Battlegrounds Rewards Revealed! Solo/Alliance Events, Victory Track, Gladiator’s Circuit and More!

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Comments

  • K00shMaanK00shMaan Member Posts: 1,289 ★★★★
    I mean you can also generally just tell from Fight Duration but I'll admit show a Hit Count (not Hit Streak) would also make it really obvious.
  • ccrider474ccrider474 Member Posts: 724 ★★★
    K00shMaan said:

    100%. Whether it's by Tier or a Battlegrounds specific rating. That will allows be the best matchmaking criteria. Let an individual's success in the mode determine the quality of competition that they face. Although even in the last Beta, Kabam did a little bit to help by having your Progression Title start you with a different rating. I know it will all even out eventually but when you have time specific rewards (i.e. win 5 matches every 48 hours), it does encourage everyone to hop in immediately and some people will then be undoubtedly overmatched.
    I agree and don't because people are people and find a way to bypass stuff. Newest trend I have seen on line chats is to lower you pi so you can steam roll lower accounts. They put like 9 1 and 2 stars in there deck to hopefully get easier match ups.

  • Standardman1989Standardman1989 Member Posts: 598 ★★★



    Ok.. my problem stay unit for win points to alliance and solo not energy im sad about this
  • Mqc19Mqc19 Member Posts: 381 ★★★
    The whole gamemode is poorly thought out. What a waste of time and money.

    Kabam disappoints yet again.
  • Standardman1989Standardman1989 Member Posts: 598 ★★★
    I had a problem the first fight ok but the second I saw the time parade and I finished at 0 points the second step way to put an attacker I restart the game it arrives 10 seconds from the end it's not normal I spent 90u to disgust nothing .. @Kabam Miike @Kabam Zibiit bug or cheat Thanks to be answer on little Belgium me ;)
  • Standardman1989Standardman1989 Member Posts: 598 ★★★



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  • SearmenisSearmenis Member Posts: 1,804 ★★★★★
    Zan0 said:

    Holy **** the grind to get from diamond 1 to vibranium is toxic…. 5 wins in a row is ridiculous and there are so many people max boosting or just have absolutely insane rosters

    Yup. Wish there was a way to go back to a lower level after we reached our limit. Now we can't even get the 5 simple wins required for the minimum 48-hour reward. It's pointless keep playing after that. And kinda sad honestly.
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  • SirGamesBondSirGamesBond Member Posts: 6,931 ★★★★★
    Searmenis said:

    Yup. Wish there was a way to go back to a lower level after we reached our limit. Now we can't even get the 5 simple wins required for the minimum 48-hour reward. It's pointless keep playing after that. And kinda sad honestly.
    Play friendlies, wins are counting towards it, I read in a group chat.
  • SearmenisSearmenis Member Posts: 1,804 ★★★★★

    Play friendlies, wins are counting towards it, I read in a group chat.
    That's not too easy for me. I m the only one who plays BG in my alliance, and I m in different timezone from a couple other friends that play. But thank you for the tip anyway!
  • TactigonTactigon Member Posts: 82
    IGN:Lapsed•Pacifist

    TB with 2xr4 and 20 r3
    I avoided battlegrounds after the first few days but have played quite a bit over the last 48 hours and currently sit at silver 1

    The grind to get here is a poor player experience no doubt.

    Ways to improve in my view are:

    1. Make the earning of little medals in each tier work on a basis of total wins - so you are less punished by getting to 2 medals then losing 3 in a row and back to square 1. Still a lot of fights to complete victory track

    2. Matchmaking based on position and nothing else (like the betas) but separate each major progression title at the start so that paragons and TB start a tier or so ahead

    3. Combination of 2 and 1 above make it more skill based to progress (avoiding segregated progression tracks by progression title) but also hopefully gives everyone the ability to complete the victory track in the month, as bigger roster players progress more quickly into gladiator track

    4. Make alliance rewards available from spending energy. This will encourage team participation and get more of a sense of buy-in within alliances. Maybe need to rebalance rewards - replace some trophy tokens with small or large energy refills and move more trophy tokens to solo event

    Solo event then becomes the reward from the effort put into victory track.

    These changes might tip the balance in favour of actually bothering with the mode and making the experience less frustrating. BG should be something that arguably can be the best and most consistent reason to log in and build broad based accounts.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Tactigon said:

    IGN:Lapsed•Pacifist

    TB with 2xr4 and 20 r3
    I avoided battlegrounds after the first few days but have played quite a bit over the last 48 hours and currently sit at silver 1

    The grind to get here is a poor player experience no doubt.

    Ways to improve in my view are:

    1. Make the earning of little medals in each tier work on a basis of total wins - so you are less punished by getting to 2 medals then losing 3 in a row and back to square 1. Still a lot of fights to complete victory track

    2. Matchmaking based on position and nothing else (like the betas) but separate each major progression title at the start so that paragons and TB start a tier or so ahead

    3. Combination of 2 and 1 above make it more skill based to progress (avoiding segregated progression tracks by progression title) but also hopefully gives everyone the ability to complete the victory track in the month, as bigger roster players progress more quickly into gladiator track

    4. Make alliance rewards available from spending energy. This will encourage team participation and get more of a sense of buy-in within alliances. Maybe need to rebalance rewards - replace some trophy tokens with small or large energy refills and move more trophy tokens to solo event

    Solo event then becomes the reward from the effort put into victory track.

    These changes might tip the balance in favour of actually bothering with the mode and making the experience less frustrating. BG should be something that arguably can be the best and most consistent reason to log in and build broad based accounts.

    So making it easier to climb the victory track makes it MORE skill based? 😂
  • Fit_Fun9329Fit_Fun9329 Member Posts: 2,320 ★★★★★
    So, what I can say is, that nobody in my alliance is interested in this new mode. There is that alliance event and almost 0 points, nobody is talking about it except “do you heard about this new mode?” “Nah thanks”

    Don’t know but I suppose that didn’t work out.
    This is such a pity since many of us thought it’s the next thing
  • JChillnJChilln Member Posts: 6
    Don’t think I’ve even done two wins in a row since the match-up change. And have had streaks of 10 losses in a row. Started looking at roster improvements and look at YouTube’s of best defenders and attackers and find my roster for this mode just maybe won’t work for any more progression. Top ten defender and attacker lists I find I’ve got 1 or 2 of them and I’m up against matchups that have majority of them.

    Did someone say boosting works? Maybe I missed that trick - doesn’t seem like a mode that should be using boosting to me.

    Anyway I’m finding it impossible to even string 5 wins total in 2 days to even get that objective anymore.
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  • SirGamesBondSirGamesBond Member Posts: 6,931 ★★★★★

    Play friendlies, wins are counting towards it, I read in a group chat.
    Does not count
    Rip I'm too high to do these now
  • AleorAleor Member Posts: 3,157 ★★★★★
    That matchmaking... They already had things lime that in aw, it worked terrible, they finally moved away from it. What made them believe it would work for bgs? By now this is just ridiculous
  • Wozzle007Wozzle007 Member Posts: 1,122 ★★★★★
    The whole mode has become even worse. So many in my Alliance was looking forward to it. But we’ve been soured in it so much, we don’t even bother with friendlies.

    As it currently stands, all that development time has been wasted. Such a shame. I really hope it can be redeemed, but that just means lots more developer time being spent trying to fix this, rather than other areas of the game.
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