I don't understand why deadpool xforce (as a deadpool does not have some regen ability).. Goldpool has 2x regen, and PlatinumPool has regen depending upon rng.. King Groot bug which also change his champion description to show he works as intended 'malice gives one fury' instead of original 'malice generates three fury'.. false working as intended.. nerfs.. if it is a bug, why not change him back and while your at it revert the description to what it was before the nerf.
First, Kabam should have put it in huge bold letters in the Spotlight and his in-game abilities 7 or 8 times that this version of Deadpool was from a period where he DIDN'T HAVE REGEN.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but maybe we need to start addressing expectations.
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
Please explain how the DPX buff makes it easier for new players to complete content? He's got some complexity to get the most out of him and that complexity doesn't get the job done on damage. Saying that a new player is more likely to get him over other champs in the 2* and 3* pool is also at best disingenuous. There are a ton of quality champs in those pools that will do a better job at basically everything than DPX.
No one is saying that every buff needs to be Mole Man, Colossus, Magneto(either), Diablo, etc. They need to be usable though. DPX isn't usable in his current state. There is a disconnect between Kabam and the players. The players expect the buffed champs to be good. We aren't sure what Kabam expects to accomplish with the buffs.
You stated you don't know why people were expecting good things from Deadpool's buff. He's one of the most popular characters in comics and the fact that he was so bad that any real improvement would have been met with cheers. He's still not very good and wouldn't be used much. He's still a far below average champion.
Kabam went from the buff program being looked forward to monthly to players being more "meh" towards them. I don't remember the last buff that came out that I was excited about after release. That's a problem. It's a problem only Kabam can address since they have plans for these champs but don't convey them.
The plans they could share don't need to be any more complicated than, "We'd like this champ to fit somewhere between Nick Fury and Wolverine. In testing, we think we found the sweet spot for his seemingly puny bleeds. Since he doesn't have regen, we had to come up with another method for the survivability Deadpools are known for. Enter: the Taunt. He's a long fight specialist and his periodically still kinda wimpy bleeds keep the damage at a technically higher than nothing average."
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
This is rich… you just demonstrated that you actually don’t know how to access the only real damage he has which is based on the skipping mechanic. A new player is not going to be comfortable enough working an AI to manage their distance closing that well without getting slapped in the face constantly or making building his dps deal-breakingly slow. Not to mention that the pay off for learning to do so is a bleed which other champions get to out damage (or even out bleed) for way less effort. Kabam claims they dont want to make the early game more complex- they made him more complex. They claim its for early players- there are simpler champions who have more utility, damage AND synergy potential than him (fury for one) completely destroying any shot that a new player would care to give.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
This is rich… you just demonstrated that you actually don’t know how to access the only real damage he has which is based on the skipping mechanic. A new player is not going to be comfortable enough working an AI to manage their distance closing that well without getting slapped in the face constantly or making building his dps deal-breakingly slow. Not to mention that the pay off for learning to do so is a bleed which other champions get to out damage (or even out bleed) for way less effort. Kabam claims they dont want to make the early game more complex- they made him more complex. They claim its for early players- there are simpler champions who have more utility, damage AND synergy potential than him (fury for one) completely destroying any shot that a new player would care to give.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
The newcomer isn't going to be looking for big, yellow numbers.
I'm not defending anything, for the record. It just perplexes me that at some point, people forget what it's like to be new to the game, and start assuming everyone thinks like they do.
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
This is rich… you just demonstrated that you actually don’t know how to access the only real damage he has which is based on the skipping mechanic. A new player is not going to be comfortable enough working an AI to manage their distance closing that well without getting slapped in the face constantly or making building his dps deal-breakingly slow. Not to mention that the pay off for learning to do so is a bleed which other champions get to out damage (or even out bleed) for way less effort. Kabam claims they dont want to make the early game more complex- they made him more complex. They claim its for early players- there are simpler champions who have more utility, damage AND synergy potential than him (fury for one) completely destroying any shot that a new player would care to give.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
The newcomer isn't going to be looking for big, yellow numbers.
Just re-reading my post and I dont see any mention of big yellow numbers.
Even against this straw man though your point is bad. The ONLY thing new players look for is big yellow numbers. The quicker they can finish fights the happier they tend to be. They have simplistic views on the game which correlates to simple goals. Finish fight fast. Do damage fast. Etc. Any new player would take corvus ANY day over someone like s299 but ask endgame players who’d they rather have and the answer is far different. Ask any player who they would take DPX over and you get a forum page 7 pages long about how this character is garbage. This is, of course, a product of no counter play in early game content but they will breeze through that quickly enough (another point you didnt address being the blatant misrepresentation of how fast we acquire 3*+ champions and how progression is HARD skewed to churning out 4 stars and even 5 stars like theyre smarties on halloween)
Utility is what newbies usually fail to see value in (not that DPX has good utility in the slightest). DOT potency can also be overlooked by new players. I imagine they wouldnt be so wise as to pick up on how powerful Omega sentinel is for instance; possibly omega red too. DPX will be written off as a noodle by anyone who doesn’t put time into learning him… but wait! Anyone who does learn him will think the same too. He doesn’t have any utility to cover for it outside of a taunt but good luck digging up the newbie who thinks a taunt is somehow worthy of placement over the TORRENTS of champs who simply do everything better than him for far less work.
