Alliance War Season 34: Loyalty Updates and 40% Revives!
MCOC Team
Administrator, Admin [en] Administrator › Posts: 597
Greetings Summoners!
With the start of Alliance War Season 34, we will be significantly increasing the amount of Loyalty that players can expect to receive from Alliance Wars. We have taken the numbers that we had previously revealed to players as a sample and have further increased the amount of Loyalty for Alliances in Tiers 1-4.
Here are the numbers that you can expect going forward:
Note: There are no changes to Exploration. Those figures are added for ease of reference. There has been no change to other sources of Loyalty, and you can still obtain it from War Victor and Challenger Crystals, Alliance Events, Solo Events, and by Helping your Alliance Mates.
With these changes, we want to make Potions more accessible than they were before Compensation started, but the number of potions given out for compensation was excessive, so we will be cutting back a bit from that number. We are aware that Health Pools have increased and are accounting for those in our new Potion economy numbers as well.
However, we wanted to swing a little further with our changes and took some inspiration from our Community…
This not only makes Revives more accessible, but also contributes 40% of a Champion’s Max Health, reducing the amount of Potions needed to heal a Champion after a KO!
This is still a very experimental change and is subject to some changes in the future as we see how it goes. We may find the healing is too much or too little, or that different tiers should have different amounts healed, among other factors.
In the future, we also plan to exclude Revives from counting towards your Item Limit, but that will not be in place when this first launches.
Lastly, we want to give a huge thank you to DNA3000, whose thread here on the Forums inspired this change!
This is not the final change we will be making to Consumables. We’re going to closely monitor how Potions and Revives are used in the coming seasons, and the relationship between their use and Alliance Wars, and look to make more changes in the future.
Season 34 of Alliance Wars starts on May 25th, 2022, and these changes will go into effect then!
With the start of Alliance War Season 34, we will be significantly increasing the amount of Loyalty that players can expect to receive from Alliance Wars. We have taken the numbers that we had previously revealed to players as a sample and have further increased the amount of Loyalty for Alliances in Tiers 1-4.
Here are the numbers that you can expect going forward:
Note: There are no changes to Exploration. Those figures are added for ease of reference. There has been no change to other sources of Loyalty, and you can still obtain it from War Victor and Challenger Crystals, Alliance Events, Solo Events, and by Helping your Alliance Mates.
With these changes, we want to make Potions more accessible than they were before Compensation started, but the number of potions given out for compensation was excessive, so we will be cutting back a bit from that number. We are aware that Health Pools have increased and are accounting for those in our new Potion economy numbers as well.
However, we wanted to swing a little further with our changes and took some inspiration from our Community…
40% Health Revives in the Loyalty Store!
We will be adding new Level 1 Alliance War Team Revives that heal your KO’d Champions for 40% of their Total HP to the Loyalty store! These new Percentage Based Alliance War revives will be available for just 1 Loyalty with no Purchase Limits!This not only makes Revives more accessible, but also contributes 40% of a Champion’s Max Health, reducing the amount of Potions needed to heal a Champion after a KO!
This is still a very experimental change and is subject to some changes in the future as we see how it goes. We may find the healing is too much or too little, or that different tiers should have different amounts healed, among other factors.
In the future, we also plan to exclude Revives from counting towards your Item Limit, but that will not be in place when this first launches.
Lastly, we want to give a huge thank you to DNA3000, whose thread here on the Forums inspired this change!
Other Changes
- Level 2 and 3 Alliance War Team Revives have been removed from the store.
- Previously purchased Level 2 and 3 Alliance War Team Revives can now be sold for the base Loyalty cost. Alliance War Team revives bought in the last month for Units will be refunded via an in-game message at a later date.
