**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
So UC players can run Legendary Side-Quest (for in-path rewards), but DON'T have the Legendary version of Objective Rewards available ?
I can understand that based on the T5CC Frag rewards for the Objective, versus the Quest itself, but still seems inconsistent because the same term Legendary is being used in both places.
@Kabam Miike , (for lesser players) would be great if you could also put in the various Summoner Level or Progression Requirements needed to access the different Objective levels directly in the original Forum Announcements for these monthly specials.
(and for Side Quests themselves too if necessary, if not already visible by some “lock” symbol in game).
Maybe rng will turn and I’ll get some decent ratios at some point but if the t5cc wasn’t tied to completing fights I’d be ready to bow out because the path rewards have been sad for me so far.
HOUSE OF IRON BUFFS
Armored Assault: While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.
The only way I have clear this node is when Platinumpool makes a visit there.
Where to find Dr. Strange?
T5 basic - 8,000
T1 Alpha - 4,200
5* Sig Stones - 11
6* Shards - 1,500
T4 Basic - 28,800
T4 Class - 50,400
T2 Alpha - 18,900
5* Shards - 6,000
Gold - 100,000
It’s no surprise to me that the one I have got the most of is T4 class, because that is the one I have an abundance of in crystals that I can’t open as they will go into my overflow. The ‘getting what you don’t need’ from RNG happens too often for my liking that I’m convinced it’s a conspiracy! Lol
Overall so far I can’t say I’m disappointed, and if the rates above continue until the end I could end up with enough for two 5* champ crystals, nearly two T2 alphas, and half a 6* champ crystal.
Having said that, the thing I dislike about this event to others is it is all based on ‘if’. I could end up with little more than what I already have as far as useful items go, and a massive stash of gold which I don’t need.
Of maximum 28 runs (keys), you need to actually Complete (beat Boss) 25 times to reach highest Legendary Objective for final 10% T5CC Frags (so 20% total).
Doesn’t mean beating all 8 nodes each time (7 with rewards + Boss), but enough nodes along the way (bypassing some path opponents is OK in order to have health to still beat the Boss) for whatever path rewards you want to actually fight and get.
So if you have used all 8 keys so far, and aren’t even at 5 “Boss Completions” yet, then sorry looks like you have Quit too many for the final 10% portion.
Keeping in mind, for other Objective portion, need to defeat at least 125 Legendary opponents (either path reward opponent and/or Bosses) in order to reach the 11,250x T5Basic reward.
So has been described to be equivalent to running Legendary 25 times (out of 28 keys) and beating average of 5 opponents (4 path reward ones, plus Boss) each time.
Also FYI, some ppl have reported (maybe ?) not getting credit for maybe their first run and beating Boss, wasn’t credited towards the 25 out of 28 Boss Kills needed for T5CC
Anyone has this problem?
Not even fun to play
Bad developers
Very bad
T5 basic = 14,000
T1 alpha = 10,500
Sig stones = 33
6* shards = 4,200
T4 basic = 100,800
T4 class = 158,400
T2 alpha = 42,000
5* shards = 13,000
Gold = 1,000,000
I’ve not found it particularly hard or time consuming, so I can’t really complain. Luck could have been better, could have been worse.
Most disappointed on not even getting a third of a T5 basic so far, but instead I’ve got almost five T4 class, to add to the 50 crystals I can’t open because of the overflow.
http://bit.ly/ContestofRealms_SideEvent_Rewards