**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Instead of playing around with his bleeds and power drain, I also wish they’d have implemented a trick arrow mechanic. If they had just left his existing kit alone and added some utility and access to additional debuffs, I feel like this would have been an overwhelming success.
I feel they missed the target here.
Maybe Kabam needs to come in and talk more about the buff program. If a champ is underperforming, why do they insist on taking things away before adding something back that's not quite the same? I get that they have limited time given their self-imposed time limits. So why waste it reinventing something you don't need to reinvent? They should lift more known working mechanics from other champs and make things easier. Hawkeye with better bleeds, higher crit rate, some form of anti-science class tech like SP2 doesn't miss and can't be evaded, and add on Anti-Venom's debuff choice mechanic for L2 and Green Goblin's Bag of Tricks mechanic on L3 and call it a month.
Slow down time and scroll to incinerate or bleed or rupture (whatever). Then release and that’s the debuff. Bleed would be the default.
But the guy has a lot going on for him. We haven’t given him a chance yet.
I think rupture would be perfect debuff to add in. Or shock, incinerate etc. I don’t really see Hawkeye poisoning people
And who knows what synergies will come in the future.
The suppression debuff should stack (it doesn’t say max number of stacks), so you theoretically can stack 2 suppression debuffs and now -100% combat power rate.
Seriously? And we’re arguing about 40% vs 25%?
I can’t wait to play him. And hopefully more OG Avengers get buffed.
I can’t stand that the SP2 is called “incendiary”.
At least change the name
But I think I know why it's called that. Hawkeye was one of the first champions in-game, and if you see his sp2 animation, you can see fire in the small explosion when the arrow hits.
All in all I’m excited to be able to use him. If he’s viable I’ll rank up my R2 to R3. What the heck.
Question on the sig ability. Does anything increase with sig #? Reads like the critical rating part is awaken only and you’re good.
R5 Hawkeye on SP1 is going to bleed 5780 for 5 seconds. So about 1150 per second for 5 seconds.
Buffed Hawkeye on SP1 with perfect release will bleed for 2370 for 10 seconds. So 237 per second for 10 seconds.
Sounds bad, right? Well, if you hit the dialed in the duration goes up. If you hit into the opponent the duration is paused. Each bleed decreases physical resistance. Critical hits with his sig ability will cause the bleed number to be higher (why are we ignoring this?)
Skillful play is rewarded now with this guy.
So these numbers are not the real numbers. The real damage is hidden under “crit rating”. His damage is going to be going on for a while once you get a show going.
Combo Combinations, use SP1, perfect release (select one from two debuff available)
LL (regen/ power gain reversal)
MM (bleed/ incinerate)
LM (rupture/ slow)
LLM (armor shatter/ weakness)
MML (shock/ explosion)
I guess that would make him more complicated to play but customizable base on what you want and need.
That =/= Buff Bad