**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Personally, I think the glory is a perfect way to apologise and keep us at high hopes. But every one has had the Parry and Controls bug effect them differently, in my case, it hasn't effected me at all (nearly at all).
Some people think that we should get a larger final compensation package when the entire bug has been fixed, and i'm pretty down for it. but I'm not sure if it's really a need, more of a generous thing to do.
IF we did get this final compensation package, I would think we'd see this in each level of progression:
Thronebreaker - x5000 6-Star Shards + x5 Level 3 Revives
Cavalier - x2500 6-Star Shards + x5 Level 3 Revives OR 1x 5-Star Nexus + x5 Level 3 Revives
Uncollected - x7500 5-Star Shards + x5 Level 2 Revives
Everyone Else - x1 4-Star Nexus + x5 Level 2 Revives
I need to make this clear, I don't think I need this, but some do.
They said once the fix is in place is when they'll start measuring the impact it's had on the game.
My estimation is 2 weeks tops once the fix is live
I think Math is hard sometimes
Thronebreaker - x5000 6-Star Shards OR 1 Mythic Crystal + x15 Level 3 Revives and 25 Level 5 Health Potions
Cavalier - x2500 6-Star Shards OR 1x 5-Star Nexus + x15 Level 3 Revives and 20 Level 5 Health Potions
Uncollected - x5000 5-Star Shards OR 1 Legendary Crystal + x15 Level 2 Revives and 20 Level 4 Potions
Everyone Else - x2500 5-Star Shards OR 1 4-Star Nexus + x15 Level 2 Revives and 20 Level 3 Potions
Add on some champion boosts for each package. Players get to choose what they feel impacts them the most. Maybe 5k 6 star shards is not appealing because they just opened a 6*. The mythic crystal represents a chance at another 6*, but could be only 5*. Interesting choices (in my mind) for each of the progression tiers. I increased the rewards overall from your suggestion because Kabam has mentioned that they want to increase the rate of progression for lower level players.
Anyone under conqueror got a 4 star nexus and 5k 5 star shards.
Over got a 5 star nexus and 5k 6 star shards. Maybe this time TBs will get a 6 star nexus and an awakening gem or something
Kabam has said to back off the harder content for now. I do expect compensation for things like MEQs. Not act 7 or abyss rewards because that can be done anytime. But I would expect shards for sure. Maybe some rank up materials but doubtful and definitely revives and pots.
We don't need things like 6* nexus crystals or t6b. But there is a need for it.
With regards to your compensation package, I think they can skip the shards and only give items. Compensation is for things you used when the bug was present. Items are what people use to clear content, not shards or cats. Glory, revives and potions are what I would be looking at.
That would be so much less
However, there will also be players (potentially newly Cavalier) who will not have been able to finish monthly content because of the issues. These players would actually have missed out on quest completion rewards so I believe there could still be shards within a compensation package.
In game mails are already advising players not to take on difficult content. If this content happens to be timed like EQ is then that advice causes missed rewards so I fully expect the compensation to be a broad distribution of shards, cats and potions based upon your progression level.
1) The game has been nearly unplayable for some people for almost 2 months now. Even when people haven't been directly affected or have been affected to a lesser extent than others, it has crippled many alliances which affects all players in them whether they personally experience the bug.
The AQ compensation has balanced up that somewhat but I think that even a fix to the bug won't necessarily fix everything that's gone wrong for alliances. People have reduced their participation in events or just downright left the game (whether temporarily or forever, I can't say), and whatever "flow" you had before is most certainly gone by now. We were doing great in my alliance in the weeks before the bug and was just crushing it in both AQ and AW, and now we're down to scratch and will most likely have to rebuild again.
The compensation we've had has been nice, but man, there has to be something huge for me to feel like it's enough. I'm honestly not sure if Kabam can manage that. I won't be angry at them if they don't (assuming they don't completely drop the ball) but I have a hard time seeing myself saying to my alliance mates, yeah, this compensation really was above and beyond what could be expected given the nature of the problem's we've faced.
2) The bug came right as the biggest progression-pushing event in (I'm fairly certain) the history of the game was going on. Even without the bug, the event has been stressful all summer long for a lot of players. Add an inability to not even do the most basic things in the game and...I can't imagine how hard some of these fights must have been.
As a Thronebreaker, the rewards I'll receive are nice but not game-changing. They won't push me significantly towards the next progression title, whatever that may be. However, this was a great chance for Cavalier players to become Thronebreakers. How many Cavs have not been able to defeat the necessary bosses for that to happen? Or have been able to, but with a huge amount of unnecessary stress?
You can't ignore how the year's spiciest rewards (I think? Outside of the Gauntlet, perhaps) were missed out on or cost way more resources than they should have, simply because of the bug. This is something that has to be compensated as well. I personally haven't missed out on anything but I can see how especially Cavs could have been affected greatly. We've also heard stories of Uncollected players that tried to push for Cavalier to try their luck in SOP but couldn't because of the bug. This bug really messed up a lot of people's plans relating to this.
So with that said, what can be done? Well, I have no idea. But the game has been completely dead for two months and Kabam really need to figure out how they are going to reignite people's interest in it.
The only thing I know is, I don't envy them.
This is a genuine need for compensation, but people need to remember that Kabam decide compensation mostly on what you miss out on due to the issue. That’s what they mean by “measuring the impact”. They figure out what the bug has caused you to miss. There is a small addendum that sometimes there is extra stuff added on as, I suppose, a small apology, or a “for your troubles” type thing. But I would be immensely surprised if that amounted to something like a 6* nexus which had been thrown around by some people.
I say this as if people heeded kabam’s advice and did not do harder content while the bug is in play they actually did miss out on some shards. At least the difference between the level the normally do and the lower level of content
And you mention that they only deserve consumable as compensation since that’s what they spent. Now let me ask you what the need for consumable(which expire) is once the bug has been fixed? Will they give units since some people used units to revive/top up on health?
And why are you discounting monthly event quest and side quest since it’s recurring? When kabam clearly is giving resources for AQ which recurs weekly?