I'm fairly happy with DPX's new kit. As a stand-alone mutant champ I probably wouldn't rank him, but if you frequently bring him to quests for synergies already (fury or omega red) he's a lot more useable now. His damage is decent and he's surprisingly tanky with taunts up. He could've used another piece of utility for sure, but I'll actually get some use out of him besides being dead weight for synergy sake.
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
This is rich… you just demonstrated that you actually don’t know how to access the only real damage he has which is based on the skipping mechanic. A new player is not going to be comfortable enough working an AI to manage their distance closing that well without getting slapped in the face constantly or making building his dps deal-breakingly slow. Not to mention that the pay off for learning to do so is a bleed which other champions get to out damage (or even out bleed) for way less effort. Kabam claims they dont want to make the early game more complex- they made him more complex. They claim its for early players- there are simpler champions who have more utility, damage AND synergy potential than him (fury for one) completely destroying any shot that a new player would care to give.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
The newcomer isn't going to be looking for big, yellow numbers.
Just re-reading my post and I dont see any mention of big yellow numbers.
Even against this straw man though your point is bad. The ONLY thing new players look for is big yellow numbers. The quicker they can finish fights the happier they tend to be. They have simplistic views on the game which correlates to simple goals. Finish fight fast. Do damage fast. Etc. Any new player would take corvus ANY day over someone like s299 but ask endgame players who’d they rather have and the answer is far different. Ask any player who they would take DPX over and you get a forum page 7 pages long about how this character is garbage. This is, of course, a product of no counter play in early game content but they will breeze through that quickly enough (another point you didnt address being the blatant misrepresentation of how fast we acquire 3*+ champions and how progression is HARD skewed to churning out 4 stars and even 5 stars like theyre smarties on halloween)
Utility is what newbies usually fail to see value in (not that DPX has good utility in the slightest). DOT potency can also be overlooked by new players. I imagine they wouldnt be so wise as to pick up on how powerful Omega sentinel is for instance; possibly omega red too. DPX will be written off as a noodle by anyone who doesn’t put time into learning him… but wait! Anyone who does learn him will think the same too. He doesn’t have any utility to cover for it outside of a taunt but good luck digging up the newbie who thinks a taunt is somehow worthy of placement over the TORRENTS of champs who simply do everything better than him for far less work.
You're still assuming that all newer Players are seeing things through your eyes and experience.
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
This is rich… you just demonstrated that you actually don’t know how to access the only real damage he has which is based on the skipping mechanic. A new player is not going to be comfortable enough working an AI to manage their distance closing that well without getting slapped in the face constantly or making building his dps deal-breakingly slow. Not to mention that the pay off for learning to do so is a bleed which other champions get to out damage (or even out bleed) for way less effort. Kabam claims they dont want to make the early game more complex- they made him more complex. They claim its for early players- there are simpler champions who have more utility, damage AND synergy potential than him (fury for one) completely destroying any shot that a new player would care to give.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
The newcomer isn't going to be looking for big, yellow numbers.
Just re-reading my post and I dont see any mention of big yellow numbers.
Even against this straw man though your point is bad. The ONLY thing new players look for is big yellow numbers. The quicker they can finish fights the happier they tend to be. They have simplistic views on the game which correlates to simple goals. Finish fight fast. Do damage fast. Etc. Any new player would take corvus ANY day over someone like s299 but ask endgame players who’d they rather have and the answer is far different. Ask any player who they would take DPX over and you get a forum page 7 pages long about how this character is garbage. This is, of course, a product of no counter play in early game content but they will breeze through that quickly enough (another point you didnt address being the blatant misrepresentation of how fast we acquire 3*+ champions and how progression is HARD skewed to churning out 4 stars and even 5 stars like theyre smarties on halloween)
Utility is what newbies usually fail to see value in (not that DPX has good utility in the slightest). DOT potency can also be overlooked by new players. I imagine they wouldnt be so wise as to pick up on how powerful Omega sentinel is for instance; possibly omega red too. DPX will be written off as a noodle by anyone who doesn’t put time into learning him… but wait! Anyone who does learn him will think the same too. He doesn’t have any utility to cover for it outside of a taunt but good luck digging up the newbie who thinks a taunt is somehow worthy of placement over the TORRENTS of champs who simply do everything better than him for far less work.
You're still assuming that all newer Players are seeing things through your eyes and experience.
Im actually doing the opposite. Ignoring my knowledge and ability to think of the plethora of content Ive done and all the places even “worthless” champs could be used in theory and instead taking in sources such as the global chat and kabam’s own assertions (the not wanting to make the early game complex, limiting of masteries, easier AI, lack of hard nodes) to come to the conclusion that new players play simply and short-sightedly. Have you ever seen a level 15 singing the praises of stryfe? S299? Mangog? The answer is no. The reason is that all are champions who take more than surface level understanding to use or are kind of useless in the crazy simple early content in which the only thinking you have to do is “make opponent's health bar go down”. A quick trip to global and you’ll find very obvious very recurring names pop up for what the new guys are excited for. Again early game content requires NO counterplay. The newbs are actively encouraged to just find the champions who hit hardest and blow through early acts until they “the wall” where nodes actually start mattering.
