**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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If you're implying it's unfair that people can spend as much as they want, then that's not something that can be resolved in the game. It's a business. They're not going to refuse legitimate funds.
Your arguments are seemingly based on a lack of understanding. I’m not sure if there’s a way to make you see what people are telling you.
Bluntly, the compromise isn't good enough. The changes to the inventory cap should have been implemented regardless of the community outrage. The apothecary appears to be in no way better than idle farming 3.2.6. The change from L1 to L2 for the 22 hour solo event is fine.
"Design Transparency" is transparent only in that it's obviously a mechanism to force summoners to use units to get through content. In no way is this less trivializing to "aspirational content" than the ability to replay early game content to stash revives. In fact, it's more so, because it means anyone willing to spend out of game currency can "unit-man" their way through any content, skill or no.
The community understands that MCOC can't be run for free, but what Kabam doesn't seem to understand is that when they antagonize the community base, those of us who are somewhere in between the strictly free to play summoners and the all out whale summoners are less likely to spend. It seems obvious to me that this is the demographic that the developers need most in order to flourish, and it's the demographic most likely to withhold their spending when the game has consistent issues that appear to be ignored like the control inputs and the obvious brazen cheating in Battlegrounds, the Arena, and now in March, in the Side Quest.
With those issues, making changes that antagonize the community like removing a source of consumables seems unwise. I've spent plenty of real world money in this game, but I've played for free since 2022 and until this culture of wringing the summoners for everything they're worth is changed, I'm not going to spend a dime. I'm not ready to stop playing, but I won't be getting a sigil or unit card or Spring Cleaning or 4th of July or anything in between.
"When we look to develop new endgame content, we set goals for that content.
We set challenge goals: how hard should it be? We set progression goals: how powerful should Summoners have to be to tackle it and how powerful should they be once they complete it? We set time goals: how much active play time should it require and how many days/weeks/months should it take for Summoners at various progression tiers to complete it? And we set consumable goals: how many units, potions, revives, boosts, etc., do we expect players to use. "
So @Kabam Jax , would the design team be able to provide the aforemetioned goals for the following content?
1. Carina's vol 1: Miike's revenge, Dance off, O canada, Inhuman stamina (assuming all required champs available and at max rank and sig)
2. Carina's vol 2: Mutant domination, Carina's challengers, Revolution, (assuming all required champs at 6* R3 appropriate sig level)
3. All of Carina's vol 3 challenges (assuming all required champs available at 6* R4 appropriae sig level but no champ swap gate used.)
This would allow us players to see how realistic the new consumable economy update allows us to handle these types of content.
Despite Energy remaining static this whole time, there is now the need to balance EQ + Apothecary +/- SQ (depending on month) +/- BG (depending on whether you use Elder Marks or not) + the official expectation that 22 h Event Completion is part of your Revive calculus.
There are no changes to how much energy refills one can typically get, so despite an increase to expected energy usage, one's energy and refills remain the same. This means there is an overall increase to energy demand, if you want to maximize your account's potential.
This feels kind of similar to how Kabam rolled out Paragon. They essentially included an Act completion offer as being part of the calculated sources of T6b/T3a, when those offers have never been included in the calculus.
Of course, people will argue that:
(1) you don't have to do it (which is not a very useful argument, as it just ends the discussion without any counterpoint)
(2) your revive-to-energy ratio was artificially inflated this whole time, so the New way is more realistic. Yes, but, that is a separate discussions.
Up until a month ago I personally spent on the daily deals, the weekly nexus deals that came up, the sigil, the monthly unit deals and then the sales through the year to top it all off as well. This game was a hobby to me I was hoping to come back to. So now is no more spending and I doubt based on kabams response I’ll ever pick the game up again. There is a lack of ownership and accountability to pushing out a fundamentally broken game and lack of acknowledgment this has for players. The input issues, at least when I last played was as bad as they have ever been. They may be a different set of bugs but it’s still broken and I’ve not seen anything to suggest it’s fixed. There is zero relief for this. Everything takes month and month and months to fix or implement. The mitigations for this debacle will take 6 months. My spending (peanuts to many, but also mountains more than FTP) was a way to develop my account, rank champions, get new champions to help beat end game content. Ok, so I wasn’t spending money on completing end game content as I was farming revives. Well Kabam, you’ll have stopped me farming ‘obscene’ numbers of revives so you’ll have met your objectives there. But you’ve lost all income from me, so overall that’s not a better position. Maybe other players will be different and they’ll play the game exactly in a way that conforms to achieving the devs goals. But from the comments I’ve seen I think there is a much bigger risk that people make a similar decision to me. Or maybe everyone else is so invested in there accounts after all these years there will be a bit of stampy feet from the community in the forums and then people go back to playing as normal.
