**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It brings people together.
Bold move, Bringing people closer, during "These" Times. I'll advise in maintaining 6 feet distance all the time.
So we have to wait 7 days to complete the event. Is this something you should give a second thought?
I don’t think so.
The side quest doesn't have three parts, it has six parts. Three chapters with two parts each. They could have presented the content as six chapters with one part each, and released two parts in week one and two parts in week four (and one part each in weeks two and three) and it would have essentially made no difference, except to nit pickers.
There's nothing wrong with the design or "planning" of the side quest. It is a minor nothing thing that maybe could have been avoided with some psychological trickery, but there's a practical limit on the amount of time I would want the developers to spend on such things that benefit only a miniscule number of people in inconsequential ways.
@Kabam Miike
As you can see you pissed off people for no reason. You should listen and open the entire event for last 2 weeks or create 4 chapters to go along with your original week at a time pattern
Over 70% of the rewards (which including the milestones is a lot of reward) are locked behind the very last quest.
Anyone else thinking what I'm thinking that it's been designed this way intentionally because the final map will be a unit/potion vacuum?
I mean I've heard people talking about gambling strategies in here regarding crystal pulls and how the design might entice you into purchasing more crystals, but another trick is to get people "invested" before you throw a unit sink at them.
Imagine you've used the odd revive here and there to get through the week 1-3 maps. After 3 weeks you've gained about a quarter of the rewards available. That last quest is gonna seem worth the extra unit/potion investment when the other three quarters of your reward stacked behind it.
I'm calling it now. Expecting the last week to be an absolute ball ache because there's no other reason why you'd design it this way. Think people are pissed now just over having to wait? Wait til we see what **** is in store for the final week
And what difference does it make it you have to wait another week?
And he says if you want next week's map also, you can go get it yourself.
Honestly, I had more fun typing that than I've had actually doing the side quest.
And who decides what is logical here? If kabam released one quest one day, then 2 and a half chapters the next day, then waited 28 days for the final node, then maybe you’d have an argument. But arguing that 3 chapters being split into 4 weeks of content by releasing 2 chapters then 2 lots of half a chapter is illogical? That seems to be the only illogical thing around here to me.
And at the end of the day, by all that is holy I will never understand how people actually let themselves get wound up about how one week of a side quest on a mobile game has slightly less content and rewards than another one. Come on people, is this really what matters?
If you wait one week you can get the rest of the rewards, one week is not a long time. Patience is key here.
So lame
I think players often forget, or fail to realize that the goals of the developers and the goals of the players are closely aligned but not identical. Players want a good game. Developers want a successful game. A good game is a game you can play for years without running out of content. A successful game is a game that is played for years without running out of players. A game can be both, but you have to prioritize one of them.
This issue self-evidently doesn't affect Cavalier crystals in nearly the same way, because you don't hear about any significant number of people complaining that they spent all their money for the month and now have to wait weeks before they are allowed to buy things again.
Be prepared for forum washing next week by posts talking about:
1. How to spent the tickets
2. Which champ to awaken
3. Share your C&C result/luck x 10 posts (at least)
4. Which champ to rank up
5. Which champ to put in sig stone
6. Can’t get milestone reward / Kabam is so unfair as I can’t finish the final chapter
7. Poll for “what do you think about this SQ”
and like most of the people who like MCOC they login everyday just to either help their alliance and/or to claim daily stuff or grind arena. some people who aren't that interested in the game play about 2/3 times a week. If they didnt release content like this then people would be like REALESE MORE CONTENT WE FINISHED THE QUEST SO LONG AGO WE NEED MORE THINGS TO DO THE GAME IS SO PTW etcetc.