Through what “lens” would a player, new or not, be excited to use DPX? It can’t be DPS. It can’t be utility. The only reason someone would seriously pick him up is some fascination with the character or because they’re dragging him along to boost up their better champions (please respond with the magical lens in which this bad champion isnt bad and we can discuss that; hint: it doesnt exist. Especially not for the earl players it supposedly aims to help). Thats a terrible state for any character to be in. Much less on who was supposedly “buffed”.
New players wont use him barring literally not having any other options because their content is too easy to encourage exploration outside of the recycled dps suspects and this overly complex potato wont round out any team.
In a weird twist Experienced players are actually more likely to have him on a team but literally only because they happened to attach him to one of the characters who’s actually good and we all know who that furious one-eyed man is.
I don't understand why deadpool xforce (as a deadpool does not have some regen ability).. Goldpool has 2x regen, and PlatinumPool has regen depending upon rng.. King Groot bug which also change his champion description to show he works as intended 'malice gives one fury' instead of original 'malice generates three fury'.. false working as intended.. nerfs.. if it is a bug, why not change him back and while your at it revert the description to what it was before the nerf.
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
This is rich… you just demonstrated that you actually don’t know how to access the only real damage he has which is based on the skipping mechanic. A new player is not going to be comfortable enough working an AI to manage their distance closing that well without getting slapped in the face constantly or making building his dps deal-breakingly slow. Not to mention that the pay off for learning to do so is a bleed which other champions get to out damage (or even out bleed) for way less effort. Kabam claims they dont want to make the early game more complex- they made him more complex. They claim its for early players- there are simpler champions who have more utility, damage AND synergy potential than him (fury for one) completely destroying any shot that a new player would care to give.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
The newcomer isn't going to be looking for big, yellow numbers.
Just re-reading my post and I dont see any mention of big yellow numbers.
Even against this straw man though your point is bad. The ONLY thing new players look for is big yellow numbers. The quicker they can finish fights the happier they tend to be. They have simplistic views on the game which correlates to simple goals. Finish fight fast. Do damage fast. Etc. Any new player would take corvus ANY day over someone like s299 but ask endgame players who’d they rather have and the answer is far different. Ask any player who they would take DPX over and you get a forum page 7 pages long about how this character is garbage. This is, of course, a product of no counter play in early game content but they will breeze through that quickly enough (another point you didnt address being the blatant misrepresentation of how fast we acquire 3*+ champions and how progression is HARD skewed to churning out 4 stars and even 5 stars like theyre smarties on halloween)
Utility is what newbies usually fail to see value in (not that DPX has good utility in the slightest). DOT potency can also be overlooked by new players. I imagine they wouldnt be so wise as to pick up on how powerful Omega sentinel is for instance; possibly omega red too. DPX will be written off as a noodle by anyone who doesn’t put time into learning him… but wait! Anyone who does learn him will think the same too. He doesn’t have any utility to cover for it outside of a taunt but good luck digging up the newbie who thinks a taunt is somehow worthy of placement over the TORRENTS of champs who simply do everything better than him for far less work.
You're still assuming that all newer Players are seeing things through your eyes and experience.
Im actually doing the opposite. Ignoring my knowledge and ability to think of the plethora of content Ive done and all the places even “worthless” champs could be used in theory and instead taking in sources such as the global chat and kabam’s own assertions (the not wanting to make the early game complex, limiting of masteries, easier AI, lack of hard nodes) to come to the conclusion that new players play simply and short-sightedly. Have you ever seen a level 15 singing the praises of stryfe? S299? Mangog? The answer is no. The reason is that all are champions who take more than surface level understanding to use or are kind of useless in the crazy simple early content in which the only thinking you have to do is “make opponent's health bar go down”. A quick trip to global and you’ll find very obvious very recurring names pop up for what the new guys are excited for. Again early game content requires NO counterplay. The newbs are actively encouraged to just find the champions who hit hardest and blow through early acts until they “the wall” where nodes actually start mattering.
Through what “lens” would a player, new or not, be excited to use DPX? It can’t be DPS. It can’t be utility. The only reason someone would seriously pick him up is some fascination with the character or because they’re dragging him along to boost up their better champions (please respond with the magical lens in which this bad champion isnt bad and we can discuss that; hint: it doesnt exist. Especially not for the earl players it supposedly aims to help). Thats a terrible state for any character to be in. Much less on who was supposedly “buffed”.
New players wont use him barring literally not having any other options because their content is too easy to encourage exploration outside of the recycled dps suspects and this overly complex potato wont round out any team.
In a weird twist Experienced players are actually more likely to have him on a team but literally only because they happened to attach him to one of the characters who’s actually good and we all know who that furious one-eyed man is.
So everyone thinks like you....with confirmation bias. Gotcha.
I think that KP with the Hood synergy is possibly the best champ in the game now, or at least the best skill champ. Like Magneto, these things aren’t supposed to happen. Free God tier? No, can’t have that!
I think that KP with the Hood synergy is possibly the best champ in the game now, or at least the best skill champ. Like Magneto, these things aren’t supposed to happen. Free God tier? No, can’t have that!
