**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It's also insanely easy to beat now.
I don't think you joining the game years after others and being behind is a fair argument
Thats not the argument im making, im just saying i would rather not spend years stuck in one place because i need a pinch of luck to move an inch and then wait another few years for that same luck
So you feel that the addition of 6*s would put you further behind the pack? And if they weren't added you would be able to catch up? Not sure I am understanding.
6* champions are going to be stronger and they are going to have a new ability unique to 6* champions much like 5* champions have the unique special three offense/defense mechanic. But they exist because they need to exist to further develop the progressional ladder of the game.
However, if you have a hard time getting 4* champions and don't have a single 5* champion yet, then you should in fact focus on other things than the 6* champs. They are appropriate pursuit targets for players far higher up the progressional ladder than you. You should focus on achievable goals. We have different definitions of an achievable goal.
I would bet real money that if the actual choices were explained to every single MCOC player, most would choose to allow the progressional ladder to rise above 5* champions.
You get 6* shards on duping 5* whether maxed or not that's the bonus
Also with the introduction of six stars and us still not being able to fully rank our five stars, is there any chance five star versions of Scarlet, Wolverine, or Thor? I do understand why they haven’t been added yet as the current four star versions can compete with r4 five stars. But surely with six stars their overall strength will be much more diminished.
If 5 star shards become more available, then explain to me why I would ever, ever, buy any future x-star shard related offer?
@Kabam Miike can someone please explain to us what all of this means? Particularly the folks who invested heavily in 5 star shard deals, spent on 5 star unstoppable colossus thinking he was the highest level version of that champ that would ever be availiable, and so-on...
Please let 6 Stars be a rank-up on maxed 5 star champs, unlocking some form of re-skin.
The adrenaline system is the unique feature that they've announced.
Completely agree why there isn't a way to take a 4* to 5* and so on like other mobile superhero games I have NO idea. Would make it far more tolerable and give people half a chance at getting certain champs at 5*. I have done one LOL run through and want to 100% but your losing out kabam on my spend because I dont have any controllable way to aquire the champs I need. Other games on mobile in this same genre have this and it's a big gap. It's reason why I'll end playing after 5.4
Imagine a rank 1 6 star = rank 4 5 star.
Why so much effort to win 5 stars for nothing. This is absolutely ridiculous.
What is next kabam?
7 stars in 2019?
By the way you handle your company you wont make it to 2020! Everyone is retiring or reducing game play in bunches. Dont you notice?
The way I see it, if 6* rank 1 is approximately equal to 5* rank 4 then that means the first 6* champ I eventually get will make LoL a whole lot easier. It is important to remember that when Kabam makes new content like Act 5 and uses node buffs to make it harder we will never rank up our roster beyond a certain point to take that content on. But when they introduce 6* champions to make new content harder I will have the opportunity to acquire those same champions and rank up to meet that content. And in the process make completing all other past content easier.
Node buffs are a weapon only one side gets to use. 6* champions are a weapon both sides get to (eventually) have. So I like those better. And the stronger they are, the stronger the arsenal I will eventually get.
Not that soon, but probably one day. And if not that, then something else with a similar effect. There will always be something new to chase, and there will never be a short cut to chasing it. That is simply a matter of plain fact.
5*s did make 3*s obsolete though mainly due to challenger rating and the block damage taken. A champ two levels down can no longer be used effectively by most people for the majority of content.
This is why many myself included believe that 6*s will make 4*s obsolete - especially so as 6*s have a non linear increase in challenger rating.
Before challenger rating was introduced I used all my champs even 2*s. Now my 3*s, 2*s and 1*s are completely unused. This in turn makes half of the rewards in the game also pointless.
You have to remember that there are new and newer players all the time that's why what we got has to stay the same otherwise they will progress too fast which is actually worse than many expect for them as they won't learn the game and will keep posting silly nerf, buff etc things on the forums.
Keen to see the adrenaline mechanic at work too. Wouldn't it make sense to have it be a burst of damage rather than healing though? Just a thought.
I like that 5*s are becoming more common too - it's been a subtle progression and one that has been tiered fairly well. I think the balance of most things are pretty good.
My only suggestion is to make some 5* shards a milestone in arena - maybe just the last milestone so people know what they have to do. War rewards should also be increased.
Cat stash limits need to be increased too as people just don't open crystals as is as our stashes are full. T4 basics need to be more available too.
I've had lots of issues playing this game - parry, evade, movement, specials not working etc. Please keep working on these.
And please make legend runs only include fight times not load times so people with Android devices can take part - that's half your user base. It should be decided on skill, strategy and roster not what device you use (instead of $1500 to apple it could money to Kabam). Just cap the legend run at 6 hours. This way people can even take a break for food and the bathroom.
I still really enjoy it though and overall the team there does a fantastic job.
Please bring back defender kills in war though. Knowing who will win up front does really impact how hard people (the entire alliance) push - much worse than making a strategic decision of whether to fight or hold on a single fight. Strategy and choice are an important element of the game.
Lastly champs like Mephisto that only have a small number of counters (only one basic champ that is incinerate immune) or quake if your skilled really limits who can enjoy challenges. At least make ghost rider incinerate immune - he is already on fire Afterall.