**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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15.0 Alliance Wars Update Discussion Thread
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This is why we're bringing more difficulty back to Alliance Wars maps. The double 100% should not be a common thing. It's meant to be a rarity, and in that case is where Defender Diversity come in.
the entire system discourages the entire alliance from trying since it's decided from the beginning. buff the **** out of these nodes and bring back defender kill points. it was asinine to remove that in the first place.
You're bringing back difficulty because sales have probably gone down after people join a war and see they have no chance of winning when the other team's rating is 1-2 million points higher.
You mean...like the old AW?
You guys still aren't listening! It doesn't matter how hard you make it. The whales and big spenders will always win. Not having defender kills completely defeats the purpose of war. Listen to the players who actually play this game constantly and who actually know the game. When an alliance goes into a war against an alliance that has 1M+ rating more than them, there is ZERO incentive to even do war. That only hurts your bottom line (not to mention the players, but you couldn't care less about them). People are spending less because there is absolutely no reason to spend just to lose and get 100 shards. By the way, when is the AW reward revamp coming? Good lord, listen to us for a change. Nobody likes this new system. Just add defender kills back as points and everyone is happy. It's that simple.
Defender diversity without defender kills is just flawed. Don't you guys care that you have taken all the fun out of war. Honestly If war stays like this am done with the game
let's be honest. this whole "discouragement" surrounding defender kills is a very thinly veiled attempt at trying to spin this whole thing. quite literally NOBODY is buying that as the real reason for the removal of defender kills as it simply makes no sense in the grand scheme of AW.
I'm sorry @Kabam Miike but your wrong. This is not based on our feedback and if you think it is, we have a bigger issue then we first thought. You just keep making the nodes harder chances nothing. People will still place 150 diverse defenders and whoever has higher defender rating will win. You guys are taking the hard way around things and saying it's right. If you truly listened to us and made an update to alliance war based on our feedback, then there would be another determining factor of who wins a war besides diversity and defender rating. Seriously though, what's the problem with adding defender kills? I'm sure everyone much rather have defender kills rather then bane or spite. There NEEDS to be another scoring factor, based on actual skill, to determine who wins the war.. It's incredible to me that you guys belive this is the best solution based on feedback from us... once again, thanks for destroying the best part of your game... you won't receive one unit from me for AW.
While the community screams to bring back defender kills you tell us its not what we want? Please make sense of that for all of us.
We've already tested this situation two times already and nothing has changed. That's the exact reason why everyone's frustrated; we already know how this plays out and we have to wait another 2-3 weeks for you guys to come up with another "solution" that you guys came up by "listening" to the players when all we are asking for is bring Defender Kills back.
But they are making changes based on our feedback. Right, guys? Right?
Feedback: Bring back defender kills. If there are no defender kills, then it doesn't matter where people place champs on defense. Every team will buy their way through the nodes. Nothing will stop them. If you bring back defender kills, people will think about where to place defenders because it will matter where defenders are placed. How is this difficult to understand.
Bruh, most of the new nodes you slapped on were on paths that are REQUIRED to finish the minibosses and boss. Those paths WILL be explored no matter what. How tf is this supposed to prevent 100% exploration?
Exactly. Couldn't have said it better. If anything, these new nodes will make us want to throw our phones more and not want to play at all. Might just start skipping war altogether until 2020 when they finally decide what works.
I’m in a 14m alliance, and the last 3 wars we’ve known if we won or lost after 1 look at our opponent or after briefly discussing each other’s defender rating to avoid wasting resources.
Diversity as a determining factor is great, it encourages ppl not to place the same 5 champs as nauseum, but how about rewarding skill over rating, isn’t that the essence of competition?
You say making the nodes harder is a solution for now, funny how this solution will mean more resources needed for the individual. You poo-poo bringing back defender kills because it discourages ppl from fighting, I say it encourages ppl to fight skillfully or with more thought beforehand. God forbid skill be a determining factor in this game though.
add all or nothing, spite and bane on every node please this will make sense
#ToneDeaf
My last ditch effort before I completely give up on war. And the game. Defender kills. Please...stop pretending you don’t see the problem...
#BringBackDefenderKillPoints
If there was actually any testing or monitoring... This so-called iterative process would actually be more than forcing us to rely on diversity/defender rating and just tossing in some act 5 nodes. Trying to act like any testing/monitoring has been done is asinine.
Just don't spend any resource at all on war and let the chips fall where they may. It's literally the only voice you have as a player at this point. You have as much chance of getting your concerns dealt with on this forum as you do when dealing with support.
^This