@LeNoirFaineant
T1A shards are in Map 3 crystals. Possibly Map 2 crystals as well. My ally took a "vacation week" and did map 3 a couple weeks ago and I got several T1A and shards from them.
Question: Why the need to instantly R3 every 5* champion you have? If you're earning 2-3 5* champs every month, you're obviously pulling a couple decent ones so I understand the desire to rank those up, but are you genuinely R3'ing every 5* you get?
Does being in a top-tier ally and being a top-tier player make you entitled to the ability to instantly rank up everything you get as soon as you can? Are you not able to let a Rank-up event pass without earning every milestone?
T4B are my bottleneck right now, which means I can't R4 all of my 4* champs, so I have to be selective who I take to R4 and R5. Why should 5* champs be any different?
I still grind for the new 3* champs and sometimes have to wait a week or two to get the cats to rank those up. I was finally able to rank up my new Thor Ragnarok yesterday after getting him in round 1 of arenas 9 days ago and he is a lowly 3*.
I used to sell t1a out of my stash half a dozen at a time. Now I buy them with glory. They definitely need to increase the number we earn from monthly EQs and possibly elsewhere in the game to bring a little balance back. Hopefully they realize this and will address it soon.
Simple. We need more t1a. Change the arena. 1 t1a every 600k points. We don’t want them for free. We will work for them. Make them available.
Just reminding everyone what the original post was, why would anyone object to this? it's once a week, it would make champ
Arena cutoffs a little lower, and would just be for the people who don't mind grinding, if people want to put in another 1000 hours of grinding to earn a t2a that's their crazy dedication. whinging at this brilliant suggestion and calling those who
Agree "whingers" is nothing but a **** move
because this game is a collect champ game... and its like an RPG game u need to max rank as soon as possible, sorry for you if you are a lower player... but i like to see all my champs max... i m not playing arena with 4r4 only 4r5 and my 5* save me time or i need to play like a bot h24 but arenas are so boring... just farming points...
Yes it is a "collect them all" game, by all means do it. If you can get a 5* champ every week, that's awesome. I hope to get there soon as well.
However, I disagree that it's a "max rank them all" game. It's a "max rank who is best suited to help you" game. I doubt you're R4'ing everything you have because there is a laundry list of bad champs in the 5* crystals who genuinely are not worth it. Are you taking your Groot, Hulkbuster, Luke Cage and Khan to R4? Probably not. Why? Because there is no reason to other than more points in arenas.
I don't like grinding arenas like a bot either. That's why I stopped using my 3* in the 4* Basics and continue ranking up my 4* champs. But even those champs have a bottleneck.
I would love to rank up my champs as fast as I can as well, but every level has it's bottleneck. Not everyone can (or should) max rank everything right away. I wouldn't consider myself a lowly player. I can rock AQ 5x5 all week, have a prestige over 4200, but I still grind arenas with my lowly 4* R3 champs if I need a ton of points.
Even though you get T1A frags from map 3 crystals, they are a very small amount. Sometimes I open 10 map 3 crystals and get 1-2 full T1As, but sometimes I get none (only frags). So even for us map 3 players, they are still in short supply if you rank 5 star champs at all. I'm short on everything, T4B, T1A and Go
Another thing to consider:
If resources to rank up champs become easier, then more people will be able to rank up their champs. More champs ranked up leads to higher arena scores. Higher arena scores leads to more "bot grinding" if you're going for ranked rewards.
The only thing that helps is if your only goal is the milestones. And that's a very short-sighted goal with big long-term repercussions.
Whilst @Dexman1349 that is a valid point I think you will find the ones who have a shortage is because of 5* ranking, the difference in arena points between an r1,r2 and r3 5* is actually not a game changer (maybe 20%total points) and the 5*s aren't that grindable with their massive downtimes, i have more r3 4*s than I can ever use in a grind session before the r4s and 5s kick back in so really the alphas might affect my overall arena score by a couple of percent on a big grind
Simple. We need more t1a. Change the arena. 1 t1a every 600k points. We don’t want them for free. We will work for them. Make them available.
Just reminding everyone what the original post was, why would anyone object to this?
In general, I believe the primary source of T1A shortages is the unusually high T1A costs of upgrading 5* champions, for players in a situation where they are upgrading a lot of them. Therefore, I think any attempt to make them generally more widely available isn't a good idea, because it would mean players not in that situation would have a much larger abundance of them than intended. It would also mean that whoever decided to make them more available would have to compromise between what high tier players requirements were and what lower tier players requirements were, and any compromise position between those two would automatically be way to high for the lower players and still way too low for the higher players.
