They’ll update glory rewards sometime maybe after the next map update
You(kabaam) says it’s diff ppl for design vrs,other so give a realistic answer to why. They can’t be updated at same time it just sounds like we(you) don’t care
They’ll update glory rewards sometime maybe after the next map update
You(kabaam) says it’s diff ppl for design vrs,other so give a realistic answer to why. They can’t be updated at same time it just sounds like we(you) don’t care
After almost 7 years of running my alliance. I think I'm just about fed up with this game. This AQ with dexting, parry bugs the amount of damage you take is ridiculous for them to get cash grabs. Just not fun at all anymore. They have changed the A.I. and don't say anything. Also they continue to put harder nodes and champs but we are still at level 60 and no extra masteries at all. How about you do something for the community.
Thank you for the new interactive gameplay which is also known as alliance quest, this is the game mode which when the three day break is ruined by the fact the next series is restarting, everybody hates it.
As for alliance war, people who like war are getting their experiences ruined by parry/dex/ai bugs, awful performance issues where you get crazy FPS lag spikes like you are playing on a Nokia 3310, this is also a huge issue.
As for the massive ramp up in difficulty in AQ, this is coincidentally occurring at a time, where you have sent mass compensation out (now not sending any out) over the past 4 months over issues we are still dealing with to this date, resulting in the players getting absolutely hammered in items, spending money to not let their alliance members down, not fixing the bugs, not acknowledging the severe issues.
The rewards for map 8 are very underwhelming, no t6basic or t3alpha, none whatsoever.
Map 7 with mods is getting a higher score than map 8? The hardest map in the game mode not being the most rewarding, how does this make sense to you?
As for modifiers with map 8, after playing 3 days of map 8 I don’t even want to run map 8 with modifiers even if they are epic/master, the poor node design, the cross fight failure, the prefights from champions “bug” still occurring which is screwing players out of items.
What would be a good fix for this is end aq right now, put it on a break until further notice, acknowledge the total list of the bugs, prioritise fixing them! I have a mini account in a map 6 alliance and it is even worse.
Send out a mass package of units, revives for aq, revives for aw, potions for aq/aw (solo ones are irrelevant as you can argue, why do story when the game is like this), boosts(for war), shards 3-6* based on progression of the account, and very importantly, change the potions! A r3 6* for aq if you die once and use all level 4 solo pots will make you item out from 1 death, it is ridiculous that they aren’t percentage based/available for cheap via glory/loyalty giving you a lot more than 6000 health or whatever they are, people running map 8 this week have been using team heals for max health and lower the chance of an item out.
People will refuse to spend on cyber weekend if the negativity continues of this game, but if you act on it, people will see you actually care about peoples experiences, not just money.
Money aside this is a great game, just not a good game when we are dealing with continuous issues, people spend a lot of time on these servers and keeping people in the dark and not fixing these problems are what is going to hurt this games income.
You guys have the power to stop this nonsense but you haven’t. Cancel aq! There has been enough damage done this week.
At this point comp needs to be shot out today or end of aq and it needs to be something insane. I’m talking about all aq pots and revives you can possibly carry. Then to top it off consider giving out some 5&6* crystals or at the bare minimum shards. Then if you want to get in really great favor with us make the Black Friday deals half of what they should be. That would pretty much make everyone happy and you’d actually be in good graces with the community. Nothing crazy either and you could probably push more people to buy stuff. Just my 2cents.
Let’s not send any more compensation out unless going to increase our inventory…
Some of us are running map 8, have planes it properly and are not burning items.
Compensation is for those affected. If you aren't being affected, then you don't need it. But others might. And anyone running Map 6 and below deserves compensation for the bs they have had to face.
Let’s not send any more compensation out unless going to increase our inventory…
Some of us are running map 8, have planes it properly and are not burning items.
Compensation is for those affected. If you aren't being affected, then you don't need it. But others might. And anyone running Map 6 and below deserves compensation for the bs they have had to face.
Agree for first couple of days when unknown error.
Anyone still playing lower maps now when known issues is stupid.
Just start map 7 or 8 and even if don’t finish it is better than burning items on broken content
Let’s not send any more compensation out unless going to increase our inventory…
Some of us are running map 8, have planes it properly and are not burning items.
Compensation is for those affected. If you aren't being affected, then you don't need it. But others might. And anyone running Map 6 and below deserves compensation for the bs they have had to face.
Agree for first couple of days when unknown error.
Anyone still playing lower maps now when known issues is stupid.
Just start map 7 or 8 and even if don’t finish it is better than burning items on broken content
What? How do you expect people doing Map 4 or Map 5 to start Map 7? The nodes are way harder and actual planning is needed. Your suggestion makes no sense. All they can do is drop down the Map. And lose rewards.
