**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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"Why is it so Hard to Navigate Input Issues?"
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This is the minimum requirements to run the game on Android and iOS.
I'm not a programmer but there isn't a way to optimize differently for different phones that I am aware of. If they cater to high end phones only, it cuts a large majority of the player base off.
I’d very much like to bring to attention that we’ve been dragging an issue of performance degradation for years now and it’s only getting worse.
I’ve played mmorpg games where 20 different players were attacking a boss and sure enough the game would lag. But I’d get out of that fight and the game would go back to normal.
With MCOC, after a number of fights depending on your phone you have no other choice but to restart it. Otherwise, parries will fail, fights will freeze and you’ll get your face smashed in.
YouTubers with more recent phones experience it too, so can’t blame it on older models.
That tells me that the game is not freeing resources properly.
I know this because I had to upgrade from an S5 due to the game being almost unplayable.
I've never owned an apple device and never will. I can't speak to how things work with those devices other than not much changes with them model to model in terms of ram and graphics.
One thing that is a counter to your point is that it's not just low end phones that have experienced input issues. It's low to high end phones from both Android and Apple.
And if this is meant to address the various "input/lag" issues people are perceiving or reporting - what is to be done about the fact that many Defenders just act and respond how is humanly impossible? It's becoming harder and harder because the champs we're fighting don't respond or react in a way that any human player could play. That's my biggest issue.
I want to summarize my concern with one single instance. Though the game is plagued with issues. I’m curious how Kabam is addressing these instances.
And really it comes down to player experience.
We shouldn’t be formally submitting bugs on behalf of the dev team.
Instead, we should be able share an issue via “our experience.”
Here is I how I would like to submit my issues:
Since the last update, I have noticed in all game modes on all my devices that the AI seems to recover from heavy attack misses much quicker than in previous versions. Why? This is a real simple game mechanic. Hold block to bait the heavy, evade, then attack. Because of animation frames or something the attack results in the defender blocking or intercepting.
What changed? Surely you know? Surely you play the game. I mean, all you need is one person on the team that plays the game.
Clearly you missed my point.
It’s not the player’s responsibility to prove something that they should easily see themselves if they played the game.
At this rate, they can just maintain deniability.
It's a common practice for users to help the devs with stuff for every single game that exists. What you're suggesting is the same as taking your car to a mechanic saying you experienced something and telling them to figure it out because they have a car as well.
But hey, keep complaining and don't help, it's done wonders so far.
The end user has to be able to submit these in their own language.
I’ll give ya another one.
The AI will only throw a special now at the tail end of the players evade (as though to catch the player) and as a means to intercept.
Why? Why did you teach the AI how to intercept at all, let alone intercept using a special?!
That was a human trick that we developed to deal with crappy AI. Humans will never have the response time.
And I really hope we don’t find out the AI is a response only AI b/c that would be cheating. But it kinda seems like it. AI should respond to on screen behavior, not the inputs of the player. You can’t give it foresight!
Then last update it was 3 or 4 attacks we have to evade.
Today, the AI will even start a second combo and it is hard to tell where in the string they are to be able to get back in and fight.
Simple question - why did you add extra attacks to your “evade chasing”!
There just isn't any possible way you actually deal with fixing anything in software development.
If we can intercept, the A.I can intercept. Thats like saying that if I'm playing against the A.I in Madden football, they can't tackle, intercept, throw the ball, catch or run.
Good luck at your job, doubt you'll be there long.
Forget it, while we aren’t aligned - Or we find ways to not be aligned, nothing will ever get done.
For what it’s worth, it’s not like Madden at all.
The disparity in health pools has always existed to conceal AI quality.
If they want the AI to perform at the level of a human.
Lower the health pools and attack bonuses.
Make it a fair fight!
I just think we need a forum to talk about the changes we see.
Like I remember when the parry window changed. It use to be big. Then they made it too small. Like way too small. Players had to adapt, but Kabam had to expand the window, cuz it unintentionally small. You couldn’t hit a parry.
Something similar happened with block damage. Use to be zero.
And Sentinels sp1 was punishable, then it wasn’t, and now it is again.
I want to be able to talk about things like evade chasing, which really is pretty new. And they keep adding hits to hit.
And special baiting, along with how the AI is waiting to throw until it can “catch” the player at the end of their evade.
I mean, there has never been a fighting game in the history of fighting games where defenders must be hit 150+ times and the attacker takes one combo and they are dead. We need some real talk in the community.
This is not an animation issue with a certain character, nor a PERCEPTION of input issues or lag. It's an issue that randomly can and has happened to any and all of us - with more and more frequency.
If it happened to me three different times in various modes of play yesterday, it's not something I should have to report for each incident for you to "investigate" why the frames of such and such champ were able to Heavy me when the simple input should've made my champ dash back.
Kabam just laid out how they can go about foxing the issues, the issue could be an issue with a champion you use and their dexterity window, it could be an issue with the hit boxes, it could even be an issue with the input themselves. There are a ton of variables needed to be considered.
As a programmer myself, I spent 2 hours trying to figure out why my client program wasn't connecting to my server program. I tried many things like changing the inbound and outbound rules on my computer and googling why it wasn't working. After 2 hours it was because the type for the IP address was being inputted wrong. Keep in mind, that was a simple program with a simple solution. Mcoc is a very complex program and the solution might be simple, might be complex. The worst issues will probably be the ones that affect people named Dave who use an iPhone 14 at exactly 7:23PM on a night of the full moon.
And since these are different “rats” we shouldn’t mention the “C” word for this group, as each individual rat will be addressed as a different one… again just frustrating.