If the T1A resource requirements for ranking up 5* champs were lowered to be more consistent with the resource ratios for lower champs, you can still make 5* champs take more resources to rank up, and require more effort and earning from higher tier players, without creating wild imbalances in the availability of a single resource. It would be attacking the problem at the source while avoiding unnecessary side effects elsewhere in the game that might have to be addressed next. On that basis, I would object to increasing the availability of T1A over directly addressing the cost of T1A for 5* rank ups.
And I'm one of those players just starting to feel the T1A crunch myself, so I would personally benefit from having them be more available. But I don't think directly making them more available would be good for the game. It is an indirect solution for a problem with a direct solution available.
Did you read the original post, to grind 600k in alpha arena per extra alpha is not creating an overflow for the map 3 players who already have them, but I do agree i just pulled a 5* stark spidey from the feature crystal who I had been saving
Resources for, but 16 t1 alphas to r4, that's just ridiculous
Did you read the original post, to grind 600k in alpha arena per extra alpha is not creating an overflow for the map 3 players who already have them, but I do agree i just pulled a 5* stark spidey from the feature crystal who I had been saving
Resources for, but 16 t1 alphas to r4, that's just ridiculous
I read every post in every thread I post in, as a rule.
Question: Why the need to instantly R3 every 5* champion you have? If you're earning 2-3 5* champs every month, you're obviously pulling a couple decent ones so I understand the desire to rank those up, but are you genuinely R3'ing every 5* you get?
Does being in a top-tier ally and being a top-tier player make you entitled to the ability to instantly rank up everything you get as soon as you can? Are you not able to let a Rank-up event pass without earning every milestone?
T4B are my bottleneck right now, which means I can't R4 all of my 4* champs, so I have to be selective who I take to R4 and R5. Why should 5* champs be any different?
I still grind for the new 3* champs and sometimes have to wait a week or two to get the cats to rank those up. I was finally able to rank up my new Thor Ragnarok yesterday after getting him in round 1 of arenas 9 days ago and he is a lowly 3*.
Um, yeah dude! When I have t4cc expiring every couple of days because I have everything needed except t1alphas..... yes! They obviously haven't balanced things out yet. What's it to you anyway. You do you, we do us. More t1s please
Currently have over 200 t4cc frag crystals and over 200 map 5 crystals. At least one t4cc expired every week before it was realized, stop opening these crystals or they’ll go to waste cuz I️ need t1a
Well, just took 5* Ronan from r1 to r3 to use the two cosmics in my overflow before they expired. Had to use glory to get a t4b to do it.
Now I’m back to 1 t1a and 0 t4b. Guess I’m done rankin anyone up for a few weeks and still can’t really open aq crystals since I’m still at max in other classes
All of you need to quit complaining when there is a simple solution. The main reason to be in a high tier alliance is for the t4cc, right? Well if you have way too much t4cc then why don't you run map 3 half the time? If you run map 3 5 days you would get 20 map 3 crystals if in advanced tier. From my experience you would get at least 3 to 5 t1a.
You might argue that you still need t4b, but if you alternate each week between map 3 and 5 you will still get close to the same amount of t4b. When you drop from expert to advanced you still get a t4b and then the next week when you move up from advanced to expert you get 2/3 of a t4b.
If you need more t2a then use glory. If it's a prideful thing to stay in the top tier and rank 4 all your 5 stars then that really isn't my problem. To me this game is all about resource management.
All of you need to quit complaining when there is a simple solution. The main reason to be in a high tier alliance is for the t4cc, right? Well if you have way too much t4cc then why don't you run map 3 half the time? If you run map 3 5 days you would get 20 map 3 crystals if in advanced tier. From my experience you would get at least 3 to 5 t1a.
You might argue that you still need t4b, but if you alternate each week between map 3 and 5 you will still get close to the same amount of t4b. When you drop from expert to advanced you still get a t4b and then the next week when you move up from advanced to expert you get 2/3 of a t4b.
If you need more t2a then use glory. If it's a prideful thing to stay in the top tier and rank 4 all your 5 stars then that really isn't my problem. To me this game is all about resource management.
this guy lol.....corporal- "sir we have done a full perimeter sweep and there is no bs to be found here" colonel-"dang, somebody tag kabam mike in the next comment!"
