefits, would take advantage of it now! LoL
https://youtu.be/lErPuafRcWI
I can’t understand this ...