**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
- Maybe extend the T1A arena and have T2A shards as the final milestone/to prizes.
- Catalyst arena should at least award a full T4CC crystal; with a T4CC selector as the higher prize (it's too soon for a T5CC arena reward, I suspect)
- T4B arena could be extended, with two full T4B as the final milestone; possibly some T5B shards as the top prize.
Edit: Oh wait, you can use more and higher rarities of champs for many arenas now so that should decrease the grinding time as long the milestone cutoffs remain the same.
Edit: not the two before this one, they got added while i was writing lol
I'm guessing being able to get new 6*s through arena will bring back a lot of accounts (I say accounts not players bc we all know plenty will be using arena mercs) that have been ignoring these arenas for quite a while. That influx of players pushing in that arena and going for considerably higher scores for the 6* than are currently being put up for the 5* could potentially push the cutoff for the 5* considerably higher IMO. That has the possibility of raising cutoffs outside the realistic abilities of some people that are currently able to get the featured 5*.
This is all just potential and guesses obviously, but I just don't think it's as black and white as saying if you're able to compete for the 5* now, you'll be able to compete for the 5/6* in the new arena.
This will be a horrifying experiment for both them and us, lol.
I should expand on this logic. Arena grinders quickly figure out at least some general idea of where scores will land. They aren't always right, but that's irrelevant: the important thing is that most arena grinders *think* they know approximately where scores will land.
There's going to be 100 spots for 6* champs in each arena, 200 total. The people actually competing for those spots are going to figure out, fairly quickly, what the cut of score for champs is going to be, roughly. Everyone who thinks they have a shot at the cutoff will go for it. Everyone who doesn't will not even try. Those people are now confronted with basically the same choice they have now: go for 5*, or just shoot for 1-5% (if you can't even get 1-5% now, you are irrelevant to the cut of scores for the new arenas).
If there's going to be 100 spots, I don't expect more than 150 people actually shooting for it. There's almost always going to be that heartbreaking guy that finishes 101 or 102, but there is simply not going to be 200 people with super high scores. We know this because of how the arenas work now. Number 105 might try again harder next time. Number 198 is not going to try harder, he's going to figure it is not worth it and either try less hard for the 5*, or not even try at all and just grab the top 1-5% rank reward (this is a bit of an oversimplification: #198 might try harder next time, but he or she is only going to try harder so many times before they realize it is hopeless and give up, at least temporarily).
The vast overwhelming majority of people who will be willing to settle for 5* in the new arenas would be shooting for them now. It is illogical to assume there's a lot of people who don't want to put in 50 million for the 5* today, but would be willing to put in 50 million for the 5* once 6* champs are also added. As long as there are less than 300 such lunatics that exist, it the overall impact will be for 5* champs to be slightly easier to get in the new configuration.
Incidentally, I got Silver Centurion for 31.6 million in round two. He went for over 40 million in round one. There's lots of potential reasons for this, but the theory that makes the most sense that I've heard is that ArenaKnight posted scores late for round one, which means a lot of people did not have any idea what he went for in round one. Without that information, many people simply decided to sit out round two because they didn't have a good target to aim for. And all it takes is literally a couple dozen people to sit out for the cut off to plummet, because just under those people is no one else. Almost no one aims for high thirties when that's overkill for 1-5% but not generally enough for a new champ. That "depletion zone" is why I think we are unlikely to see a lot more than the 100 6* spots shooting for higher scores. A little more than that, but not a lot more. People know, or at least think they know, what to shoot for and when to not try. When the herd is wildly wrong, you get wonky low scores.
(Why did I score 31.6 million, when no one should be at that time? I was doing a scoring experiment. It was a complete coincidence I scored exceptionally high at the exact moment less than the normal group of players shot for the champ.)
Again, I'm aware this is all speculation but I still don't see this change as being particularly good for your average player at all.
There is no way an average player will be able to compete moving forward but that would happen for any 6 star arena being made available. So I think the average player has had their flowers for a good year plus now with the previous changes to arena. The game is shifting towards end gamers a gain and it is certainly a welcomed change on my part.
For people like me who are completely FTP and grind arena every week, the change won't make a difference in terms of getting a new champ since I don't go for new 5 stars or even new 4 stars. But, I was able to get all the milestones pretty easily. With this change and there being 6 star basic and featured arena, the milestones are the key for me. I could easily use only my 6 stars in 5 star featured and 5 stars in 4 star featured to get every milestone in both the arenas. I hope I could do the same again with 6 star featured and 6 star basic with 6 stars and 5 stars respectively.
Again, are you saying that because FTP have more units, they say content is too easy? I did not get that part. No one likes to spend units to revive. Content has become easier, carina's challenge is the only one that has forced me to spend revives after act 6 and V1. So, that has nothing to do with the FTP crowd and more with the direction of content Kabam has taken.
I started playing Dec. 17, 2020 and got Uncollected by March 4th, 2021. Used only a bunch of 4-Stars I got from basic arena. Got Jubilee, Stryfe and Cable from featured arena when I was in beginners bracket.
Good thing I pushed for Uncollected on time, never thought they'd lock out Conqueror and below from new arena update.
Now I can easily target to either grind the milestones for 4-star basic champ or the 4-star featured new champ if I already have the 4-star basic champ.
Atleast this change can force Conqueror and below to push for Uncollected much early when they have the skill to do it or even units to get the title.
Really Really Really want to know what the milestones and other changes are.