I only pull cosmic t4cc. Pulled 15 in the past 4 months. About 10 more than any other class in that time. It sucks. I always have them expiring but I’m not wasting resources for them. I have over 500 frag crystals for when I get a champ I want to rank up but won’t have the t4cc because all I get is cosmic
and were still talking about this i thought there was plenty of resources out there stop complaining and play the game you're wasting your time not getting the resources that you need.
every 600k? thats basically free in the context of mcoc. you cant get anything for 600k points in arenas anywhere near that valuable
You do understand that in the current t1a arena you get a t1a at 800k right? So after that original one you should get another at.
1.4 mil
2 mil
2.6 mil
Etc
I only pull cosmic t4cc. Pulled 15 in the past 4 months. About 10 more than any other class in that time. It sucks. I always have them expiring but I’m not wasting resources for them. I have over 500 frag crystals for when I get a champ I want to rank up but won’t have the t4cc because all I get is cosmic
And this is a good design to you? Unable to sell them for anything and letting them expire since you don’t wanna “waste” other resources. Listen to yourself.
They should let us sell a full t4cc for 7200 shards of any class we want.
I wish I could sell them. I’m just stating one of the reasons why I always have alphas. I took my 5* drax and ultron up from rank 1 to rank 4 1 month apart. I’ve pulled 0 techs since and about 15 cosmics. I just consider myself lucky when I pull anything else
All of you need to quit complaining when there is a simple solution. The main reason to be in a high tier alliance is for the t4cc, right? Well if you have way too much t4cc then why don't you run map 3 half the time? If you run map 3 5 days you would get 20 map 3 crystals if in advanced tier. From my experience you would get at least 3 to 5 t1a.
You might argue that you still need t4b, but if you alternate each week between map 3 and 5 you will still get close to the same amount of t4b. When you drop from expert to advanced you still get a t4b and then the next week when you move up from advanced to expert you get 2/3 of a t4b.
If you need more t2a then use glory. If it's a prideful thing to stay in the top tier and rank 4 all your 5 stars then that really isn't my problem. To me this game is all about resource management.
Um, I think you need to redo the math a bit. First of all, if you alternate between doing map 3 and map 5, that would mean that when you were in the expert tier and doing map 3 you would be getting map 3 crystals and less glory - because you would be generating less milestone points. And then when you were doing map 5 in the advanced tier you would be capped on glory. Since we're talking about a high tier alliance, lets say you are able to get to at least milestone 13 (125 million). That would be 2030 glory in the expert tier. But I doubt you'd get half that doing Map 3, I'd be surprised if you got past milestone 7, which would be about 1310 glory. And then you'd max out to 800 doing map 5 in the advanced tier. So your two week glory would drop from 4060 to 2110, about half. And keep in mind these numbers are better than they were before the latest AQ adjustments.
Those are just milestones. Our hypothetical 125 million alliance would also be in the top 300 of the expert tier normally, earning at least 1200 glory, a T4B, and a T4CC crystal every AQ week. They would now likely be earning the top advanced reward of 575 glory and 25,000 T4B, and the bottom reward of the expert tier 700 glory, a t4b and a standard glory crystal. You also have to consider the conqueror rewards: 200x3x5 = 3000 T4B fragments per week running map 3, 9000 T4B fragments running Map 5.
So in two weeks, combining milestones and weekly rewards, this hypothetical alliance went from earning 6460 glory and two t4b + 18k fragments to earning 3385 glory and one t4b plus 31k fragments (I'm ignoring the other rewards here for simplicity). Assuming glory is going to T2A, you've basically cut your earning rate of those in half. And just for completness, this hypothetical alliance is probably doing 65555 or something similar. But lets just say they are doing 5x5 for discussion purposes. 5x5 full completion is 15 Map 5 crystals, plus an additional 9 Map 5 crystals for milestones, plus 4 Map 6 crystals. That's a total of 24 Map 5 crystals and 9 Map 6 crystals. Those contain a large number of T4B fragments. Alternating gets you a grand total of 15 Map 5 crystals, 6 Map 3 crystals, and 4 Map 4 crystals in one week, and 15 Map 3 crystals and 8 Map 5 crystals in the other week, for a total of 21 Map 3 crystals, 4 Map 4 crystals, and 23 Map 5 crystals in two weeks compared to 48 Map 5 crystals and 18 Map 6 crystals in two weeks staying in expert.