Magneto was an iconic character and they did him justice and gave him comic level power against metals and they did say they won't be releasing that level of buffs for now
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
This is rich… you just demonstrated that you actually don’t know how to access the only real damage he has which is based on the skipping mechanic. A new player is not going to be comfortable enough working an AI to manage their distance closing that well without getting slapped in the face constantly or making building his dps deal-breakingly slow. Not to mention that the pay off for learning to do so is a bleed which other champions get to out damage (or even out bleed) for way less effort. Kabam claims they dont want to make the early game more complex- they made him more complex. They claim its for early players- there are simpler champions who have more utility, damage AND synergy potential than him (fury for one) completely destroying any shot that a new player would care to give.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
The newcomer isn't going to be looking for big, yellow numbers.
Just re-reading my post and I dont see any mention of big yellow numbers.
Even against this straw man though your point is bad. The ONLY thing new players look for is big yellow numbers. The quicker they can finish fights the happier they tend to be. They have simplistic views on the game which correlates to simple goals. Finish fight fast. Do damage fast. Etc. Any new player would take corvus ANY day over someone like s299 but ask endgame players who’d they rather have and the answer is far different. Ask any player who they would take DPX over and you get a forum page 7 pages long about how this character is garbage. This is, of course, a product of no counter play in early game content but they will breeze through that quickly enough (another point you didnt address being the blatant misrepresentation of how fast we acquire 3*+ champions and how progression is HARD skewed to churning out 4 stars and even 5 stars like theyre smarties on halloween)
Utility is what newbies usually fail to see value in (not that DPX has good utility in the slightest). DOT potency can also be overlooked by new players. I imagine they wouldnt be so wise as to pick up on how powerful Omega sentinel is for instance; possibly omega red too. DPX will be written off as a noodle by anyone who doesn’t put time into learning him… but wait! Anyone who does learn him will think the same too. He doesn’t have any utility to cover for it outside of a taunt but good luck digging up the newbie who thinks a taunt is somehow worthy of placement over the TORRENTS of champs who simply do everything better than him for far less work.
You're still assuming that all newer Players are seeing things through your eyes and experience.
Im actually doing the opposite. Ignoring my knowledge and ability to think of the plethora of content Ive done and all the places even “worthless” champs could be used in theory and instead taking in sources such as the global chat and kabam’s own assertions (the not wanting to make the early game complex, limiting of masteries, easier AI, lack of hard nodes) to come to the conclusion that new players play simply and short-sightedly. Have you ever seen a level 15 singing the praises of stryfe? S299? Mangog? The answer is no. The reason is that all are champions who take more than surface level understanding to use or are kind of useless in the crazy simple early content in which the only thinking you have to do is “make opponent's health bar go down”. A quick trip to global and you’ll find very obvious very recurring names pop up for what the new guys are excited for. Again early game content requires NO counterplay. The newbs are actively encouraged to just find the champions who hit hardest and blow through early acts until they “the wall” where nodes actually start mattering.
Through what “lens” would a player, new or not, be excited to use DPX? It can’t be DPS. It can’t be utility. The only reason someone would seriously pick him up is some fascination with the character or because they’re dragging him along to boost up their better champions (please respond with the magical lens in which this bad champion isnt bad and we can discuss that; hint: it doesnt exist. Especially not for the earl players it supposedly aims to help). Thats a terrible state for any character to be in. Much less on who was supposedly “buffed”.
New players wont use him barring literally not having any other options because their content is too easy to encourage exploration outside of the recycled dps suspects and this overly complex potato wont round out any team.
In a weird twist Experienced players are actually more likely to have him on a team but literally only because they happened to attach him to one of the characters who’s actually good and we all know who that furious one-eyed man is.
So everyone thinks like you....with confirmation bias. Gotcha.
Everyone does think like him. You're the outlier, embrace it.
I came back to check if this is still active, and I’m pleased it is I totally agree he’s an iconic character who deserves better than he got. I’ve seen one person say they’re happy so far with DPX, and I’m genuinely pleased for them. I go back to what I said previously, with some minor tweaks he can be significantly better.
Please Kabam take a look at tuning him up a little on his damage. PLEASE take a look at making his stuns and taunts passive so skills have less of an advantage against him Please make the power gain a little more accessible so you can get into a better cycle and flow And come on, it’s Deadpool, a little regen would make all the difference to us I love the animations, I WANT TO LOVE THE CHARACTER 🙏🏻
I will say though to anyone who thinks the buffs are all bad, Yondu is a decent values tuneup, Gamora is now excellent, Storm is really good. So let’s not be totally down on the program champs are getting better from it
The difference is, that's an Alt, played by someone who is experienced at the game. Not everyone is advancing in a week of game play.
But people are making the point that the buffed mechanics for DPX are far beyond the skill level of a new player. The same mechanic doesn’t do enough make him useful for any real meaningful content. So who is the buff for? Can’t be used by newbies, won’t be used by veterans. What was the point in buffing him. I honestly think for every buff it would be helpful for the devs to provide us what the intention of the buff actually is prior to it going live. Make a video on the current 5 point scale and show us how the scale is going to be changed with the buff. Who is it for, for what type of content.
