Even if you open a single gold crystal you should get 3120 gold instead of 2400. Now we get 2500. Even if you add up the 4.2% increase "a bunch of times" it's still only a 4.2% increase at the end
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
what do you mean with "give an approximate 30% boost across all crystals??"
It should be 30% regardless of what amount you are opening!! 2400x1.30= 3150 gold minimum and not 2500. How is this better than the old 20% gold boost?
It doesn't matter if you open 1, 5, 10, 100 or 573749374 crystals. We should end up with 30% more gold per crystal as we were told in the announcement.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
@Kabam Miike very easy. If we pop 1 we should see a 30% increase. We shouldn’t have to pop 100s to see that increase
It doesn't matter if you open 1, 5, 10, 100 or 573749374 crystals. We should end up with 30% more gold per crystal as we were told in the announcement.
I assume what Miike is talking about is an increase in the gold drop rates. So while the minimum hasn't increased, the overall drop rates of the crystal will yield a 30% increase to the gold you would have received prior to the adjustment.
For instance, if 100 crystals typically yielded 100,000 gold on average, it will now yield 130,000 gold on average.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
Think it’s a simple case of misunderstanding — people were under the impression that there would be a flat 30% increase to any pulls.
But from what you’re saying the amount pulled per crystal (apart from the minimum) has the 30% increase and popping enough of them will net the 30% increase you guys mentioned?
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
If I open a gold crystal right now I will get 2500 gold (instead of the previous 2400) gold. With the "gold event" I would have gotten 2880 because it had a 20% boost.
This change doesn't guarantee 30% more gold and requires RNG to get more gold because some crystals still have the same amount at the lower levels of the rewards (which we all know happens more often than higher levels).
The implication of your original announcement was a flat 30% increase to all values of gold in crystals.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
I’m going to open some but the uncollected gold crystals etc still read the same old amount. Is this just a visual issue or is it just the drop chance for the higher amount increased?
Kabam changed this so players dont save the gold crystals. This way we still will be saving, because the more crystals we save to open the higher the gold % wil be.
So keep saving for tge gold. This new system doesnt change anything exept that we can use the yearly booster event.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
Before , if we pulled 10k gold, the boost increased it to 12k gold. What the announcement made it seem was instead of 12k, we would now pull 13 k instead of the original 10k. That was what everyone or atleast most expected.
"We also know that this means that some other crystals that contain Gold and selling ISO-8 does not get a boost anymore, but we hope to make up for it with the larger boost to the Gold amounts than what you would expect from the Boost (30% instead of the 20% from the boost)"
Here's the thing. The statement above is from the official announcement. It draws a direct comparison to the original gold boost, which has lead us to believe that the new gold crystal values would be have each of the different drops increased by 30%, as the boost had increased it by 20%. Now, I'm not sure if the drop rates for higher drops were increased, or they're value was increased, but this was not what we were lead to believe.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
If I open a gold crystal right now I will get 2500 gold (instead of the previous 2400) gold. With the "gold event" I would have gotten 2880 because it had a 20% boost.
This change doesn't guarantee 30% more gold and requires RNG to get more gold because some crystals still have the same amount at the lower levels of the rewards (which we all know happens more often than higher levels).
The implication of your original announcement was a flat 30% increase to all values of gold in crystals.
That's understandable. I was a little vague in that post but purposely said "approximately 30%" because we did know that it will never be a 1 to 1 increase. I'm still getting more info from the Math folks on the methods to their madness, and will share what their thoughts were.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
If I open a gold crystal right now I will get 2500 gold (instead of the previous 2400) gold. With the "gold event" I would have gotten 2880 because it had a 20% boost.
This change doesn't guarantee 30% more gold and requires RNG to get more gold because some crystals still have the same amount at the lower levels of the rewards (which we all know happens more often than higher levels).
The implication of your original announcement was a flat 30% increase to all values of gold in crystals.
That's understandable. I was a little vague in that post but purposely said "approximately 30%" because we did know that it will never be a 1 to 1 increase. I'm still getting more info from the Math folks on the methods to their madness, and will share what their thoughts were.