So basically, assuming I have my numbers correct, an alliance that does this is buying 21 Map 3 crystals and 4 Map 4 crystals every two weeks, and it is costing them 25 Map 5 crystals, 18 Map 6 crystals, 23,000 T4B fragments, and 3075 glory. How many T1A can you expect to get in 21 Map 3 crystals? Well, I watched a 299 crystal opening to get an idea. 299 Map 3 crystals yielded about 54 T1A total. So rough estimate is that you will get the equivalent of a fully formed T1A out of every six Map 3 crystals, more or less.
Ignoring all other rewards, this strategy buys a T1A for about 880 glory and 6600 T4B fragments. That's losing T4B fragments, not gaining them in the transaction. And it does so at a rate of about two a week. That's really expensive and really slow.
All of you need to quit complaining when there is a simple solution. The main reason to be in a high tier alliance is for the t4cc, right? Well if you have way too much t4cc then why don't you run map 3 half the time? If you run map 3 5 days you would get 20 map 3 crystals if in advanced tier. From my experience you would get at least 3 to 5 t1a.
You might argue that you still need t4b, but if you alternate each week between map 3 and 5 you will still get close to the same amount of t4b. When you drop from expert to advanced you still get a t4b and then the next week when you move up from advanced to expert you get 2/3 of a t4b.
If you need more t2a then use glory. If it's a prideful thing to stay in the top tier and rank 4 all your 5 stars then that really isn't my problem. To me this game is all about resource management.
Um, I think you need to redo the math a bit. First of all, if you alternate between doing map 3 and map 5, that would mean that when you were in the expert tier and doing map 3 you would be getting map 3 crystals and less glory - because you would be generating less milestone points. And then when you were doing map 5 in the advanced tier you would be capped on glory. Since we're talking about a high tier alliance, lets say you are able to get to at least milestone 13 (125 million). That would be 2030 glory in the expert tier. But I doubt you'd get half that doing Map 3, I'd be surprised if you got past milestone 7, which would be about 1310 glory. And then you'd max out to 800 doing map 5 in the advanced tier. So your two week glory would drop from 4060 to 2110, about half. And keep in mind these numbers are better than they were before the latest AQ adjustments.
Those are just milestones. Our hypothetical 125 million alliance would also be in the top 300 of the expert tier normally, earning at least 1200 glory, a T4B, and a T4CC crystal every AQ week. They would now likely be earning the top advanced reward of 575 glory and 25,000 T4B, and the bottom reward of the expert tier 700 glory, a t4b and a standard glory crystal. You also have to consider the conqueror rewards: 200x3x5 = 3000 T4B fragments per week running map 3, 9000 T4B fragments running Map 5.
So in two weeks, combining milestones and weekly rewards, this hypothetical alliance went from earning 6460 glory and two t4b + 18k fragments to earning 3385 glory and one t4b plus 31k fragments (I'm ignoring the other rewards here for simplicity). Assuming glory is going to T2A, you've basically cut your earning rate of those in half. And just for completness, this hypothetical alliance is probably doing 65555 or something similar. But lets just say they are doing 5x5 for discussion purposes. 5x5 full completion is 15 Map 5 crystals, plus an additional 9 Map 5 crystals for milestones, plus 4 Map 6 crystals. That's a total of 24 Map 5 crystals and 9 Map 6 crystals. Those contain a large number of T4B fragments. Alternating gets you a grand total of 15 Map 5 crystals, 6 Map 3 crystals, and 4 Map 4 crystals in one week, and 15 Map 3 crystals and 8 Map 5 crystals in the other week, for a total of 21 Map 3 crystals, 4 Map 4 crystals, and 23 Map 5 crystals in two weeks compared to 48 Map 5 crystals and 18 Map 6 crystals in two weeks staying in expert.
So basically, assuming I have my numbers correct, an alliance that does this is buying 21 Map 3 crystals and 4 Map 4 crystals every two weeks, and it is costing them 25 Map 5 crystals, 18 Map 6 crystals, 23,000 T4B fragments, and 3075 glory. How many T1A can you expect to get in 21 Map 3 crystals? Well, I watched a 299 crystal opening to get an idea. 299 Map 3 crystals yielded about 54 T1A total. So rough estimate is that you will get the equivalent of a fully formed T1A out of every six Map 3 crystals, more or less.