How is it far beyond the skill of a new Player? Building Taunt and executing Heavies and Specials isn't exactly groundbreaking. What it does is actually help Players learn basic mechanics.
This is rich… you just demonstrated that you actually don’t know how to access the only real damage he has which is based on the skipping mechanic. A new player is not going to be comfortable enough working an AI to manage their distance closing that well without getting slapped in the face constantly or making building his dps deal-breakingly slow. Not to mention that the pay off for learning to do so is a bleed which other champions get to out damage (or even out bleed) for way less effort. Kabam claims they dont want to make the early game more complex- they made him more complex. They claim its for early players- there are simpler champions who have more utility, damage AND synergy potential than him (fury for one) completely destroying any shot that a new player would care to give.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
The newcomer isn't going to be looking for big, yellow numbers.
Just re-reading my post and I dont see any mention of big yellow numbers.
Even against this straw man though your point is bad. The ONLY thing new players look for is big yellow numbers. The quicker they can finish fights the happier they tend to be. They have simplistic views on the game which correlates to simple goals. Finish fight fast. Do damage fast. Etc. Any new player would take corvus ANY day over someone like s299 but ask endgame players who’d they rather have and the answer is far different. Ask any player who they would take DPX over and you get a forum page 7 pages long about how this character is garbage. This is, of course, a product of no counter play in early game content but they will breeze through that quickly enough (another point you didnt address being the blatant misrepresentation of how fast we acquire 3*+ champions and how progression is HARD skewed to churning out 4 stars and even 5 stars like theyre smarties on halloween)
Utility is what newbies usually fail to see value in (not that DPX has good utility in the slightest). DOT potency can also be overlooked by new players. I imagine they wouldnt be so wise as to pick up on how powerful Omega sentinel is for instance; possibly omega red too. DPX will be written off as a noodle by anyone who doesn’t put time into learning him… but wait! Anyone who does learn him will think the same too. He doesn’t have any utility to cover for it outside of a taunt but good luck digging up the newbie who thinks a taunt is somehow worthy of placement over the TORRENTS of champs who simply do everything better than him for far less work.
You're still assuming that all newer Players are seeing things through your eyes and experience.
Im actually doing the opposite. Ignoring my knowledge and ability to think of the plethora of content Ive done and all the places even “worthless” champs could be used in theory and instead taking in sources such as the global chat and kabam’s own assertions (the not wanting to make the early game complex, limiting of masteries, easier AI, lack of hard nodes) to come to the conclusion that new players play simply and short-sightedly. Have you ever seen a level 15 singing the praises of stryfe? S299? Mangog? The answer is no. The reason is that all are champions who take more than surface level understanding to use or are kind of useless in the crazy simple early content in which the only thinking you have to do is “make opponent's health bar go down”. A quick trip to global and you’ll find very obvious very recurring names pop up for what the new guys are excited for. Again early game content requires NO counterplay. The newbs are actively encouraged to just find the champions who hit hardest and blow through early acts until they “the wall” where nodes actually start mattering.
Through what “lens” would a player, new or not, be excited to use DPX? It can’t be DPS. It can’t be utility. The only reason someone would seriously pick him up is some fascination with the character or because they’re dragging him along to boost up their better champions (please respond with the magical lens in which this bad champion isnt bad and we can discuss that; hint: it doesnt exist. Especially not for the earl players it supposedly aims to help). Thats a terrible state for any character to be in. Much less on who was supposedly “buffed”.
New players wont use him barring literally not having any other options because their content is too easy to encourage exploration outside of the recycled dps suspects and this overly complex potato wont round out any team.
In a weird twist Experienced players are actually more likely to have him on a team but literally only because they happened to attach him to one of the characters who’s actually good and we all know who that furious one-eyed man is.
So everyone thinks like you....with confirmation bias. Gotcha.
Your first response was that “new players aren’t looking for big yellow numbers”. You didnt justify this statement with anything. If you want to speak about forcing a lens on others then you’re the worst offender.
I provided the best evidence we can gather (since kabam releases nothing to us) with things such as precedent around the early game balancing strategy, quotes from the moderators, and the not really controversial or groundbreaking premise that new players like the good damage champions which (sorry if you haven’t left the forums since youre not even a Throne breaker) everyone who’s ever been to global chat or spoken with new players will confirm in a heart beat.
Confirmation bias? You say things without a grasp on their meaning so Ill help you just this once. A confirmation bias is when I seek out evidence having decided my conclusion. I did not spend years accumulating experience with newer players in the global chat, in new alliances, in line chats, and threads with the end goal of arguing about how simple new players are with the larger goal of getting this **** buff overhauled. I just saw a useful time to draw on the knowledge i had accumulated which, of course, helped me form a conclusion. That’s called relevance. The archetypical antithesis to a confirmation bias.
You seem to think that if I have evidence to support a claim then I must have looked for it after already forming a conclusion. However I, along with many other posters, simply play the game, note an issue that arises then present our reasons for having said issue. You on the other hand seem to operate on a premise of “kabam right” before you even start typing leaving you with airy out-of-touch responses (see this and countless threads).
Here are some questions which require no “biases” and should be easily logically deducible which I addressed but you have to ignore because your position is untenable.
