**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This "fix" is too far of a nerf. It makes sense to remove the bug where you keep true accuracy when you heavy past 10 charges for sure. That creates the tradeoff having to manage stacks above 0 but below 10. I'd be happier if stacks drop off faster over time the longer you are in frenzy to shorten the window of damage vs. this adjustment.
I'll even propose a new option, put in a condition to his kit where you need both a shock and bleed on the opponent when you go into frenzy, it combines and converts back to true accuracy with a limited duration. Now the bleed/shock immune evaders aren't as easy a matchup and there's a minigame involved to keep true accuracy while in frenzy.
You're welcome Kabam.
An unacknowledged ‘bug’, which isn’t really a bug, but actually poor wording likely misunderstood by the coders and then not properly play tested in concert with those who designed the champion, lasting for this long is a farce. For this to last this long after being specifically asked about a host of times and be ignored and then simply slash the champion’s uses in half is just bad.
The wording of when MM kept TA never changed from his original release to after he was buffed. All that changed in the description is the amount of mass needed to lose it. The way it worked in game changed which is why plenty of us have been saying this would be fixed for over a year now.
I get people not liking the change but you genuinely don't have a leg to stand on when it comes to being mad about it. People complain pro player bugs get fixed immediately and now are complaining they left this one in game for too long... come on.
Should the communication have been better? Absolutely. Most people know what to expect as far as communication at this point though so if they aren't taking upon themselves to actually read and understand things, well that's on them.
Many of those saying it doesn't change him much are also the ones saying they dont regularly use him. He'll still be good, but he wont be top and I def have better options. Glad mine is only r3.
I dont expect Kabam to compensate for this, but it would be a great gesture, as it does completely change the champ, imo.
He was such a great evade counter, and while he now can still counter evade, those fights will take way longer. Big ouch.
What are your thoughts on that? Will you still use your moleman as often?
To do it just before 4th July is quite amusing.
Do you hope they just change his text and not remove true accuracy in frenzy mode as long as you stay below 10 monster mass? Wouldnt that be nice? He is a great evade counter because of that.
I get there was a way to keep true focus while even above 10 monster mass, and I personally never used it. Not on purpose at least. I always kept monster mass between 5 and 8.
Mine is a rank 3 and one of my few good skill champs as a 6 star. This stings.
I have a 5* Moleman of some rank—not sure if he’s aR2 or R3 since I don’t use him. I am not “angry.” Absent the handling of threads asking about Moleman, I’m not sure I’d even care much at all.
But the lack of communication over a year and a half is the point. There’s just no question the company should do better and when they don’t (like here), they should offer redress.
Dr. Zola
I have MM as an R3. I took him up knowing about the big and played like he was normal. I don't care if they fix him or leave him the way he is. I don't use him enough to have that strong of an opinion.
But to say " don't fix a bug because it makes the community happy" just isn't how things work.
At some point, y'all just need to make up your mind.
BUT why not acknowledge it as a bug? Why not acknowledge that this was being looked into? All of this confusion could have been avoided if it was just formally stated by the mods/devs that this is being looked into as a potential change a la King Groot. Also I think re-parry as a mechanic was left in and no adjustments were made to patch it out because the community liked it so much, and now there's even a node that rewards that skill and only lets you parry the second hit. Maybe I'm getting things mixed up or imagining them, older forum members please correct me if I am.