Ignoring all other rewards, this strategy buys a T1A for about 880 glory and 6600 T4B fragments. That's losing T4B fragments, not gaining them in the transaction. And it does so at a rate of about two a week. That's really expensive and really slow.
Corrections to math welcome.
Your math is correct, but you're all complaining about t1a. This is simply a way to get more. Also t2a doesn't really matter because apparently it's impossible to rank up 5 stars anyway. The only other thing is that you are getting less t4b, but nobody said that's a problem. Sounds to me like the high level alliances are grinding AQ hard to accumulate a bunch of resources they can't use. Have fun with that.
Comments
T1A shards are in Map 3 crystals. Possibly Map 2 crystals as well. My ally took a "vacation week" and did map 3 a couple weeks ago and I got several T1A and shards from them.
Does being in a top-tier ally and being a top-tier player make you entitled to the ability to instantly rank up everything you get as soon as you can? Are you not able to let a Rank-up event pass without earning every milestone?
T4B are my bottleneck right now, which means I can't R4 all of my 4* champs, so I have to be selective who I take to R4 and R5. Why should 5* champs be any different?
I still grind for the new 3* champs and sometimes have to wait a week or two to get the cats to rank those up. I was finally able to rank up my new Thor Ragnarok yesterday after getting him in round 1 of arenas 9 days ago and he is a lowly 3*.
Just reminding everyone what the original post was, why would anyone object to this? it's once a week, it would make champ
Arena cutoffs a little lower, and would just be for the people who don't mind grinding, if people want to put in another 1000 hours of grinding to earn a t2a that's their crazy dedication. whinging at this brilliant suggestion and calling those who
Agree "whingers" is nothing but a **** move
Yes it is a "collect them all" game, by all means do it. If you can get a 5* champ every week, that's awesome. I hope to get there soon as well.
However, I disagree that it's a "max rank them all" game. It's a "max rank who is best suited to help you" game. I doubt you're R4'ing everything you have because there is a laundry list of bad champs in the 5* crystals who genuinely are not worth it. Are you taking your Groot, Hulkbuster, Luke Cage and Khan to R4? Probably not. Why? Because there is no reason to other than more points in arenas.
I don't like grinding arenas like a bot either. That's why I stopped using my 3* in the 4* Basics and continue ranking up my 4* champs. But even those champs have a bottleneck.
I would love to rank up my champs as fast as I can as well, but every level has it's bottleneck. Not everyone can (or should) max rank everything right away. I wouldn't consider myself a lowly player. I can rock AQ 5x5 all week, have a prestige over 4200, but I still grind arenas with my lowly 4* R3 champs if I need a ton of points.
If resources to rank up champs become easier, then more people will be able to rank up their champs. More champs ranked up leads to higher arena scores. Higher arena scores leads to more "bot grinding" if you're going for ranked rewards.
The only thing that helps is if your only goal is the milestones. And that's a very short-sighted goal with big long-term repercussions.
In general, I believe the primary source of T1A shortages is the unusually high T1A costs of upgrading 5* champions, for players in a situation where they are upgrading a lot of them. Therefore, I think any attempt to make them generally more widely available isn't a good idea, because it would mean players not in that situation would have a much larger abundance of them than intended. It would also mean that whoever decided to make them more available would have to compromise between what high tier players requirements were and what lower tier players requirements were, and any compromise position between those two would automatically be way to high for the lower players and still way too low for the higher players.
If the T1A resource requirements for ranking up 5* champs were lowered to be more consistent with the resource ratios for lower champs, you can still make 5* champs take more resources to rank up, and require more effort and earning from higher tier players, without creating wild imbalances in the availability of a single resource. It would be attacking the problem at the source while avoiding unnecessary side effects elsewhere in the game that might have to be addressed next. On that basis, I would object to increasing the availability of T1A over directly addressing the cost of T1A for 5* rank ups.
And I'm one of those players just starting to feel the T1A crunch myself, so I would personally benefit from having them be more available. But I don't think directly making them more available would be good for the game. It is an indirect solution for a problem with a direct solution available.
Resources for, but 16 t1 alphas to r4, that's just ridiculous
I read every post in every thread I post in, as a rule.