1) Kabam claims to not want the DPX buff to add to the complexity of the early game. How does post buff DPX compare to pre buff in terms of complexity? Justify it.
2) What was the original purpose of the buff program? Quote your source or provide a link.
3) What is the purpose of any champion whose worth is entirely reliant on being compared to the 2 star pool?
4) If the stated goal of certain champions is “help new players in early content”, then why should pate stage players have to deal with them in the basic pool of champions
The catch is that you can’t use “its kabam’s game” or “they’re a business” which are your favorite outs. Kabam didnt state this so you cant assume thats their reason. Now go!
They don't remove Champs from the pools just because people think they suck. Contrary to popular belief, the game doesn't revolve around popular belief.
They don't remove Champs from the pools just because people think they suck. Contrary to popular belief, the game doesn't revolve around popular belief.
What are you reading? You create questions I didnt ask then answer them. The question (you missed 3 by the way) was that kabam is now explicitly stating that certain champions are meant for early players progression. Why are they in end game players crystals? Did i say they suck? No.
This is like saying that we should include the t1 basic catalyst in end game rewards because, even though the stated purpose is to help really early players along and is useless to players who progressed even minimally, everyone should have the same pool of catalysts!
Everyone DOES have the same pool of Cats, from some Crystals. Advancing to a certain state of progress doesn't erase earlier aspects of the game. I responded to the last one because you keep pushing the same narrative. They didn't say certain Champs are MEANT for Players at earlier stages. They said they're more likely to pull them at that stage. I know it's not an easy concept, but the game doesn't revolve around one demographic.
Everyone DOES have the same pool of Cats, from some Crystals. Advancing to a certain state of progress doesn't erase earlier aspects of the game. I responded to the last one because you keep pushing the same narrative. They didn't say certain Champs are MEANT for Players at earlier stages. They said they're more likely to pull them at that stage. I know it's not an easy concept, but the game doesn't revolve around one demographic.
And there it is: Another lie I can easily disprove
“Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but maybe we need to start addressing expectations.”
Kabam changed him for early content and new players. If you can’t read simple messages from the team don’t clog the forums with blatant lies. And no, we dont have access to the same pool of catalysts for MOST crystals. You tried to sneakily slide in the word “all” but that disingenuously ignores how almost every means of getting the early catalysts gets tuned to better catalysts as you progress. Our daily crystals, offers and every piece of content we have has better catalysts once we progress. The catalyst acquisition of the LOW catalysts DOES disappear which makes perfect sense because obviously we dont need them after progression.
Additionally people who are playing now get far more catalysts from completing/exploring the early acts and have a far easier means on getting materials than we did back in the day. Its a power creep of sorts meaning that the time where DPX could even be “relevant” is shrinking by the day. This is the entire reason that buffing champions with the early game in mind is stupid. You’ve actually backed yourself right into another point you refused to address.
Call it pushing a narrative if you like. Everyone can see the acrobatic techniques you employ to avoid valid arguments. You pick one tiny point of response then throw out terms incorrectly.
If DPX is for new players then keep him out of my pool along with t2 basic and t1iso
Ridiculous! So many worth buff characters are waiting still you buff someone else! Captain America, Ant-Man, Thor, Jane Foster, CYCLOPS (BOTH), where are their buffs? Ridiculous!!
I think it’s worthwhile to think about classifying champs who aren't likely to receive an update but obviously need one.
I’d guess there are the major overhaul OG champs that require a complete reimagination and rework of most of not all aspects. In this camp I’d put champs like Groot, Drax, Rocket, the OG Avengers (sans Thor, BW), OG Spidey, OGCM, Iron Fist. These are very familiar champs that need serious work and in some cases messing them up would generate backlash. I’m guessing the bandwidth doesn’t exist to see them repaired.
There are the reskins like SIM, BSSM, 90’s Cyke which really have little purpose in game and seem unlikely to get attention if their main characters don’t get attention either. Why update SIM if OGIM still doesn’t do anything?
Trophy champs like Kang, Thanos, Punisher, UC, the Pools are almost certainly off limits.
Still others are so basic (Rhino, with less than 100 words of description, or Electro who basically exists to deal electro-thorns) that an update would be like creating them anew. These almost fall into the category of proto-champ and also seem unlikely to get makeovers anytime soon.
Others are a little too new, although they still need help. Super-Skrull (a personal fave) comes to mind, as do Kraven and Mangog or even America. At most these sneak in a value update.
That leaves me with a much smaller pool of champs who seem likely to get updated, mainly because (1) there’s not a tremendous amount that needs to be done to make them useful and (2) the new bar for updates feels way lower than it used to feel.
I would think the following are likeliest candidates going forward—cal them the “easier to tweak champs” because they don’t need that much and their base kits aren’t overly complex:
Tech Red Skull, Iron Patriot, Green Goblin Cosmic BB, KK, maybe Nova Mystic Jane Thor, GR, Loki, Dorm Science maybe WW2, IW Skill MK, Electra, CWBP AV Mutant NC, X23, Rogue.
I’ve probably missed a couple that fall into the “easier to tweak” category, but for sake of argument I’d estimate that number around two dozen. That seems like a doable number to tackle over the next year and get at least the majority of them updated. That would be a huge step forward.
