**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I personally love seeing this schmexy beast whenever I open my game
2 crystal buttons, yet no access to overflow without going through inventory and clicking an additional button.
The username, energy and currency don’t line up.
Crystal number 6800 on my screen doesn’t fit inside the drop down cleanly.
I don’t mind the overall aesthetic but the execution is pretty poor.
This might help with the confusion many people have in terms of the "why this?" and "why not that?" that we seem to be coming across all threads.
The fat units number & on the nose "what's new" are just too ugly fr my liking
But I like the changes to other screens such as the crystals, items, store etc.
As someone else mentioned, the number of items shown on certain menu icons (especially like the crystals) doesn't fit in the very narrow box for the individual icons and overlaps the icons next to them. This looks very bad and I don't understand how this made it into the live game.
All the empty space to the left and especially the right of the champion displayed on the main screen looks really weird. If you are going to have all this empty space in the middle of the screen (which I am fine with if it looks better) you could at least move the displayed champion all the way to the left so the empty space isn't broken up unevenly to the left and right of them and is just on the right side.
The unit number being too big looks bad but I don't really care if they fix that quickly or not. The menu buttons should be fixed soon and not make us wait another month or more to fix them.
I thought part of the purpose of this redesign was to reduce loading times. Just because there isn't an actual loading screen doesn't make loading time where the screen is blank or frozen not count as loading time.
I really wish this was an option and not forced.
The base screen seems oddly scaled, with the champion on display being extremely large and dominating the visual space, while the menu buttons are oddly small in comparison.
When in the fight screen, there is a lack of clarity in terms of if you are currently in a quest or not. The 'In Progress' text doesn't haven't any contrast to it which makes it easy to miss. The previous UI had it easy to see that you were currently doing a Story Quest by having the text around that be highlighted.
This UI is good but needs improvement, like the home, fight, alliance buttons are small needs some size improvement.
This one looks plain, no borders, and it's size needs to be reduced.
I think whenever we finished a quest, we get notifications, which is finished like number on it, but there is nothing here even after I finished it.
This is all I noticed till now.