This is so very wrong Miike, this doesn’t replace the 20% boost on gold/BC we were getting. Not even close. Plus people will still be saving crystals since more opened will yield better results then popping 1 at a time. Still hoarding then 🤷♂️
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
Before , if we pulled 10k gold, the boost increased it to 12k gold. What the announcement made it seem was instead of 12k, we would now pull 13 k instead of the original 10k. That was what everyone or atleast most expected.
I think the goal here is that this way, if you would have pulled 100k, you're usually going to pull 130k. So it definitely works out to a boost, but not on a single crystal basis.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
The problem is exactly with "averaging out". It's like this, if I roll a dice one time, I get a 1/6 chance of getting a six, if I roll 100 times, the chance stays the same, even though we "should" roll a 6 at least some times. An unlucky person will see less gold overall, while a lucky one will see more, and this is still under the math of a normal distribution. Finally, averages are bad for explaining individual cases, if I say that between me and Messi we have 400 goals average, its true even if I have 0 goals and he has 800.
Personally, I was expecting a flat increase from the previous posts, so an RNG based increase is dissapointing.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
This is worse because you are essentially asking everyone to take your word for it that we’re pulling more 40k crystals than 15k crystals (to use UC gold crystals as an example). There is no tangible way for players to see that our gold is increasing by 30%. If the baseline values changed that would be easy to see or if the crystals delineated the drop rates of the values (rather than saying 100% chance at gold) we could verify that the change in drop rates would net an increase. We are being asked to operate on faith and regardless of who we are trusting that’s a hard thing to do.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.
AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.
I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
I’m going to open some but the uncollected gold crystals etc still read the same old amount. Is this just a visual issue or is it just the drop chance for the higher amount increased?
I mean seriously you outright said the perma 30% would be better than the 20% gold boost event. How’s that the case if it won’t apply to a 1 on 1 basis
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
Before , if we pulled 10k gold, the boost increased it to 12k gold. What the announcement made it seem was instead of 12k, we would now pull 13 k instead of the original 10k. That was what everyone or atleast most expected.
I think the goal here is that this way, if you would have pulled 100k, you're usually going to pull 130k. So it definitely works out to a boost, but not on a single crystal basis.
If this was the case, it should have been communicated as such. As far as the playerbase knows, they've been misled with wording.
Comments
Where x > 30
Then it takes a lot of averages and overall it equates to 30%
This seems very wrong and a way easier solution would’ve been to just add 30% to every value in the gold crystal.
Yup previously also the same. There has been no increase in gold
It should be 30% regardless of what amount you are opening!! 2400x1.30= 3150 gold minimum and not 2500.
How is this better than the old 20% gold boost?
It doesn't matter if you open 1, 5, 10, 100 or 573749374 crystals. We should end up with 30% more gold per crystal as we were told in the announcement.
For instance, if 100 crystals typically yielded 100,000 gold on average, it will now yield 130,000 gold on average.
But from what you’re saying the amount pulled per crystal (apart from the minimum) has the 30% increase and popping enough of them will net the 30% increase you guys mentioned?
With the "gold event" I would have gotten 2880 because it had a 20% boost.
This change doesn't guarantee 30% more gold and requires RNG to get more gold because some crystals still have the same amount at the lower levels of the rewards (which we all know happens more often than higher levels).
The implication of your original announcement was a flat 30% increase to all values of gold in crystals.
So keep saving for tge gold. This new system doesnt change anything exept that we can use the yearly booster event.
Is
Is that 15k a boosted ammount?... Cause if its not the boost is not working
What the announcement made it seem was instead of 12k, we would now pull 13 k instead of the original 10k. That was what everyone or atleast most expected.
Here's the thing. The statement above is from the official announcement. It draws a direct comparison to the original gold boost, which has lead us to believe that the new gold crystal values would be have each of the different drops increased by 30%, as the boost had increased it by 20%. Now, I'm not sure if the drop rates for higher drops were increased, or they're value was increased, but this was not what we were lead to believe.
Personally, I was expecting a flat increase from the previous posts, so an RNG based increase is dissapointing.