Editing this as since posted a flat 30% rate is being implemented. Great to see the change is going to implemented. Baffled it wasn’t like this to begin with. Does no one do any sense checking before implementing these things. To be honest, that's what I would have done: just increased the drop values by 30%, because that would be very visibly obvious. However, there is a reasonable reason to alter the drop percentages rather than the drop values. The drop rates currently weight towards the lower drop values - in other words the lower ones are more common than the higher ones. If you alter those percentages to increase the yield by 30%, you will increase the drop rates of the higher value drops and lower the drop rates of the lower value drops, and this will not only increase the average return, it will narrow the distribution curve of all possible drop values.Or to put it in colloquial terms, changing the values increases every value by 30%, so whatever players were getting before, they are now getting 30% more, but the odds of getting below average and above average returns remains exactly the same. Changing the drop odds changes the average return by 30%, and also lowers the odds of getting below average returns.It would actually be better for the players, but because it isn't obvious it would take time for that behavior to be measurable. Unfortunately, obvious is probably more acceptable here than optimal.Actually, I'm going to revise what I said up there, as I'm still catching up with what seems to have been the change. It sounds like the devs altered some but not all the drop possibilities, and if that's the case, then that's completely different, somewhat confusing, and totally weird.
Editing this as since posted a flat 30% rate is being implemented. Great to see the change is going to implemented. Baffled it wasn’t like this to begin with. Does no one do any sense checking before implementing these things.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%. Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing. If I open a gold crystal right now I will get 2500 gold (instead of the previous 2400) gold.With the "gold event" I would have gotten 2880 because it had a 20% boost.This change doesn't guarantee 30% more gold and requires RNG to get more gold because some crystals still have the same amount at the lower levels of the rewards (which we all know happens more often than higher levels).The implication of your original announcement was a flat 30% increase to all values of gold in crystals. That's understandable. I was a little vague in that post but purposely said "approximately 30%" because we did know that it will never be a 1 to 1 increase. I'm still getting more info from the Math folks on the methods to their madness, and will share what their thoughts were.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%. Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing. If I open a gold crystal right now I will get 2500 gold (instead of the previous 2400) gold.With the "gold event" I would have gotten 2880 because it had a 20% boost.This change doesn't guarantee 30% more gold and requires RNG to get more gold because some crystals still have the same amount at the lower levels of the rewards (which we all know happens more often than higher levels).The implication of your original announcement was a flat 30% increase to all values of gold in crystals.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%. Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
To be honest, that's what I would have done: just increased the drop values by 30%, because that would be very visibly obvious. However, there is a reasonable reason to alter the drop percentages rather than the drop values. The drop rates currently weight towards the lower drop values - in other words the lower ones are more common than the higher ones. If you alter those percentages to increase the yield by 30%, you will increase the drop rates of the higher value drops and lower the drop rates of the lower value drops, and this will not only increase the average return, it will narrow the distribution curve of all possible drop values.Or to put it in colloquial terms, changing the values increases every value by 30%, so whatever players were getting before, they are now getting 30% more, but the odds of getting below average and above average returns remains exactly the same. Changing the drop odds changes the average return by 30%, and also lowers the odds of getting below average returns.It would actually be better for the players, but because it isn't obvious it would take time for that behavior to be measurable. Unfortunately, obvious is probably more acceptable here than optimal.Actually, I'm going to revise what I said up there, as I'm still catching up with what seems to have been the change. It sounds like the devs altered some but not all the drop possibilities, and if that's the case, then that's completely different, somewhat confusing, and totally weird.
Update: I spoke to the team about the confusion here and the expectations. We get the confusion and are going to make changes to just do the 30% update across all good pools instead of trying to make work. More details soon!
Maybe jackpot was increased by x%Where x > 30 Then it takes a lot of averages and overall it equates to 30%This seems very wrong and a way easier solution would’ve been to just add 30% to every value in the gold crystal.
Not at all, and this is why I need somebody who understands this better to explain. This is not about a chance to get 30%, it's about everything averaging out to 30% on average when opening your crystals. This is taking things like Drop Rates and amount into account. There is no world in which a temporary 20% boost is better here.