This sort of change makes the war mode really expensive in units terms and really pay to win but there are no really compensation to it.
I mean, I do agree with loyalty store having the rankup 4 materials so a couple lower tier allies can also got them but this makes you choose between one of these 2 things:
- spend a lot (I mean a FREAKING LOT) of units in war resources so you can try to reach higher war season rewards then save ALL your loyalty for the materials; - not spending a single thing and not caring if you win, loose, finishes whichever tier it is... And buying the resources with the loyalty (that you'll probably wont get assuming you will loose a bunch of times playing like this).
Just some numbers to exemplify it. Even if you are an ally like gt40 that manages to win 11 out of 12 wars in tier 1 per season, you will only get something like a 1kk loyalty. To buy any rankup materials those guys would need to spend a bunch in units... How exactly Kabam thinks this makes war seasons attractive to players at all?
If they let us sell potions/boosts for loyalty, that would solve a big problem. I have bought around 500k worth of potions that are sitting in my inventory.
Wait until they update season rewards to include loyalty and it will make more sense while bringing back the incentive.
I think a big reason for the blowback on this is that they didn’t lead with the season reward buff or release them simultaneously. It probably would’ve saved everybody a lot of heartache if Kabam had made the announcement of “Next season, along with updated War Rewards, we will be releasing a new Loyalty store.”
Would it have solved the problem completely? No, there will always be pushback on change. But it probably would’ve been smoother than this.
Updating the store before the rewards is encouraging not to be competitive in AW… and considering Loyalty is AW currency, I don’t understand how they’re rewarding people that don’t even play war, because now they can use all the loyalty received from compensation to upgrade their rosters, and committed war players who have already used most of their loyalty on keeping their alliances competitive, won’t be able to get those goodies… Imo, Kabam should boost the rewards first, including a big boost to loyalty received for playing and winning wars, and then, after making sure their loyal war players are capable of buying some of those goodies, they can proceed to update the loyalty store.
Not sure if this was covered early on, not yet, or weren’t worried…has there been any word on whether kabam will consider bumping up the daily loyalty cap from the Alliance help tab? It feels to me that would be a good place to start with making sure there is some small buffer to the issue at hand.
Loyalty store looks awesome. I’m super bummed that I bought unstoppable colossus a couple weeks ago. I literally said to myself “what else will I ever spend this on?”. Couple weeks later this comes out :’(
People tend to want others to tell them what to do cause it’s the easier way out. If you want to rank high in AW, max boost and pot to full each fight. It’s easy.
But with the loyalty store changes, everyone contemplating that choice will have to ask themselves, “Every pot I spend is 20k loyalty further from that 6* AG that I could have sooner, should I? Or should I just die and 40% revive for 1 loyalty? But what about my death count?” etc questions.
It’s much tougher psychologically imo.
(Love the loyalty store update though.)
If you could choose between pushing in war and using all loyalty towards potions and boosts WHILE STILL getting equivalent rewards in ranked season rewards as a "reward" for your efforts OR not pushing and collecting loyalty and getting these rewards from loyalty store, then yes.. it would be a choice between pushing in war or not pushing. But as is, there is no incentive to push. There is no choice. the "choice" is between pushing in war, spending hours fighting in a competitive way to get outdated rewards OR relax, do no stress wars, and get better rewards.
People tend to want others to tell them what to do cause it’s the easier way out. If you want to rank high in AW, max boost and pot to full each fight. It’s easy.
But with the loyalty store changes, everyone contemplating that choice will have to ask themselves, “Every pot I spend is 20k loyalty further from that 6* AG that I could have sooner, should I? Or should I just die and 40% revive for 1 loyalty? But what about my death count?” etc questions.
It’s much tougher psychologically imo.
(Love the loyalty store update though.)
If you could choose between pushing in war and using all loyalty towards potions and boosts WHILE STILL getting equivalent rewards in ranked season rewards as a "reward" for your efforts OR not pushing and collecting loyalty and getting these rewards from loyalty store, then yes.. it would be a choice between pushing in war or not pushing. But as is, there is no incentive to push. There is no choice. the "choice" is between pushing in war, spending hours fighting in a competitive way to get outdated rewards OR relax, do no stress wars, and get better rewards.
This change makes no sense.
Yeah I agree with you. It makes no sense to push for war if pushing means spending all loyalty.
I guess, at least for next season, the war ratings will shift towards each alliances’ equilibrium rating instead of the grossly inflated ones shown now, aided by boosts and pots.
It’s most likely that a new AW season rewards is in the works and it includes some mechanism that isn’t introduced in the game yet, hence the later update to it.
