Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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You could do your big sit down and play like 30 mins away from the timer reset, then you can straddle the timer and get a big session in. Surely that’s better than having 18 hours?
I don’t want to be in a position where I have to weigh picking my best option for a fight with the cost of having to recharge them for another match. For example, my Nimrod is on his last charge and my opponent places Kitty/Sauron/Toad in their lineup. Nimrod is far and away my best counter to them. It isn’t fun to have to decide between using your best options against your current opponent or saving them for your hypothetical next one. I want to be able to pick the best choice available to me for my current match without having to consider a six-hour penalty.
In the previous beta, I saw that it was a three-hour recharge timer. I’m more okay with that. Three hours is the space from a person getting off of work to the early evening, six hours is going from getting off of work to being fully asleep. It’s the difference between comfortably being able to get two sets of rounds in and having to force it.
Finally, in your math on how many rounds you can do per day, it doesn’t account for the actual time playing. Which it needs to, because the timer doesn’t start ticking until a champion is completely used up (another issue I have. Should be each charge has its own individual timer so that six hours after using Nimrod once, he gets one charge back).
That recharge timer and cost is a real limiting factor here. Quasi-related is the fact that energy refills are no longer a part of the objective rewards, so the player is on their own there as well. The refills rewarded were never enough to completely offset the cost of playing the mode, nor should they have been, but they were a good way of defraying it. As it stands, this mode is beginning to look quite costly.
Also, Having to use energy AND having champ limits is just awful.
Great. When can we expect official BG release @Kabam Miike ?
Especially considering you’ve just added a potential unit cost on top of the already existing energy cost.
Maintaining “integrity of the game” is constantly thrown around here, yet this new game mode is riddled with cheaters, and your best response is, “go play something else”.
Beta or not, this needs to be addressed.
people will have to wait ~10min to find a match (after the first week or two), so good luck collection data (and UNITS) in this BETA trial. (not to mention this lackluster store)
Personally, I think that a possible fix for this is two fold: first, increase the total number of charges on a champion to 5. Second, give each charge its own timer that can run concurrently. So if I use a champion at 2pm, and again at 2:30pm, and then I put the game down to do other things, I will get a charge back at 8pm and another at 8:30pm.
I really don’t like that the timer doesn’t start until the champion is fully depleted, that means you eventually *have to* wait the full six hours. You can’t play a couple today, a couple tomorrow, and always have your full deck. Eventually, your champion will run out of charge, even if you only use them once per day.
I’m thinking about a player who is busy during the week, but has the time to play a fair bit on weekends. They played a couple rounds during the week, but now they’ve got time to really sink their teeth into this mode but can’t because a bunch of their champions are down to just one charge because they used them a couple times several days ago. That’s not a good feeling. That’s not fun. Champions should start to recharge prior to depletion.