In the name of Objective Madness
DNA3000
Member, Guardian Guardian › Posts: 19,841 Guardian
Cool. Free shards. Just a few more fights to go.
Hey there, five star shards. Better yet. Just need a bit more ...
Three star shards. Well, free is free.
Okay, four star shards is fine, but ...
Yeah, more five star shards, I get it, great but I really ...
Can I get back to ...
You know what, can you just send me a push notification when you're done? Thanks ...
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Comments
I feel we had this problem when they first started using the pop-up objectives and they found a way to turn them off. If it's a handful of fights constant pop-up is no problem. When it's 20 objectives many of them w 50-60 prompts that's overboard affecting gameplay qol
Agree, the 10/30/60 (or however many fights they are) Separate Objectives could have just been better designed as a SINGLE Objective (per class) with 3 LEVELS to it (like how most other ones are in other months). Then it would be just 1 tap (per class), and you claim Level-1 reward at 10 and then future ones continue to overall 30, and then LEVEL-3 to overall 60 (of that class).
this was a hoot, thanks for the chuckle.
“Hey, look at all these clicks! We have so many people playing our game!” It’s a good way to inflate you numbers artificially....
Also, a good way to annoy your customer base. I have basically stopped playing some games due to the incessant pop ups.
Make them 1/3 quests. Complete 10, then do 20 more, then 30 more.... less pop ups. Same results. Easy solution.