Um, yeah dude! When I have t4cc expiring every couple of days because I have everything needed except t1alphas..... yes! They obviously haven't balanced things out yet. What's it to you anyway. You do you, we do us. More t1s please
Now I’m back to 1 t1a and 0 t4b. Guess I’m done rankin anyone up for a few weeks and still can’t really open aq crystals since I’m still at max in other classes
You might argue that you still need t4b, but if you alternate each week between map 3 and 5 you will still get close to the same amount of t4b. When you drop from expert to advanced you still get a t4b and then the next week when you move up from advanced to expert you get 2/3 of a t4b.
If you need more t2a then use glory. If it's a prideful thing to stay in the top tier and rank 4 all your 5 stars then that really isn't my problem. To me this game is all about resource management.
this guy lol.....corporal- "sir we have done a full perimeter sweep and there is no bs to be found here" colonel-"dang, somebody tag kabam mike in the next comment!"
You do understand that in the current t1a arena you get a t1a at 800k right? So after that original one you should get another at.
1.4 mil
2 mil
2.6 mil
Etc
And this is a good design to you? Unable to sell them for anything and letting them expire since you don’t wanna “waste” other resources. Listen to yourself.
They should let us sell a full t4cc for 7200 shards of any class we want.
Um, I think you need to redo the math a bit. First of all, if you alternate between doing map 3 and map 5, that would mean that when you were in the expert tier and doing map 3 you would be getting map 3 crystals and less glory - because you would be generating less milestone points. And then when you were doing map 5 in the advanced tier you would be capped on glory. Since we're talking about a high tier alliance, lets say you are able to get to at least milestone 13 (125 million). That would be 2030 glory in the expert tier. But I doubt you'd get half that doing Map 3, I'd be surprised if you got past milestone 7, which would be about 1310 glory. And then you'd max out to 800 doing map 5 in the advanced tier. So your two week glory would drop from 4060 to 2110, about half. And keep in mind these numbers are better than they were before the latest AQ adjustments.
Those are just milestones. Our hypothetical 125 million alliance would also be in the top 300 of the expert tier normally, earning at least 1200 glory, a T4B, and a T4CC crystal every AQ week. They would now likely be earning the top advanced reward of 575 glory and 25,000 T4B, and the bottom reward of the expert tier 700 glory, a t4b and a standard glory crystal. You also have to consider the conqueror rewards: 200x3x5 = 3000 T4B fragments per week running map 3, 9000 T4B fragments running Map 5.
So in two weeks, combining milestones and weekly rewards, this hypothetical alliance went from earning 6460 glory and two t4b + 18k fragments to earning 3385 glory and one t4b plus 31k fragments (I'm ignoring the other rewards here for simplicity). Assuming glory is going to T2A, you've basically cut your earning rate of those in half. And just for completness, this hypothetical alliance is probably doing 65555 or something similar. But lets just say they are doing 5x5 for discussion purposes. 5x5 full completion is 15 Map 5 crystals, plus an additional 9 Map 5 crystals for milestones, plus 4 Map 6 crystals. That's a total of 24 Map 5 crystals and 9 Map 6 crystals. Those contain a large number of T4B fragments. Alternating gets you a grand total of 15 Map 5 crystals, 6 Map 3 crystals, and 4 Map 4 crystals in one week, and 15 Map 3 crystals and 8 Map 5 crystals in the other week, for a total of 21 Map 3 crystals, 4 Map 4 crystals, and 23 Map 5 crystals in two weeks compared to 48 Map 5 crystals and 18 Map 6 crystals in two weeks staying in expert.
So basically, assuming I have my numbers correct, an alliance that does this is buying 21 Map 3 crystals and 4 Map 4 crystals every two weeks, and it is costing them 25 Map 5 crystals, 18 Map 6 crystals, 23,000 T4B fragments, and 3075 glory. How many T1A can you expect to get in 21 Map 3 crystals? Well, I watched a 299 crystal opening to get an idea. 299 Map 3 crystals yielded about 54 T1A total. So rough estimate is that you will get the equivalent of a fully formed T1A out of every six Map 3 crystals, more or less.
Ignoring all other rewards, this strategy buys a T1A for about 880 glory and 6600 T4B fragments. That's losing T4B fragments, not gaining them in the transaction. And it does so at a rate of about two a week. That's really expensive and really slow.
Corrections to math welcome.
Your math is correct, but you're all complaining about t1a. This is simply a way to get more. Also t2a doesn't really matter because apparently it's impossible to rank up 5 stars anyway. The only other thing is that you are getting less t4b, but nobody said that's a problem. Sounds to me like the high level alliances are grinding AQ hard to accumulate a bunch of resources they can't use. Have fun with that.