**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Removal of Revive Farming and the Apothecary Discussion
This discussion has been closed.
Comments
The way I read it, with every piece of content, it is expected that some % of the player base will be able to do it without spending. Right now the % of the player base completing the content without spending is higher than what was expected - because there is a cheat code which allows higher than planned access to revives.
When it is said that "this trivializes content" or "rewards will have to be diluted", the implication is that more people than planned are completing the content and getting the rewards - without spending. Spending is a way around this. They can leave the revives as it is, let more people finish the content but reduce the rewards - so next time you have to buy the r4-5 gem in one of the deals or from the unit store instead of getting it for completing V3. That is what diluting rewards means, not that the same champs or rank up materials will not be available, just that you'll have to pay for them.
Eventually all players will get access to everything available in the game - that's the nature of a progression game. Only thing the game can sell is early access to resources. If there is a cheat code around this, it will obviously be plugged at some point.
Now let’s say there is 2,000,000 players. That is 6 people farming all those.
Let’s say there is 10k everest players that comes out to them farming 30 a day.
Or let’s say there is only 1,000 everest players that’s them farming 300 a day.
But honestly let’s get real. 300k revives farmed a day is a blatant lie.
I was trained in the food industry, cooking 1200 meals a day. I was planning on getting my Red Seal, then life took a different turn. Now I work with computers, cell phones, and tablets.
I semi-regularly use an energy refill to grab revives, all fired up to use a bit of free time to get after some content, then my gaf peters out once I remember that I hate doing long-form content anymore and I skip it in favor of short-form fluff where I don't even need revives unless I'm messing around with a suboptimal champ I like. If the fights will be longer or more complex than a monthly event fight, or require a ranked up niche champ to make palatable, I doubt I'll end up doing it, unless I luck out and the optimal champ to finish quickly is one that I have ranked up AND like to play.
300k revives picked up in Acts 1 - 3 by Cavalier and above players? Doesn't sound likely and I'd want to see more data and analysis. What are they considering farming and what constitutes spam? Are they saying thousands of people have hundreds of revives and are getting a few hits in, dying and then reviving over and over again to get through the everest content? That doesn't sound likely.
What's the revive use threshold before you're considered a spammer? More than one? More than 20? Per fight or per path? What about the boss?
That one cyclops challenge with a 3* REQUIRES you to spam revives since he sucks and you also get screwed on the collector even if you play perfectly (even the best players did this with many many revives). 4* LoL challenges require a ton of revives no matter how well you play
It’s amazing how you just keep reiterating the same tone deaf points with no care. Hard content and content that forces you to spend revives regardless of how good you play are not equivalent
EOP challenges could be out for another year and they would still be just as difficult to do unless you have every objective champ at rank 4/5 (even so, it would take a lot since they’re very inoptimal for the fights). Unless what you’re suggesting is that everyone waits until the content is outdated and able to be completed itemless
2) I'm not a huge spender - but there was a time when an odin or two or three per year was an annual event. I've found that the game has progressed to a state where massive spending gives you an advantage and spending a moderate, reasonable amount does not and is neither impactful nor meaningful. I imagine have occasional spenders of a large volume is important to the health of the game and the finances of the company, so perhaps making changes that encourage rather than discourage players in my position would be good for the game.
If all the content can be done without needing revives or very few for most players, that will take the fun out the game. I don't mind using units for hard content but I certainly needed free revives for the Carina's. There wasn't much of an option if I wanted to compete with the rest of the top 20 alliance players. If you remove the revives from early content it will come back to bite Kabam and less spending will be on top of the list.
This is a nice Russell's Paradox application actually.
https://en.wikipedia.org/wiki/Sorites_paradox
If there are 300k players login daily, then 300k revives would be ONLY 1 revive per account, per day.
And then here's a new quest giving us precisely 1 revive per day as well ...
However, the change isn’t fair to those of us who haven’t farmed and completed things like EoP Carina challenges yet. So by not abusing the system and racing to do everything immediately I’m being put at an unfair disadvantage?
The decision doesn't help new or upcoming players or those who haven't already completed that content. I think this is where there is an argument for a minor rebalancing of some content going forwards.
Maybe a good compromise would be to leave it as is and then any new "everest" content that gets released has a limit on how many revives one can use in there, that would still render the farming option pointless while maintaining difficulty. The only thing here is that those folk who want spend a fortune on revives to push through it, won't be able to... which I don't see kabam doing
And I agree this doesn’t align with what we are all assuming is the driving factor of this change - to sell more units/revives.
Perhaps future Everest content uses some special revive that is only obtainable through units? Think something like Abyss specific revives.