**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Also, he's not even that complex, his playstyle is similar to OG Ghost Rider's, but with flashier animations.
Read what I have written once more. Being a complicated champion alone is not a con. But when comparing with Hyperion, it is a con because Hyperion is as simple as they come. I get it, you like your new toy, but not everyone has to love him. That is the beauty of the game. Just FYI, I don't like GR playstyle, too many things to remember.
Simplicity is alright, but when you get into deeper content you can usually handle a bit more of a complex champion. And CGR isn’t really that complex anyway once you learn his rotation. Magik is simpler than Doom but it doesn’t make her a better champion overall.
Reliance of specials is one thing, but you can just take him where you don’t need to use specials. And most of the time if you can’t use specials you’ll use someone other than Hyp anyway so I feel that point is kind of moot.
He's just simpler to understand
Most fights with CGR are over after this mini rotation:
1) MLLLM
2) Heavy (can be cancelled)
3) MLLLL
4) SP2
If it's not over the next combo would normally finish it
Ultimately, it depends on whether you have CGR or not. He is not in everyone's hands, so as time goes on, more people may come over to that side. But, I think if and when Hyperion is released as 6 star, its going to be crazy. He is a champ that just needs awakening to unlock most of his utility.
I think over time when people get CGR they will realise he’s not as complex as it may appear, and more and more uses will be found.
I think Hyperion has more consistent use. He will be a 9 most of the time. His value fluctuates less. But CGR sometimes will be a 10 and sometimes an 8.
To a newer player, I can see the value in Hyp more. You want someone as your main to carry you and be used a lot everywhere. But to an end game player? I think CGR has more value. You can use him as one of your specific tools where he works better than Hyperion, and those times when he would only be an 8, well you can use someone else you have.
That’s why I think CGR is the better overall champion, because when you get to the point where you can choose anyone. You can choose CGR when he will be a 10, and choose someone else who’s well suited for when he’s not quite so good.
Personally I think hype has more utility and is more versatile, and despite CGR largely having higher damage, hyperion’s special spam allows him to get through fights quickly, so he’s no slack either. That stun chain is so awesome haha.
I also think that hype has a lot of utility at his disposal. For starters, the power gain means you don’t really have to touch the opponent. Plus, every hit of the sp1 except the first hit is non contact. This means he can be a counter to champs like electro and korg, since the power gain pushes you to sp1s pretty quickly. Not to mention the sp1 places incinerates that tick pretty hard. Diss track counter (CGR also has incinerates on sp1 but also his armour breaks for diss track)
Easy access to furies and poison immune, so caustic temper and buffed up are pretty easy for him.
He has a decently long armour break on his sp2 which is great for champs like killmonger and ghost. (Although CGR has an easier access to armour break against villains from the start of the fight)
I also think hype is more versatile due to his lack of need for debuffs like CGR does. Sure, he benefits from being able to place debuffs, but heavy countering is very easy with hype and his other debuffs (incinerate, stun, armour break) aren’t essential. Because he’s so versatile you could even spam sp3 if you wanted. You can change your playstyle super easily to fit the fight. CGR can also do this, but I feel like hype does it better, without thinking.
On the flip side, CGR almost requires debuffs. Not stun, but armour break for damage and ideally that power lock/damnation for a large portion of his utility. Of course, he can still be great without debuffs, but having a bunch of those armour breaks is what turns his damage from good, to great. Of course, being debuff immune means when 5 judgements trigger, it resets since no power lock/damnation is placed. This can sometimes interrupt to change your playstyle since you’re no longer able to trigger a 6th judgement for that really extended duration (such as sp3-sp2 rotation that has power gain at 5 judgements to push you to sp2). In this way I feel like hype is better. Since, you still have his power gain for sp2 spam or sp3 spam, and you can heavy counter for the furies.
The next thing that I think is important is buffs. They both rely on buffs. CGR has precision, cruelty, fury, armour, vigilance, power gain, aptitude and unblockable buffs. That’s 8 buffs. Hype has fury, power gain and regen. That’s 3 buffs. What I’m getting at here is that hype gets power gain and fury consistently throughout the fight. However CGR can only trigger these buffs once each judgement rotation. This means nodes like buffet and power snack (and even champs like longshot and dr strange) are better if a matchup for Hyperion since he can just retrigger the buff almost immediately after it’s gone, so he doesn’t lose much of his damage or utility. However CGR can only trigger these buffs once per cycle, so you must reset his judgements if you want to apply all your buffs without them being nullified. Of course, there are ways to get around this, but generally, I think hype gets around these sorts of things better due to him having easier access to multiple of his buffs, than a larger amount of unique buffs. However there are situations where unique buffs are preferred.
Another thing is immunities. CGR has bleed and incinerate, hype has poison. So if you’re looking specifically at immunities then CGR wins. CGR works for stuff like thermostat, freezer burn, biohazard and caltrops. Hype doesn’t.
Additionally CGR has much better block proficiency - I believe it’s 71.5% opposed to hype’s 60%. However this is somewhat offset as Hyperion can special intercept spam super easily thanks to that power gain.
One thing that I think is really cool is hype’s awakened ability, as it can interact with nodes like icarus, heal or hide and fight or flight. You get additional duration on those buffs, so more healing, more unstoppable, more time to deal with the icarus buffs. Its something niche and small, and has its drawbacks, but when it’s there, I appreciate it. CGR has a similar buff duration bonus, but it’s not as good as hype’s since hype’s is a flat ~70% (when at optimal sig), but CGR’s is a stacking 20% for each judgement placed. This comes back to hype just having more reliability and consistency in this area.
