They keep messing up sasquatch...
Nww007
Member Posts: 84 ★
When sasquatch was released his rupture damage over time from sp2 was doing 1/3 of the damage from ccp pre release at about 600 per tick. It was like this until September update.
At this point they broke mechanic where the ruptures gave an attack boost for each one applied to the opponent for the first 2 hits on sp2, making him hit like a wet noodle. They fixed this pretty quickly and upon doing so the rupture damage over time from the original issue was also fixed doing the pre release 1800 per tick at that time
After this new update the DOT from sp2 applied ruptures is back to the 600 per tick.
When I originally brought this issue up on this forum people were very combative about it. However I turned out to be correct. With the champion being out longer hopefully more will understand what I'm talking about.
It is so frustrating trying to contact kabam through tickets to explain things like this. Maybe this Will be enough to shine light on the issue to get it fixed
At this point they broke mechanic where the ruptures gave an attack boost for each one applied to the opponent for the first 2 hits on sp2, making him hit like a wet noodle. They fixed this pretty quickly and upon doing so the rupture damage over time from the original issue was also fixed doing the pre release 1800 per tick at that time
After this new update the DOT from sp2 applied ruptures is back to the 600 per tick.
When I originally brought this issue up on this forum people were very combative about it. However I turned out to be correct. With the champion being out longer hopefully more will understand what I'm talking about.
It is so frustrating trying to contact kabam through tickets to explain things like this. Maybe this Will be enough to shine light on the issue to get it fixed
Post edited by Kabam Zibiit on
4
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Comments
https://forums.playcontestofchampions.com/en/discussion/217909/sasquatch-was-changed
https://forums.playcontestofchampions.com/en/discussion/227619/they-keep-messing-up-sasquatch#latest
https://forums.playcontestofchampions.com/en/discussion/220387/sasquatch-broken#latest
https://forums.playcontestofchampions.com/en/discussion/215189/is-my-sasquatch-broken#latest
https://youtu.be/nWY_bfeved4
This is the new one I am talking about , watch both the videos and see for yourself
Are you saying same thing as in that other recent post ?
Basically...
CCP pre-release was too strong.
They corrected it for actual release.
Then in Sept update something else broke with him.
Quick fix for that bug ended up restoring the original “too strong” bug.
And now that the original restored bug has also been fixed you think they should have keep the original restored bug as how he should work from now since it has been working that way for rest of Sept until this Oct update ?? And they have no right to re-implement that original fix ??
(just a quick overview, excuse me if I missed other aspects involved from over 6 different threads or video).
I’m not the only one that’s noticed this in my alliance but seems like nobody is talking about this on forums. I would like to know if everyone else noticed too and would like an official statement From Kabam on this. I did r2 him with this higher damage and would like to know if it was bugged before or if it’s bugged now.
https://forums.playcontestofchampions.com/en/discussion/228454/sasquatch-possible-bug#latest
The mods are doing their job to squelch any talk of “silent nerf” as they are justified to do and SHOULD do. No sense inciting the mob over nothing right??? 😬