**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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“Caution light sensitivity” discussion
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Subjectively I preferred Colossus to have his old SP1. No one can objectively say which was better because it's all based on opinion.
Luminosity can be changed on a percentage, to a safer level, and the majority of people will never notice the difference, especially with all the other movement going on. People who say they will notice are either being pedantic, or scrutinising the detail. The average person would never notice. This isn't the difference between something like 30fps gaming 60fps, where you can noticeably tell the difference between two things.
Furthermore, some people in the comments above had said that they experienced discomfort with bright lights so they have to turn their phone display lighting all the way down when playing the game. The difference between a fully bright phone and a fully dimmed one is about 800 nits. That means if developers are going to change the brightness of animations, it would still be noticeable.
Furthermore, seizures can trigger due to flashing lights. By removing flashing animations, it decreases the overall value of the animation and enjoyment.
The final point is that I'm all for allowing individuals with light sensitivity or seizure risks to be able to play the game safely, but not in a way that would affect my enjoyment.
And again. Brightness is not the same as luminosity or luminance. They exist individually. You can adjust one without adjusting the other. Most people without issues would never be able to tell the difference unless under close scrutiny if luminance was reduced, yet the people affected with photosensitivity would.
Again. Flashing animations wouldn't need to be removed if they changed the luminance, which as I've stated many times, people without issues would never notice. The reason flashing and strobing cause issues is due to the vivid nature of their effects. No animation would need to be changed.
Tone down the luminosity/luminance, no animation change. People with issues get to play. People without issues will likely not notice. Win/Win.
I am not saying aesthetic is not important, I don't think anyone will. It is not as important that we think it is. Also, do you really play a character because of animations? That would mean ebony maw and air walker should be played a hell of a lot more.
I'm not an expert. But I have a family member who has photosensitive epilepsy. I have a pretty good grasp on it without being an "expert".
The person doing the design also isn't going to lose their job because they adjust some of the graphics. The industry isn't that fickle.
As for your question, while I enjoy the animations, they are not what make be come back to the game. New animations are always exciting, but animations are not everything. Case in point, MROC. I liked the animations, did not like the gameplay and have not gone back to it.
You are talking about hardware. I am talking about software. There is a difference.
Nice try on switching arguments though. 10 points for effort.
Again, I was perfectly fine with the animations(Thank god) and have no serious effects from it. But, if people are facing the issue, and if it is within Kabam's power to change it, I see no reason not to change it. Btw, how many people do you think would notice if they toned it down without informing anyone? Unless we specifically look for it, not many. That is why I say they are not as important as we think.
Also lots of people play characters because of animations. I like playing Taskmaster because of his animations. I like playing CGR because of his animations. I don't use Hyperion often because I hate his animations.
And again, I've mentioned before that it doesn't matter how good the phones and tablets get, eventually they will hit a limitation because of the graphics engine that runs the game, not because of the hardware within the devices. The engine used is over 6 years old at this point, I would guess closer to 7 or 8 years depending on what they used as their base. Theres only so much code you can slap ontop to improve fidelity before a new engine is needed altogether, and that stage will come sooner than you think.
Design is the gift wrapping of games. It can make the gift look wonderful and amazing, but the inside, the gift, could be terrible. Great graphics and bad gameplay make a bad game. Where as bad design can be saved by great gameplay.
And if you need confirmation that I've worked in the games industry, feel free to download Total War Rome, or Total War Medieval 2 and go to the credits. You'll find a "Damien" listed at the end in the Steam Rework section. Unfortunately I can't give you any more evidence than that since most of the time QA testers aren't given credits in the games I've worked on, that's usually given to the QA managers, or I didn't work on the specific project long enough to be given credit.
It's like when watching a fast paced cartoon or anime, there are plenty of key frames that you don't notice that leave a messy blurred image. Unless you're specifically looking for them, you'll rarely notice it.
For those of us that have been playing for years, we're rooted in the game for our own reasons. I love Marvel, I love the extensiveness of it, I love the P2C fighting, etc. However, we also live in an instant gratification society, and having visual appeal is just as important. It's the difference between between great game and a "meh" game. The experience is a total experience. Not just icing on the cake.
Correct me if I'm wrong, but if seizures can be induced by flashing lights, wouldn't changing the numerical values of the animations to no longer "flash" be noticeable since you're taking something that once flashes visibly to something that no longer flashes?
The majority of people don't care about graphics being the absolute best they can possibly be. They care whether the gameplay is good, and whether that gameplay is fun. That's what brings people to a game.
Animations stay the same. Luminance goes down by a bit that would be unnoticeable by most.
@Notsavage19 when you gave the example of the white shoe, the case was totally different since that was a HUGE change that literally changed the entire look of the shoe. This is not what anybody asked for, we're just asking (take this example lightly) to run around with the shoe in sand so that it's less bright.
You can draw people in when things look nice, but people won't stay if it plays bad.
Super Smash Bros Melee looks bad by todays standard, and is still wildly popular, and general consensus within that community is that it is better than Smash Ultimate which is on the Switch with better graphics.
To use Notsavages own analogy in a way.
If it looks like a rose, but smells like poop, people will walk away.
If it looks like a weed, but smells like freshly baked bread, people will stay.
It's better to try and to fail, than to never have tried at all.