They have already said they are sending out something. It will probably be a couple of small revives and small hills. It won’t be anywhere near what we have all wasted.
I have a problem with Human Torch as the mini boss. He is over powered on map 5. I bring in Void 5* r5 max sig and if I miss one block I lose 80% of my health after his 5 hit combo. The parry issue is a big problem here and is missed a lot. I need to try for parry since hitting my block does enough damage that I would lose half my health in one fight against HT if I just block and do not parry. I seem to recall this problem coming up previously but perhaps I am mistaken.
Yup. Day 4 map 5 and HT kills my 5* r5 duped Void and all I do is block his specials. He is over powered! Plus that annoying dex/parry problem is annoying when you really need to parry.
hello. I'm doing a buffed up path on map 8. after defeating venom I should get this cross fight
and I got this one
and the opponent was getting vigillance buff, not me
I noticed I had that cross fight too after that double buffed up lane as well. Didn't matter tons since I have found the crossfights to be completely worthless, but if we are going to have them it might be good to actually get the one that is supposed to be for the lane you are taking.
Will you be opening a feedback thread for Map 8 after Day 5 begins/ends? I have some feedback related to paths and nodes I've faced, along with some general thoughts that I would like to share somewhere dedicated to Map 8 Feedback, specifically.
Not that I am trying to lessen the problems Alliances are facing on lower level maps, but a dedicated space to discuss Map 8 would be more beneficial overall than trying to sort through the ether of discussions surrounding all maps.
That being said, here are my thoughts so far:
Combining PULL, Flux Dispersal, and Right Back At It for every single shared/linked fight to Nimrod in section 1 is too much. There aren't enough champions that can easily and frequently use projectile attacks to do enough damage in the time that is given. Given the need for counters in other sections, these fights are more difficult and annoying than anything else. If you want to keep PULL, that is fine, but I think you should make a choice between Flux Dispersal and Right Back At It.
Silver Surfer on Path 4 of Section 1 is just kind of...mean? He's immune to shock damage even though the debuff stacks on him, and it even helps him hit harder. I understand that Map 8 is not supposed to be a walk in the park, but when I can easily take down Black Panther or She-Hulk in one fight, to timing out against Silver Surfer in the next? Just feels a little unbalanced to me.
Speaking of these paths that benefit from using Shock damage - The Hulk fight on Path 4 of Section 2 also feels just a little unbalanced in terms of difficulty. With the opportunity to go passively Unstoppable with his SMASH mechanic, you can be in complete control of the fight when suddenly mid-intercept he goes Unstoppable and then the fight is over, because he just completely pummeled you into the ground. I rather enjoy the other two fights on this path, but this one is totally hit or miss.
Boss Killer Cross Fights: Really cool concept, but also really unfortunate that they are only for 1 single fight. It's designed to help make the bosses easier to fight (in this case I am specifically talking about Peni Parker and Spider-Man 2099) but it also punishes you if you are unable to solo the fight, because then nobody else can make use of it. It would be nice if the Boss Killer Cross fights could act more like a Pre-Fight ability that can be applied at fight start - like Magneto(House of X) and his Guidance Pre-Fight. Once it's been applied, it sticks until the opponent has been defeated. It doesn't even have to stick around permanently either - give it a 3-4 fight duration until it expires. I don't know if this is mechanically possible but I think it would be more useful for taking down the final bosses of the quest than forcing one player to get them down in one go.
Fight durations: There are some paths that are easier than others, but there definitely paths out there that are not conducive to the amount of time we have per fight. I've watched players in my alliance fight the full duration of a fight (that's 3 minutes) and still have to go back in to finish up. Longer timers on these fights would help make these paths feel like less of a chore and remove the almost forced item use from timing out and losing half of your health.
I hope that these comments find themselves somewhere useful. If there ends up being a discussion thread surrounding Map 8, I will re-post them there.
I think enough is enough. We should All make a lockout and lockout of the game untill kabam can come up with a better solution than keep giving us these sorry but the bug is not fixed yet packet..
Comments
You(kabaam) says it’s diff ppl for design vrs,other so give a realistic answer to why. They can’t be updated at same time it just sounds like we(you) don’t care
Edit: hello to jail
Thank you for the new interactive gameplay which is also known as alliance quest, this is the game mode which when the three day break is ruined by the fact the next series is restarting, everybody hates it.
As for alliance war, people who like war are getting their experiences ruined by parry/dex/ai bugs, awful performance issues where you get crazy FPS lag spikes like you are playing on a Nokia 3310, this is also a huge issue.
As for the massive ramp up in difficulty in AQ, this is coincidentally occurring at a time, where you have sent mass compensation out (now not sending any out) over the past 4 months over issues we are still dealing with to this date, resulting in the players getting absolutely hammered in items, spending money to not let their alliance members down, not fixing the bugs, not acknowledging the severe issues.
