Cav difficulty - just not fun.
mydnight
Member Posts: 671 ★★★
I just finished Cav difficulty, and I don't really think it's enjoyable. The rewards aren't really fantastic, and it took way too long. My roster is of decent size and variety, though I still lack Corvus and Ghost.
A few ideas:
Buffed up needs to go. This is probably the most restrictive chapter. Diss track is manageable.
There are bugs throughout the game now with #metal interactions and magneto. The most annoying was Matador wasp. Magnetism seemed to somehow turn off mag's ability to gain power sometimes after she threw her specials. It made the match so much annoyingly longer.
How can the next step up from UC EQ level be double the AR and triple the health pools? Lower the health pools, and I think a lot less people will complain about the time it took to finish this.
Difficulty was fine for the most part, but as it is, it's not really fun or necessary content for 85% of the community.
A few ideas:
Buffed up needs to go. This is probably the most restrictive chapter. Diss track is manageable.
There are bugs throughout the game now with #metal interactions and magneto. The most annoying was Matador wasp. Magnetism seemed to somehow turn off mag's ability to gain power sometimes after she threw her specials. It made the match so much annoyingly longer.
How can the next step up from UC EQ level be double the AR and triple the health pools? Lower the health pools, and I think a lot less people will complain about the time it took to finish this.
Difficulty was fine for the most part, but as it is, it's not really fun or necessary content for 85% of the community.
18
Comments
That's like telling a kid that doesn't totally enjoy basketball to get off the court and stop playing just because the coach isn't good.
The health pools are higher bc with most of the quests you get a massive boost for using the right champ. Capiw was clearing fights in 14 hits on disstrack. Hype was dropping incinerates that ticked for 2k. Not even gonna mention what even a 4* SW or Doom can do on the mystic quest. Use the right champs and its basically a breeze.
Variant 2 Yellowjacket in the last quest has more HP than any of the bosses in Cav difficultly.
Variant 2 released about a month after 6.1 came out.
450k YJ vs 395k Apocalypse.
I don't have the biggest roster, but I definitely do have the right champs to make Cav difficulty a breeze for the most part. Buffed up can be countered by a lot of champs if you're using Heimdall synergies, even as 3*.
The main problems seem to be:
1. People aren't thinking outside of the box of what their usual roster contains. Everyone is so used to just using their absolute best champs and don't even look at what the rest of their roster contains.
2. People seem to think that this content can only be done with 5 and 6* champs, when their whole roster is available to use. A maxed out 4* is still the equivalent of a r3 5*, and given that you only need counters to nodes on the paths, you can save 1 or 2 champs that aren't suited for the paths to beat the boss with. Path clearers and 1 or 2 boss killers is all you need.
I hate to use a cliche like this but. Improvise. Adapt. Overcome.
I've personally 100% both Cav and UC as of 2 days ago. Cav was 100% done a week ago. Since then I've also 100% Variant 2 chapter 2 and 3 of which I only had 1 path completed on both chapters. I've spent more time playing Apex Legends than I have MCOC this month. It's about using energy when you're full, and refills when you need to.
God.
Anyone who uses them on 90% of the content and says "x is easy" doesn't need to reply to this thread.
Ghost I didn't use until Apocalypse. Infact I only used her on Apocalypse. I don't know if that counts as 90% of the content.
The main champs I used, NF BWCV OR Colossus Hype CAIW and Warlock. I think that was it for basically the majority of Cav EQ unless I brought in another random champ for a very niche and specific reason.
EQ used to be a casual thing to finish between working on permanent content for some useful, albeit outdated, stuff.
Cav plays like a variant, but with much less rewards.