**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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i was using AA and it's the only champ I noticed it on. but he was definitely stuck from any action. no rooted circle. no special attack thrown but i couldn't throw a heavy attack or move.
and this was not after a special was thrown or after any rooted had happened.
there's room for improvement and for sure some situations this would be a NIGHTMARE but i personally found it pretty cool if only because it allowed me to evade specials that i normally have issues with.
I also don't understand the reason behind this mechanic. If I dex or evade a special, why do I just stand there now with a purple glow around me that limits my movements. I do believe the reason is to limit being able to punish specials, which is ridiculous and seems like a cash grab for some content.
This wouldn't be an issue in arena, but in story mode, EQ and incursions, we are basically being forced to re-learn the game and the way he practiced so hard to learn.
If this mechanic was to improve gameplay, you guys missed the mark big time.
I guess I will try to play around the mechanic with Magik and Stark Spidey. Or actually use Quake...
Dr. Zola
It's an interesting way to develop special evade skills, but direct introduction to a timed, "one attempt or bust" quest, makes it a "grab" mechanic from the community rather than a "give" mechanic. No training, no trials, and straight into the line of fire (or bleed, or shock, or what-have-you).
A slightly better way to execute this would've been an introduction in a more "try again without losing your gate key", and the best way would've been a separate arena or something where you could practise this for a time before being introduced in the main stream of the event/side quest the player base looks forward to.
Massive fail in execution. I'm surprised that I'm amazed at this going by the last few months' experience (except Mutant Island, which was great).
I personally didn’t had any delay after their specials, so it was very easy to punish those specials. I did however lost input reaction once between two specials, but hard to say if it was because of root.
Overall I find the idea very interesting and can’t wait to see where you will be heading with that!
That said, it's an unnecessary anti-player mechanic imo and is better off scrapped. I do like that Kabam are trying new things to keep the game fresh but not everything will work or translate positively to the player base and this is one of them.