Dr. Zola
Edit: I exclude Juggs from likely overhauls for two reasons: his kit is close to the proto-champs and his unstoppable mechanic may present issues for the update squad to negotiate. Obviously he is in desperate need of an update and I would love to see it, but I include him as a special case here.
You’re just blatantly spamming the thread now in hopes of getting it closed after multiple people countered your points.
I’m still bewildered by how you could support the buffs being useful for 2 star champions argument though
I'm not spamming anything to get it closed. I said I'm moving on "in the discussion". Meaning that portion is not going anywhere because the assumption is that everyone plays the same.
Comments
King Groot bug which also change his champion description to show he works as intended 'malice gives one fury' instead of original 'malice generates three fury'.. false working as intended.. nerfs.. if it is a bug, why not change him back and while your at it revert the description to what it was before the nerf.
"We'd like this champ to fit somewhere between Nick Fury and Wolverine. In testing, we think we found the sweet spot for his seemingly puny bleeds. Since he doesn't have regen, we had to come up with another method for the survivability Deadpools are known for. Enter: the Taunt. He's a long fight specialist and his periodically still kinda wimpy bleeds keep the damage at a technically higher than nothing average."
Something like that.
New players dont read novels to dissect champions. They go straight for hard hitting easy to use champions, champions OTHER people recommend and champions they have at higher rarities. Until the game forces them to learn counterplay thats all they’ll do- and why wouldn’t they? DPX is needlessly tedious to ramp for a pay off which amounts to bleeds which are less than “not anything special”. Not to mention that no; no players are using 2 stars even a week into play. This is a disingenuous claim. If it wasn’t we would’ve seen proof. Everyone knows that in its current state the game is mind bogglingly easy to progress in. They give you 3 stars in your mail just for picking up the game. These champions that they hand out indiscriminately are also the newest most complex mind you which again just destroys the narrative of “early game simplicity”. This cover is bad. This buff is bad. This response though? The worst ive seen. Any champion can do early content. Why ever buff someone if thats all you intend for them to do. The buff program was the DIRECT reaction to mid-late game players pointing out how hard these trash cans fall off in anything outside of bare bones content and also to alleviate fears of the tune downs of good champions (see torch buff around time of cull/namor nerf). This revisionist history is a bad look for anyone defending this bad “buff”
Even against this straw man though your point is bad. The ONLY thing new players look for is big yellow numbers. The quicker they can finish fights the happier they tend to be. They have simplistic views on the game which correlates to simple goals. Finish fight fast. Do damage fast. Etc. Any new player would take corvus ANY day over someone like s299 but ask endgame players who’d they rather have and the answer is far different. Ask any player who they would take DPX over and you get a forum page 7 pages long about how this character is garbage. This is, of course, a product of no counter play in early game content but they will breeze through that quickly enough (another point you didnt address being the blatant misrepresentation of how fast we acquire 3*+ champions and how progression is HARD skewed to churning out 4 stars and even 5 stars like theyre smarties on halloween)
Utility is what newbies usually fail to see value in (not that DPX has good utility in the slightest). DOT potency can also be overlooked by new players. I imagine they wouldnt be so wise as to pick up on how powerful Omega sentinel is for instance; possibly omega red too. DPX will be written off as a noodle by anyone who doesn’t put time into learning him… but wait! Anyone who does learn him will think the same too. He doesn’t have any utility to cover for it outside of a taunt but good luck digging up the newbie who thinks a taunt is somehow worthy of placement over the TORRENTS of champs who simply do everything better than him for far less work.
Through what “lens” would a player, new or not, be excited to use DPX? It can’t be DPS. It can’t be utility. The only reason someone would seriously pick him up is some fascination with the character or because they’re dragging him along to boost up their better champions (please respond with the magical lens in which this bad champion isnt bad and we can discuss that; hint: it doesnt exist. Especially not for the earl players it supposedly aims to help). Thats a terrible state for any character to be in. Much less on who was supposedly “buffed”.
New players wont use him barring literally not having any other options because their content is too easy to encourage exploration outside of the recycled dps suspects and this overly complex potato wont round out any team.
In a weird twist Experienced players are actually more likely to have him on a team but literally only because they happened to attach him to one of the characters who’s actually good and we all know who that furious one-eyed man is.
I totally agree he’s an iconic character who deserves better than he got.
I’ve seen one person say they’re happy so far with DPX, and I’m genuinely pleased for them.
I go back to what I said previously, with some minor tweaks he can be significantly better.
Please Kabam take a look at tuning him up a little on his damage. PLEASE take a look at making his stuns and taunts passive so skills have less of an advantage against him
Please make the power gain a little more accessible so you can get into a better cycle and flow
And come on, it’s Deadpool, a little regen would make all the difference to us
I love the animations, I WANT TO LOVE THE CHARACTER 🙏🏻
I provided the best evidence we can gather (since kabam releases nothing to us) with things such as precedent around the early game balancing strategy, quotes from the moderators, and the not really controversial or groundbreaking premise that new players like the good damage champions which (sorry if you haven’t left the forums since youre not even a Throne breaker) everyone who’s ever been to global chat or spoken with new players will confirm in a heart beat.