Personally I think most people can’t see the forest for the trees on the issue of r4 mats. 6 months ago we were begging kabam to make r4 mats more available to the average player and kabam has done just that. Like one person said it’s about choices but everyone complaining don’t realize we didn’t even have these choices a few months ago. The game is moving in a positive direction for once.
Once again, this encourages hoarding, just what Kabam said they were trying to solve with the trade in store in December. Thanks! I have 4.4M in loyalty so I will continue to hoard things!
Well I'm glad I've spent 1.7 million of my 2 million loyalty the last few seasons for gold 3 rewards to see this roll out. I don't even have enough loyalty to buy potions for the upcoming season let alone R4 Mats. We're not even getting enough loyalty after a war match to buy a team potion that's worth anything. So out of touch with the player base it's unreal.
You guys are saying that now no one would buy health potions and would just use 1 loyalty based revives.
Tell me what would you do if Kabam increase the revives from 1 loyalty to lets say 20k loyalty? You would stop playing AWs entirely?
No. We would just clear 1 section first and hold 4 guys as reserve on node 23, then prioritize taking the boss down before we go for exploration of the last section.
That was how war was played mostly before the map change.
Well I'm glad I've spent 1.7 million of my 2 million loyalty the last few seasons for gold 3 rewards to see this roll out. I don't even have enough loyalty to buy potions for the upcoming season let alone R4 Mats. We're not even getting enough loyalty after a war match to buy a team potion that's worth anything. So out of touch with the player base it's unreal.
Don't want to be harsh, but 1.7 Mio sounds a lot to me for G3. We finshed close to P3 and I spent about 250k or less.
You guys are saying that now no one would buy health potions and would just use 1 loyalty based revives.
Tell me what would you do if Kabam increase the revives from 1 loyalty to lets say 20k loyalty? You would stop playing AWs entirely?
No, we just would accept, that 100% isn't needed anymore to get nearly ok rewards. Just do the math. If you have to use let's say 1kk of loyalty for a season and for most people it could be a lot more, just to get a 5* Nexus and 20k 6* Shards and some R3-rankup-material (P4) or you just ignore that loose some wars and get R4-material instead?
Well I'm glad I've spent 1.7 million of my 2 million loyalty the last few seasons for gold 3 rewards to see this roll out. I don't even have enough loyalty to buy potions for the upcoming season let alone R4 Mats. We're not even getting enough loyalty after a war match to buy a team potion that's worth anything. So out of touch with the player base it's unreal.
Don't want to be harsh, but 1.7 Mio sounds a lot to me for G3. We finshed close to P3 and I spent about 250k or less.
Over 3 seasons? 250k is super low you were probably taking one of the easiest lanes like lane 3 and only doing 4 or 5 fights a war. That's 12 level 4 potions. Not including any of the 3 war based boosts, power boosts for not only war but other content, and others. I was taking all 3 fights between section 1 and 2 and normally 3 fights including boss in last section while only dying probably once or twice a season. Gold 2 and 3 Still has the majority of Champs as 6* R3 now on all those fights. The only difference is the nodes are tweeked a little. Could I have taken most of them without healing up my Champs before hand? Sure but the whole point of war is to limit deaths and we had no prior insight this change was going to happen so why wouldn't I heal up before fights?
Let's do some math. I'm in SGA-1 and we placed top10 this season( hopefully ).
I stocked 25x Lv3 and 25 Lv4 potions and bought them 1 per day. 25x Lv4 : 25x20k Loyalty = 500k Loyalty 25x Lv3 : 25x15k Loyalty = 300k Loyalty , Total amount : 800k Loyalty
Let's say I used 2x 200 Class Boosts and 1 %12 boost per war and ( class doesnt matter and I guarentee you I used more than 2 almost every single war )
12 War x 2 Boosts x 10k Loyalty = 240k Loyalty 12 War x 1 Boosts x 10k Loyalty = 120k Loyalty , Total amount : 360k Loyalty
Let's say I used 2x Grey Boosts since I'm insanely lucky I got to finish all my fights in 2 run. ( I'm not )
12 War x 2 Boosts x 10k Loyalty = 240k Loyalty
Great Total : 800k + 360k + 240k = 1.6m Loyalty spent to place Top10 ( #8 ) and we win 8/12 in Tier 1
We gained ;
8 x 84,200 ( 75k + 9,2k ) = 673.600 Loyalty 4 x 46,700 ( 37,5k + 9.2k ) = 186.800 Loyalty , Total Amount : 860.400 Loyalty
So I basically lost 739.600 Loyalty to Place Top10 ( reader and author both know I lost more ).
