**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Hmm...
Heck even if you don't update the rewards, bring in thronebreaker difficulty!
2. Progressional games are *explicitly* about grinding. That's literally what they are about. They are explicitly targeted at people who want a sense of accomplishment progressing through effectively unlimited treadmills. They are for hikers, not sprinters.
There are lots of individual aspects of the game that can appeal to different players. Some people just want to collect champions, and if they set their sights reasonably it is possible to work to collect them all (even a casual player can set the goal of trying to collect all the champs of any rarity). Some people like the specific challenge of mastering the combat system. Some like to learn the game mechanics and ability sets to strategize the best counters for individual fights and maps. Some even like to manage resources and try to use them as efficiently as possible. But the two core elements of the game are the champion collection and the progression grind. The game devs could *trivially* make a game where everyone could just log in for a couple minutes and get a boat load of rewards for the month. The reason they don't do that is not because they are lazy or stingy, it is because no one would want to play a game like that, or rather not enough people would. There would be no sense of accomplishment, which would make the idea of progress in a progressional game meaningless.
Of course the developers care about whether their game is fun to play. We're all just here for entertainment. This is their livelihood. Whether they can eat and pay the rent depends on the game being something people want to play, and want to spend money on. If there was a way to just add fun to the game, they would add fun as a checklist item. But fun is not a thing you add to games. Fun is a judgment people make on the elements of the game. Fun is what people call basketball even though dribbling is stupid and running around between two posts is exhausting and throwing a ball around over and over is repetitive. 99% of the rules of basketball are not there to make the game fun, they are there to make the game fair and engaging. Fun is what happens when some people decide they like to play the game, not because the elements of the game are individually fun.
And when people don't like basketball? That doesn't mean basketball is broken. It means some people want that kind of activity, and some don't. That doesn't mean basketball is perfect: clearly the invention of the shot clock proves that there was a lot of improvement to be made with basketball. But you have to understand that some things aren't fun because there is a way to improve the game, by adding a shot clock, and some things aren't fun because you don't like them, but they are there for a reason, like not eliminating dribbling from the game just because some people think it is pointless.
I don't mind using new champs or having new challenging nodes, but I think the switch to tags really tightens the roster vs class nodes. Also the cross fight is quite annoying because you can really only ramp up one or two champs in the quest vs being able to jump in with any champ on your team and get the full benefits of the nodes.
Just really disappointed, I've been retired from alliance stuff for a while now and this might push me to actually put the game down. Or at least avoid monthly EQ, which sucks because I do look forward to the new ones every month. I hope this change doesn't stick, the class nodes were much more fun and just better gameplay than what came out today.
How then should I complete cavalier difficulty?
- lot specific tags (where it doesnt make sense to lvl up These specific champs for this content in comparison with rewards)
- content takes so much More Time
- Filter system is so bad that you have to pick only one Tag at time, change it und pick again.. than Go back in preview cause u forget one Tag, go back and so on.. takes More Time too
In my opinion absolute unnessecary change, doesnt make fun - why changing a Running system? Dont understand..
That means certain top damage, utility or defensive annoyance champions, or those suited to making the 200k to 300k health pools in cav EQ less obnoxious, for temporary content.
This change is terrible. I've got to Luke, with average 70 hit fights on the lanes, with an all 5/65 / R2 team. On the easiest level.
On mercs/guardians where I have no one above r1 and is probably in the final two levels, I just have no interest in it. I don't want "the challenge" (there is act 7, 6 and variants for that) and I'm not going to rank champions for parameters which may change again in future.
And I have 40 5/65 or r2/3s and can take up 8 more. I feel really sorry for those with less depth.
I'd argue that this is the least "fun" change that kabam have made in quite some time and is as far from a pro player move as could be imagined.
That's a LOT of straw you are heaping up on our backs.
Simply put it is making the game more complicated and less accessible for no particular reason. Well, I know the reason, they want you to get more frustrated and spend more units.
We’ve seen multiple changes to the event design (introduction of minibosses such as terrax innlast month and this months more restrictive tag buffs over class), so I think at least an announcement from the team to let their players know they’re looking into improving the rewards would be nice.
Again poor comms by kabam there have been so many of these changes not communicated. You seem to have the ear of kabam how long are these # going to be in place 3 months 6 months? Regretfully I am thinking of giving this eq a miss the second quest I have no r5 5 star or r2 6 star champs to take
What would u do?
1. Just finding the champs to use that benefit from the node is cumbersome and time consuming.
2. To really benefit you need to use same champ for several fights, meaning other champs won’t get benefits.
3. Seems like Kabam wants us to rank up previously worthless champs under the assumption that they may now be valuable. They aren’t.
4. I considered EQ to be some of the funnest content. So far this isn’t fun. Just tiresome.
5. Rewards still suck.
Also kabam should really update tags like crossbones being a mercenary and professor x being an illuminati and a bunch of dimensional beings like annihilus
I don't care how anyone tries to explain this, this is 100% a way for kabam to drain more units from players during cav eq completion/exploration