Confirmation bias? You say things without a grasp on their meaning so Ill help you just this once. A confirmation bias is when I seek out evidence having decided my conclusion. I did not spend years accumulating experience with newer players in the global chat, in new alliances, in line chats, and threads with the end goal of arguing about how simple new players are with the larger goal of getting this **** buff overhauled. I just saw a useful time to draw on the knowledge i had accumulated which, of course, helped me form a conclusion. That’s called relevance. The archetypical antithesis to a confirmation bias.
You seem to think that if I have evidence to support a claim then I must have looked for it after already forming a conclusion. However I, along with many other posters, simply play the game, note an issue that arises then present our reasons for having said issue. You on the other hand seem to operate on a premise of “kabam right” before you even start typing leaving you with airy out-of-touch responses (see this and countless threads).
Here are some questions which require no “biases” and should be easily logically deducible which I addressed but you have to ignore because your position is untenable.
1) Kabam claims to not want the DPX buff to add to the complexity of the early game. How does post buff DPX compare to pre buff in terms of complexity? Justify it.
2) What was the original purpose of the buff program? Quote your source or provide a link.
3) What is the purpose of any champion whose worth is entirely reliant on being compared to the 2 star pool?
4) If the stated goal of certain champions is “help new players in early content”, then why should pate stage players have to deal with them in the basic pool of champions
The catch is that you can’t use “its kabam’s game” or “they’re a business” which are your favorite outs. Kabam didnt state this so you cant assume thats their reason. Now go!
This is like saying that we should include the t1 basic catalyst in end game rewards because, even though the stated purpose is to help really early players along and is useless to players who progressed even minimally, everyone should have the same pool of catalysts!
I responded to the last one because you keep pushing the same narrative.
They didn't say certain Champs are MEANT for Players at earlier stages. They said they're more likely to pull them at that stage. I know it's not an easy concept, but the game doesn't revolve around one demographic.
“Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but maybe we need to start addressing expectations.”
Kabam changed him for early content and new players. If you can’t read simple messages from the team don’t clog the forums with blatant lies. And no, we dont have access to the same pool of catalysts for MOST crystals. You tried to sneakily slide in the word “all” but that disingenuously ignores how almost every means of getting the early catalysts gets tuned to better catalysts as you progress. Our daily crystals, offers and every piece of content we have has better catalysts once we progress. The catalyst acquisition of the LOW catalysts DOES disappear which makes perfect sense because obviously we dont need them after progression.
Additionally people who are playing now get far more catalysts from completing/exploring the early acts and have a far easier means on getting materials than we did back in the day. Its a power creep of sorts meaning that the time where DPX could even be “relevant” is shrinking by the day. This is the entire reason that buffing champions with the early game in mind is stupid. You’ve actually backed yourself right into another point you refused to address.
Call it pushing a narrative if you like. Everyone can see the acrobatic techniques you employ to avoid valid arguments. You pick one tiny point of response then throw out terms incorrectly.
If DPX is for new players then keep him out of my pool along with t2 basic and t1iso
I’d guess there are the major overhaul OG champs that require a complete reimagination and rework of most of not all aspects. In this camp I’d put champs like Groot, Drax, Rocket, the OG Avengers (sans Thor, BW), OG Spidey, OGCM, Iron Fist. These are very familiar champs that need serious work and in some cases messing them up would generate backlash. I’m guessing the bandwidth doesn’t exist to see them repaired.
There are the reskins like SIM, BSSM, 90’s Cyke which really have little purpose in game and seem unlikely to get attention if their main characters don’t get attention either. Why update SIM if OGIM still doesn’t do anything?
Trophy champs like Kang, Thanos, Punisher, UC, the Pools are almost certainly off limits.
Still others are so basic (Rhino, with less than 100 words of description, or Electro who basically exists to deal electro-thorns) that an update would be like creating them anew. These almost fall into the category of proto-champ and also seem unlikely to get makeovers anytime soon.
Others are a little too new, although they still need help. Super-Skrull (a personal fave) comes to mind, as do Kraven and Mangog or even America. At most these sneak in a value update.
That leaves me with a much smaller pool of champs who seem likely to get updated, mainly because (1) there’s not a tremendous amount that needs to be done to make them useful and (2) the new bar for updates feels way lower than it used to feel.
I would think the following are likeliest candidates going forward—cal them the “easier to tweak champs” because they don’t need that much and their base kits aren’t overly complex:
Tech Red Skull, Iron Patriot, Green Goblin
Cosmic BB, KK, maybe Nova
Mystic Jane Thor, GR, Loki, Dorm
Science maybe WW2, IW
Skill MK, Electra, CWBP AV
Mutant NC, X23, Rogue.
I’ve probably missed a couple that fall into the “easier to tweak” category, but for sake of argument I’d estimate that number around two dozen. That seems like a doable number to tackle over the next year and get at least the majority of them updated. That would be a huge step forward.
Dr. Zola
Edit: I exclude Juggs from likely overhauls for two reasons: his kit is close to the proto-champs and his unstoppable mechanic may present issues for the update squad to negotiate. Obviously he is in desperate need of an update and I would love to see it, but I include him as a special case here.