Another thing is people say that hype is RNG dependent. And while that’s true to some extent, people who have played hype quite a bit will tell you it’s not as big of a problem as some make it out to be. You see, because of that special spam, it means that even if you get bad RNG, it’s very very easy to set it up again and keep the loop of specials and heavy attacks going. Plus after a few heavy attacks and only getting a couple of furies, the damage is still decent, plus you have that loop that he has which is so satisfying and is really effective.
Also, something a bit more niche is his cosmic charge physical resistance. Everyone knows hype has slightly below average physical resistance, in compensation for his increased energy resistance, but it’s only about -200 on a 5/65. Each cosmic charge gives ~600 physical resistance, so it more than makes up for it. His energy resist is only just over 1000 iirc, so it’s not like he’s an iceman counter, but hey, energy resistance is energy resistance.
One other thing is his interaction against rage and safeguard. Now, CGR can also do this since he has easy access to DOT on his sp1. However, hype’s is arguably better. His easy access to furies means he’s set up for the fight, whereas with CGR you ideally wanna throw an sp3 for the fury to get some decent incinerate ticks first. Also, CGR has a guaranteed 3 incinerates, whereas hype has 0-5 incinerates on his sp1. Often you get 2-3, but sometimes you get 0 and sometimes you get 5. However, like I said before, in the instance of bad RNG, the loop is super easy to set up again, thanks to that power gain. Just throw one more heavy and launch another sp1.
One more thing that I’ve noticed while playing CGR is combos. Specifically, CGR needs to throw a full 5 hit combo for his vigilance and power gain buffs. Now yes you can whiff a couple of hits, but there are a lot of nodes (such as mix master, can’t touch this, tunnel vision) that hinder or make it harder to get in full combos. Hype also struggles in these matchups, but in my opinion not as much. This is due to hype’s power gain. You see, hype can just start doing 3 hit combos, then go sp2 and when you get a stun, get a few heavy attacks in. Hype’s playstyle is slightly altered but it’s not to the point of being unusable. And neither is CGR’s. It just means you can’t have that same easy access to power gain and therefore he could take a bit longer to reach an sp2 or whatever rotation you’re going for. Also, his buffs suffer due to not having the extended duration that they otherwise would have from activating vigilance and/or power gain, but that’s not that big of a deal.
Hype also has regen which can be useful in certain circumstances.
Overall, I love both. Both have advantages and disadvantages. This post is quite heavily Hyperion biased, but that’s just because 1. I picked him so I wanna try and explain WHY. And 2. Because I genuinely do think he’s better.
Feel free to disagree, it’s just my opinion. I know a lot of people value CGR higher and I see why. But for me personally, hype takes the cake 🎂
Just imagine you didn’t save this and it went to the abyss of approval 💀
If I was a progressing player, I think I would rather have hyperion to carry me through act 5 and possibly act 6 early on. But deeper in act 6 and now act 7, I'm glad I have CGR and I think I'd use him more often.
In regards to some of your points:
Utility: I agree, Hyp has a bit more utility, but not by an absolute boatload. CGR has a lot going for him besides damage, he's not light on utility but he's no warlock. With regards to Korg match ups, I'd argue CGR is probably better than Hyp. CGR has energy mediums unlike Hyp, and if you use an sp1 with hyperion on korg you'll get a chunk of damage from the contact hit, then he can shrug off incinerates for more rock stacks. If i was using Hyp I'd go sp3 to shatter the rocks.
Damage: Agreed, Hyperion has some pretty nasty damage on him, but CGR wins that one.
Reliance on debuffs: great point I hadn't brought up. If there was a situation with tenacity or immunity to debuffs Hyp does largely still work if you can heavy counter them
Buffs: I don't necessarily think bringing up buffet and power snack is super relevant to be honest, how often do you take a cosmic champ against buffet? Hyp against buffet is asking for a long fight, and so is CGR. You wouldnt take either of these against buffet unless all champions on your team were KO.
Immunities: Agreed, poison immunity is nice sure, but two immunities are better than one.
RNG- Hyp really isn't RNG dependent. He has RNG involved sure, but you usually get 2-3 furies and sometimes more or less. He is affected by RNG, but not dependent like domino for example.
Safeguard: Agreed that Hyp is better for it, but for me, CGR is a champion all about big yellow numbers, and saying Hyp is better overall because he's good here is like saying Corvus is bad because he can't do safeguard. Although CGR is good for rage, since you can do SP1 spam rotation, and awakened he can remove any furies that slip through.
Combo: I will admit that nodes that mess with Combos like tunnel vision and mix master can affect CGR quite badly, so I wouldnt use him there. I wonder if you could parry, do LLMLM on tunnel vision and let one attack whiff and carry on to trigger vigilance as your 5th or 6th buff for a massive duration to get around it, or if the AI would recover in time.
Overall, I really enjoyed reading your post and it brought up some very good points. Thanks for adding to the discussion!!
That’s actually incorrect. A lot of his damage is reliant on Specials but once those judgements become armor breaks he hits hard. 20k lights and 30k mediums.
Interesting.
Pretty sure I spammed heavy with Hype in V4 DP boss.
How is Hype niche? He's literally one of the least niche characters.
I'm pretty sure I spam heavy with other champs for 90% of the game. Ain't nothing wrong with heavy spam. Many champs have that playstyle
Also people vastly underestimate the damage gap between these two characters. One of the worst takes for hyperion being a better champ I saw here is that hyperion has an "unlimited" damage cap because he has no strict cap on his furies while CGR has a pretty set cycle for his damage somehow implying hyperion has a higher damage ceiling. Even with a set cycle, in the hands of a good player CGR has literally double if not triple the damage output of hyperion in medium length + fights. Not to mention that hyperion is extremely subject to RNG for his damage while CGR is in most circumstances 100% reliable for what he's trying to do
Dr. Zola