**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Timeouts in BGs should give ZERO points for remaining health

That should fix, at least, the "pause" trick
Post edited by Kabam Ahab on
6
Comments
I am still above 20% health myself. You died but got my defender to 15% health in 60 seconds. According to you since I went to 0:00 I should lose?
That said, the pause trick isn't great for the integrity of the mode / there should be something like a 10 second countdown / reconnect to the game / limit of 1-2 pauses.
that said... its a "feature" of the game mode, and until something changes... its something I expect my opponent and therefore myself to take advantage of / is fair game.
Also... until the scoring doesn't make pausing a strategy, I would rather make the strategy better for both players.
Bringing back the "quit button" in the fight... at least until this is resolved. Player A pauses... and I don't feel bad that they have to wait it out... but their opponent also now has to wait unnecessarily. Why not add a quit button to keep things moving along / retain the same score as if you just "paused it out"?
people take the easy way out and timeout instead.