The rewards for map 8 are very underwhelming, no t6basic or t3alpha, none whatsoever.
Map 7 with mods is getting a higher score than map 8? The hardest map in the game mode not being the most rewarding, how does this make sense to you?
As for modifiers with map 8, after playing 3 days of map 8 I don’t even want to run map 8 with modifiers even if they are epic/master, the poor node design, the cross fight failure, the prefights from champions “bug” still occurring which is screwing players out of items.
What would be a good fix for this is end aq right now, put it on a break until further notice, acknowledge the total list of the bugs, prioritise fixing them! I have a mini account in a map 6 alliance and it is even worse.
Send out a mass package of units, revives for aq, revives for aw, potions for aq/aw (solo ones are irrelevant as you can argue, why do story when the game is like this), boosts(for war), shards 3-6* based on progression of the account, and very importantly, change the potions! A r3 6* for aq if you die once and use all level 4 solo pots will make you item out from 1 death, it is ridiculous that they aren’t percentage based/available for cheap via glory/loyalty giving you a lot more than 6000 health or whatever they are, people running map 8 this week have been using team heals for max health and lower the chance of an item out.
People will refuse to spend on cyber weekend if the negativity continues of this game, but if you act on it, people will see you actually care about peoples experiences, not just money.
Money aside this is a great game, just not a good game when we are dealing with continuous issues, people spend a lot of time on these servers and keeping people in the dark and not fixing these problems are what is going to hurt this games income.
You guys have the power to stop this nonsense but you haven’t. Cancel aq! There has been enough damage done this week.
Some of us are running map 8, have planes it properly and are not burning items.
Anyone still playing lower maps now when known issues is stupid.
Just start map 7 or 8 and even if don’t finish it is better than burning items on broken content
All they can do is drop down the Map. And lose rewards.
and I got this one
and the opponent was getting vigillance buff, not me
Not that I am trying to lessen the problems Alliances are facing on lower level maps, but a dedicated space to discuss Map 8 would be more beneficial overall than trying to sort through the ether of discussions surrounding all maps.
That being said, here are my thoughts so far:
- Combining PULL, Flux Dispersal, and Right Back At It for every single shared/linked fight to Nimrod in section 1 is too much. There aren't enough champions that can easily and frequently use projectile attacks to do enough damage in the time that is given. Given the need for counters in other sections, these fights are more difficult and annoying than anything else. If you want to keep PULL, that is fine, but I think you should make a choice between Flux Dispersal and Right Back At It.
- Silver Surfer on Path 4 of Section 1 is just kind of...mean? He's immune to shock damage even though the debuff stacks on him, and it even helps him hit harder. I understand that Map 8 is not supposed to be a walk in the park, but when I can easily take down Black Panther or She-Hulk in one fight, to timing out against Silver Surfer in the next? Just feels a little unbalanced to me.
- Speaking of these paths that benefit from using Shock damage - The Hulk fight on Path 4 of Section 2 also feels just a little unbalanced in terms of difficulty. With the opportunity to go passively Unstoppable with his SMASH mechanic, you can be in complete control of the fight when suddenly mid-intercept he goes Unstoppable and then the fight is over, because he just completely pummeled you into the ground. I rather enjoy the other two fights on this path, but this one is totally hit or miss.
- Boss Killer Cross Fights: Really cool concept, but also really unfortunate that they are only for 1 single fight. It's designed to help make the bosses easier to fight (in this case I am specifically talking about Peni Parker and Spider-Man 2099) but it also punishes you if you are unable to solo the fight, because then nobody else can make use of it. It would be nice if the Boss Killer Cross fights could act more like a Pre-Fight ability that can be applied at fight start - like Magneto(House of X) and his Guidance Pre-Fight. Once it's been applied, it sticks until the opponent has been defeated. It doesn't even have to stick around permanently either - give it a 3-4 fight duration until it expires. I don't know if this is mechanically possible but I think it would be more useful for taking down the final bosses of the quest than forcing one player to get them down in one go.
- Fight durations: There are some paths that are easier than others, but there definitely paths out there that are not conducive to the amount of time we have per fight. I've watched players in my alliance fight the full duration of a fight (that's 3 minutes) and still have to go back in to finish up. Longer timers on these fights would help make these paths feel like less of a chore and remove the almost forced item use from timing out and losing half of your health.
I hope that these comments find themselves somewhere useful. If there ends up being a discussion thread surrounding Map 8, I will re-post them there.We should All make a lockout and lockout of the game untill kabam can come up with a better solution than keep giving us these sorry but the bug is not fixed yet packet..