Preface with I don't think Kabam's compromise here is enough, it can still use some work. But do people really think that the previous method of unlimited revives was healthy for the game?
Looking at this update purely on paper, you'd be able to farm ~60 revives a month, not taking into account any received from daily/4 hr crystals or any other weekly events, and assuming no units from said events are going towards revives. 60 revives, for your average skilled player, would probably get you more than enough for one carina's challenge. There are 6 v3 carina's challenges. So we're talking an average of 6 months to do all of the challenges, while likely retaining a few of those revives each month for random EQ slip ups and such. Is that such a bad thing?
What happened with Carina's v3, and what has happened for a very long time in this game, is people would farm up literally 100s of revives over the course of a few weeks when everest content is announced, then proceed to use those revives to knock out the entirety of that content within the first week it's out. Then proceed to complain that the game doesn't have any new everest content for the next 6 months. How is this healthy? How is this fair of a player base to do? In most games, endgame content is supposed to give longevity to a game, it's supposed to be done over the course of time while more content is developed. MCoC playerbase has used this unlimited revive method for a long time to ignore that and just do the content immediately, while also complaining about wanting more content. That's the part I'm having a hard time accepting.
if you want consistent content to do, and want them to continue developing it properly, does it really not make sense to people to remove that old method? Again, I don't think the current plan is quite good enough. Hopefully more work is done on this. But looking at this logically instead of "fanatic player base that hates change wahh", does this really not make sense?
Eventually you'll be forced to increase revive farming or bring it back but for now it is a calculated risk. Good luck with that as you'll be exposed in the coming months.
Kabam doesn't mind if you use consumable, as long as you pay for it. That's all they are saying in that long post. They talk transparency, then be fully transparent. You change defenders behavior, then tell us, this way will know what expect and won't report "false bug".
I'm one of the fools giving you money because I have been enjoying the game. I never farmed for revived, don't have the time for it. But that's a problem YOU created, not us. So far, I have done 3 of the Carina 3 stupid challenge (yes, they are stupid as they are purposely designed to make us failed, nothing to do with skills or champ combination strategy). How I did it? I spammed revived, but I use those Valentine's Day revive, so that's better? Right? No expiration, 75 items cap, that's the way to go Kabam. 20? Not enough if you continue to build content like Carina 3. YOU created that situation, not us. Again, the only way to get through that content IS SPAMMING revives.
So don't give a lecture about the future of the game, the only reason that game is still going is because of players like me. But I'm really getting tired of you, telling us, we are the problem.
So, stop telling us you won't create more content because we are spamming revives, it's the name of the game. The Collector, spam revives, 7.2, 7.4, 8.1, 8.2 boss, spam revives (they are purposely built that only a few rare players can one shot them).
Unless you are only creating that content for @Karatemike415 and a few other youtubers. Then, yeah, just kill your best revenu stream and make it that is impossible to get through your content.
You change defender profile without telling us (I hate the term AI, there's no AI in what you do, just stupid lines of codes). The game is becoming unplayable pretty much in all the different areas, EQ, AQ, BG, Arena.
Fix your game before giving us a lecture about the future of the game.
Bit concerned about the speed you can get them though. 1 a day from apothecary is too slow. Should be at least 3 but then you'd be raising the amount you can save so I dunno. 🤷
Do numerous 4* labyrinth challenges that force you to spend units/stored revives regardless of how good you play
Do less than ideal abyss fights for challenges that make you revive through because of a hit counter that completely disregards skill
Do Carina 3 challenges with champions that don’t do very well against the fights they designed. Playing extremely well can maybe get you through the paths in 25 or so revives but don’t count on it (especially due to the current input issues)
None of these are cheap in terms of revives. They all cost tons and tons of revives per challenge and they’re not well designed
Not sure why Kabam keeps going on about skill based content and pushing through with a good roster when that doesn’t help with half the “challenges” they designed. There is skill based content for sure (act content, gauntlet) but their carina “challenges” and other recent stuff certainly isn’t it
https://youtu.be/53x2B_Qz-uU
In theory, players can grind an unlimited number of units, and thus convert those units into an unlimited amount of revives. But that takes time and effort, and the game is balanced around both. Attempting to do this throttles the rate at which those rewards can be earned. There's a huge difference between on EoP path per week and one EoP path per year, even if it is still ultimately overcoming the content with resources.
It is a bit disingenuous for players to argue that it makes no difference if we grind 3.2.6 or grind units, then complain about the difference when the 3.2.6 farm is taken away. What some players seem to be saying is it shouldn't matter to the devs how the players earn the rewards, but it is fair for the players to care how they earn the rewards. But that's not how games work.