- Level 2 Alliance War Team Revive - 25,000 Loyalty
- Level 3 Alliance War Team Revive - 45,000 Loyalty
- Alliance War Boosts will be available to purchase for Units
- Alliance War Champion Boost - 180 Units
- Alliance War Attack Boosts - 60 Units
- Alliance War Health Boosts - 60 Units
- Combat Regeneration Boost - 125 Units
- Power Start Boost - 250 Units
- Invulnerability Boost - 375 Units
- Updated Alliance War Bundles
- 725 Units - Intermediate Alliance War Bundle
- 3x Alliance War Attack Boosts
- 3x Alliance War Health Boosts
- 3x Alliance War Champion Boosts
- 3x Alliance War Level 4 Health Potions
- 5x Alliance War Level 3 Team Health Potions
- 1375 Units - Advanced Alliance War Bundle
- 3x Alliance War Greater Attack Boosts
- 3x Alliance War Greater Health Boosts
- 3x Alliance War Greater Champion Boosts
- 3x Alliance War Level 5 Health Potions
- 5x Alliance War Level 4 Team Health Potions
Insights
With the weekly compensation coming to a close, we think that free Revives will continue to help Players feel less of a burden from deaths and the cost of Consumables and reduce the Potion cost of recovering from a KO in Alliance Wars.This is not the final change we will be making to Consumables. We’re going to closely monitor how Potions and Revives are used in the coming seasons, and the relationship between their use and Alliance Wars, and look to make more changes in the future.
Season 34 of Alliance Wars starts on May 25th, 2022, and these changes will go into effect then!
Post edited by Kabam Miike on
25
Comments
This is definitely a step in the right direction, but still WAY of the mark.
Also, I am fairly certain most of the concerns we summoners had was with the cost of loyalty to HEAL our champs in AW, not revive them. Why was the only changes made to revives?
This is pretty much pointless for those who are sitting at millions and millions of loyalty. The only "interesting" thing to buy there right now would be 20 additional levels on a 6-star Unstoppable Colossus
Thanks Kabam. It still proofs that you can not do something good. These changes is nothing.
I’m glad to see that your thread made some changes!
Therefore, AW Season 33 likely our last until more significant changes are made.
Also, the L5 health potions in the compensation are nicely sized... Obviously they would cost more than l3 and l4, but can we get those added to the loyalty store as well? It would help make sure we can do war in 15 items or less without resorting to the afore mentioned strategy above of taking a death, and using a 1 loyalty revive to save on currency.
Alternatively... look for a mechanic similar to Appoc's signature ability, where a champ that isn't used in a fight regens say 10% of health while resting.
sounds about right, 15$ for 3min boost, amazing balanced price.
* only AW loyalty gonna be increased, so you still need to login 25 days, and help 50 ppl per day, just to heal one champion one time, sounds about right, nothing wrong here, amazing work Kabam team.
And not just units but those many units
LOL...some people never stop screaming about their competence & understanding
Also anyone who plays AW even in above Silver alliances will tell that revives are a lot less valuable for an AW playing alliance
Potions & war boosts is what is needed the most
Revive means dying while AW means not dying
Both things don't coincide with each other
It was about calculating. You don’t know what the math is ? You don’t know how many items every player can use in war? Come on, you play the game or you just read the forum?
I post was about everyone gets loyalty to buy only 3-4 items. If you can buy only 3-4 items - why you need a count 15 items to use ? Where will you get another 11 items when AW don’t give you enough loyalty to buy items? Use your brain, man, I don’t wanna explain the obvious things.
The loyalty problem won’t be solved with solution like those. Cause we still won’t be able to buy and use class and special boosts, cause we won’t be able even heal our attacking champs with this amount of loyalty. Garbage.
Will see how the following season goes.
In higher tier wars your alliance is dying maybe 10-15 times a war, so each member is dying once every few wars on average. However, often they'll be healing to full after every fight because you can't risk dying. So you're using many more times than the 60-75k loyalty you get for a win. The L4 potions are 20k and heal 9.5k health right? So you can only use 4 or 5 a war or you're going to be net negative on loyalty assuming you buy nothing else.
The loyalty change is nice, nobody should misunderstand that. But at the moment, a lot of alliances are still going to feel the burn, especially non-spending players who don't subsidise loyalty costs with units. Spenders are fine, they can heal to their hearts content, but if non-spenders can't keep up because healing and boosts costs too much then war is going to become pretty pay to win.
Lastly, I do appreciate how Kabam have said they're going to monitor potion and revive use, so I can see it's not all doom and gloom. I just hope they keep a close eye on that particular issue.
Pipe dream I guess