Loyalty still a big issue
Woody141082
Member Posts: 234 ★★
After working through the last few seasons with loyalty being needed for potions, and kabams efforts to raise the amount of loyalty acquired per war, I’m still finding the amounts very short of what we actually need. I’m in tier 6-7 at the moment and a war win is barely giving you enough loyalty to buy 1 gold potion per war. Yes there is 40% revives but still, advanced power boosts and invulnerability boosts etc are needed, we have to spend loyalty on power boosts etc. They simply aren’t offering enough loyalty to go around.
Also I think the war win/loss crystals need a massive update. They barely have anyothing decent in them and some of the items aren’t even linked to war. I mean 2 t5 iso isn’t going to help us with the next war etc.
Hopefully kabam can take a serious look at these issues heading into next season
Also I think the war win/loss crystals need a massive update. They barely have anyothing decent in them and some of the items aren’t even linked to war. I mean 2 t5 iso isn’t going to help us with the next war etc.
Hopefully kabam can take a serious look at these issues heading into next season
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Comments
If you’re spending more than you’re earning, of course you’ll run a net deficit. That’s also excluding off-season wars that are usually item free and are used to accumulate potions for the next season.
Boosts and pots artificially inflate your alliance’s war capabilities and allow your alliance to win wars they otherwise would not have won if they had not boosted/potted up every fight.
This results in an inflated war rating that will continue to be inflated as long as the item expenditure remains constant. So if you cut the items, war ratings generally fall but they will eventually fall to a point where your alliance will start winning 50% of the wars again, hence “equilibrium war rating”.
People will have a better time in war if they let go of their ego and “need” to win, and understand that with every win, the next war tends to get harder, vice versa.
I do agree though, that war crystals need a revamp since they’ve been the same for 947562289394 years.
The fact that we're spending more loyalty than we're getting is a problem. And the loyalty store prices have always been inflated and kabam has never really addressed that issue.
I have more loyalty than I know what to do with and even got a 6* unstoppable colusus for 1.6 million then got his dup for another 1.6 million and I still have 1.5 million loyalty left.
Point being if your that reliant on loyalty for war, your likely playing at a tier higher than you should be at.
They need to add more stuff to be purchased in the store
The fact is, you win one war, it becomes harder to win the next war with the increased war rating. This causes you to need to spend more items. If you win that war, the next war makes you need to spend more-er items, and if you win again, it makes you need to spend more-est items until you max out your item expenditure, then you start losing. But to maintain THAT war rating you were at before you started losing, you’ll have to spend the “more-est” items every war, which ultimately becomes unsustainable.
The whole point and premise of AW is not “to win” because losing is inevitable. The point is to win half your wars without overly extending yourself, which you obviously are, given how you’re facing a shortfall in loyalty. If you cannot put your ego down and accept that you need to move to a lower war rating to become sustainable, then you’ll just have to suffer the loyalty draught and use units/money to make up for it.
Anyway, I’ve already let go of winning and losing in AW. Win, yay. Lose, nevermind, next war will be easier. It’s not a big deal, which is why I’m happy with playing at T2/3 and getting P3 rewards, not needing to stress over counting deaths, boosting or potting up, or having a shortfall of loyalty.
This guy! For sheeshs and giggles.
What’s that? You’re *willing* to budget/ration a resource? What a novel concept. Try it with loyalty.
What you should’ve done (and chose not to) is to take a season to accrue resources and gotten by on 40% revives.
You want to compete, pay the toll.
Every gamemode is vital to the players play it. If you dont play this game mode, stay out of the discussion for it. Go play silver wars and keep out of discussions where those who actually take it seriously play.
As far as importance to in game progression, AW is where players get better at the game and learn champion/node interactions the best way so I’d argue that rewards aside, it’s very valuable to player progression.
What I want is war to be as active as possible and for players to be able to push as hard as they wish if they choose to without having to make a decision between what parts of the game they’re able to play. The last few seasons of AW being extremely competitive because everyone was able to boost and push have been so much more fun than when you could call the top 10 alliances by the end of the 3rd war.
As a company Kabam should want to encourage players to participate actively in all of their game modes because ultimately the more active players are, the more involved they get, the more likely they are to spend. Sure, a player who’s 5 months into the game shouldn’t be trying to play T1/2 war, but they should certainly be able to push at their level if they find the game mode fun.
This is in a similar vein to AQ entry costs - Map 8 costs a week of Incursions to play, so a ton of players don’t play Map 8 because it’s too expensive to maintain as a F2P account, despite it being the most engaging AQ content.
What’s that? You’re *willing* to budget/ration a resource? What a novel concept. Try it with loyalty.
What you should’ve done (and chose not to) is to take a season to accrue resources and gotten by on 40% revives.
Taking a season only using 40% revives is basically willingly dying and most likely losing thus your not gaining much loyalty. Pretty awful idea
Placing defense was also a puzzle, because you couldn’t settle for “this will do a lot of chip damage to the opponent.” You needed knockouts. It was all a different calculus. You may have liked that more, you may have liked it less. It was just a different dynamic.
People need to quit with the delusion that they should be on the exact same playing field as those who are willing to throw an absurd amount of money to be at the top.
Might as well just get him for fun.
There is no way any challenger tier player can have positive loyalty gain from competitive AW unless either their alliance is constantly losing or they're a burden that is being carried by other 9 members of their BG
For tiers 1 & 2 it's different bcoz the loyalty they get from wars is much higher compared to lower tiers, even though the cost of potions & boosts is the same
To everyone talking about "managing" loyalty, this is the only "non farmable resource". You cannot "farm" loyalty. You cannot grind for it. You cannot purchase it. You literally have to drop alliances to "save" loyalty, as "managing" loyalty is unlike any other resource we have (gold/units/bcs).
Finally a use for my loyalty