Potential Delay to v44.1 Launch

We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Thoughts about the Arena Changes [Merged Threads]

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    FloschkaFloschka Posts: 41 β˜…

    4K views within half an hour.


    Arena changes didn’t work out so well. Hopefully one day πŸ˜”

    The funny thing is, i made this post a few days ago because thats what i thiught while reading the announcement. Its really annoying that it turned out as the right guess, and im really impressed that noone in the Kabam HQ ever thought about that.
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    Kavya30Kavya30 Posts: 213 β˜…β˜…β˜…
    How hasn’t this been merged yet? πŸ‘€
    But yes I agree
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    Ebony_Naw said:

    The math really isn't working here. I like to take weekends easy and do one arena and come out with 135 units plus a little dabbling in some of the other ones. No way I get close to what I was getting before.

    I think the arena needs to be redone to imitate the old format, but at the very least let the multiplier go to x5 maybe?

    Idk, I see a lot of complaints and few suggestions. What concretely would people here like to see?

    scale down unit vs rounds.

    I am gonna hit every single milestone this weekend, i will give a detailed writeup vs what i used to do.
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    Deadpool87Deadpool87 Posts: 573 β˜…β˜…β˜…
    A simple fix - Reduce the cooldown time for using 5 and 6 star champions. Put the timers at 4 hours for 5 stars and 6 hours for 6 star champions. That way those with a reduced 6 star roster have a better chance to get most of the milestones, while the grinders going for the basic or featured 5 & 6 star champ can grind even more
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