I could've went back Plat3-4 to actually gain loyalty to buy 28,5k T6 and 22,5k for 1m loyalty in loyalty store.
Pros ; - I don't have to stress AW anymore, I can just go in the map and finish the job - I can gain 2.5x R4 Materials than Top10 Master Alliances.
Cons ; - I will open less 6 star crystals which is fine since I only need for Archangel&Knull for a very long while.
To sum up , what is the point to push for AW Leaderboard anymore ?
I simplified this even more on a different thread to show how ludicrous this is. Suppose you’re in GT40, so you’re the only alliance that will go 12-0 at T1. Now it turns out you’re a genuine god at the game and consistently use only 2 items/war, coming in at 40k loyalty. At this rate you will spend 480k on potions across the season and net about 1m loyalty across the season.
1,008,000 - 480,000 = 528,000 loyalty profit, for the best alliance in the game, the only alliance able to get that much loyalty, and assumes that the player in question is absolutely perfect, with no grey boosts, barely any chip damage, no deaths. they will be able to buy 1 item in the store. Just one.
What will the rest of us peons be able to get? One item/year maybe? It depends who pushes, whether you’re using loyalty for AQ.
Loyalty shouldn’t be an AQ resource - there shouldn’t be an entry tax to AQ - and loyalty needs to dramatically increase because it’s better to chill in P2 than push P1 - which is most people’s peak, let alone masters or above.
I don't think that in Alliance that has a mix of Paragons and TB players, the rewards (loyalty) for alliance events like AW should have a different value for the same effort. TB players has a cap limit of 1 (instead of 2) and the cost is 50% more than Paragons. Paragons players already get more from deals, calendar, solo events etc each I can understand... there is no place for rewards based on progression level in alliance events!
They should give everyone a 2 week heads up that they are going to delete all loyalty form everyone’s account and leave everyone with 15k. Then they should mimic the glory store with loyalty store and adjust all the costs to reflect it.
Also, moving grey boosts to the unit store without a way to get them without units is also wrong.
Comments
I mean, I do agree with loyalty store having the rankup 4 materials so a couple lower tier allies can also got them but this makes you choose between one of these 2 things:
- spend a lot (I mean a FREAKING LOT) of units in war resources so you can try to reach higher war season rewards then save ALL your loyalty for the materials;
- not spending a single thing and not caring if you win, loose, finishes whichever tier it is... And buying the resources with the loyalty (that you'll probably wont get assuming you will loose a bunch of times playing like this).
Just some numbers to exemplify it. Even if you are an ally like gt40 that manages to win 11 out of 12 wars in tier 1 per season, you will only get something like a 1kk loyalty. To buy any rankup materials those guys would need to spend a bunch in units... How exactly Kabam thinks this makes war seasons attractive to players at all?
Would it have solved the problem completely? No, there will always be pushback on change. But it probably would’ve been smoother than this.
Click or no?
Thoughts?
This change makes no sense.
I guess, at least for next season, the war ratings will shift towards each alliances’ equilibrium rating instead of the grossly inflated ones shown now, aided by boosts and pots.
It’s most likely that a new AW season rewards is in the works and it includes some mechanism that isn’t introduced in the game yet, hence the later update to it.
That was how war was played mostly before the map change.
Just do the math.
If you have to use let's say 1kk of loyalty for a season and for most people it could be a lot more, just to get a 5* Nexus and 20k 6* Shards and some R3-rankup-material (P4) or you just ignore that loose some wars and get R4-material instead?
Why are the new loyalty amounts for season 36 shown for wins and losses almost identical to what was supposed to be implemented in season 33?
Does that mean that the changes we were supposed to get never actually happened ?
1,008,000 - 480,000 = 528,000 loyalty profit, for the best alliance in the game, the only alliance able to get that much loyalty, and assumes that the player in question is absolutely perfect, with no grey boosts, barely any chip damage, no deaths. they will be able to buy 1 item in the store. Just one.
What will the rest of us peons be able to get? One item/year maybe? It depends who pushes, whether you’re using loyalty for AQ.
Loyalty shouldn’t be an AQ resource - there shouldn’t be an entry tax to AQ - and loyalty needs to dramatically increase because it’s better to chill in P2 than push P1 - which is most people’s peak, let alone masters or above.
Paragons players already get more from deals, calendar, solo events etc each I can understand... there is no place for rewards based on progression level in alliance events!
Also, moving grey boosts to the unit store without a way to get them without units is also wrong.