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We are aware of an issue causing issues for some Summoners attempting to connect to MCOC. We are currently investigating and are hoping to have resolution soon.
Thank you for your patience.
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Because a lot of people expected Guillotine to be a perfect class, but she turned out to be a Mystic class. With almost the same set of abilities as a regular Guillotine.
According to your stories, Geathless Champions are like they should be as strong as Hercules, who will destroy everything in their path, but in fact they are just regular Champions who caught the hype.
And while the normal ones are just Trophys, the final one Thanos is supposed to be really good (maybe close to Herc level).
According to MCOC canon, the Deathless champs are creations of the Thanos that possessed the Death stone and are the commanders of the Nameless army. Beyond that, I'm unaware of any canon that specifies they are supposed to be "as strong as Hercules." This all seems to be completely made up out of thin air.
I don't know how Zippia is calculating revenue, but their data science team, after extensive research and analysis, seems to have failed to discover that Kabam was sold to Netmarble about seven years ago. As far as I am aware, Kabam doesn't report separate revenue from its games which are owned by Netmarble. If you want to know how much money MCOC is making, you can't search for Kabam revenue, you have to search for Netmarble revenue, and then actually read their financial statements.
(Note: Zippia is more of a job search site than a financial reporting site)
Or, you could have just clicked on the "how much money has MCOC made?" option:
There, Google says MCOC made about $223M USD in 2022. Of course, Google doesn't actually say anything, Google just quotes other people. In this case, Google is quoting a very knowledgeable person who has done the research substantially better than Zippia has in this one particular area.
(And just to be clear, other mathy players like KamMCOC have done similar financial breakdowns in the past and come up with figures in the same general ballpark as I have - the differences are due to the relatively small uncertainties in revenue geographic distribution and foreign exchange estimation).
The source of this information is available to the public via Netmarble's investor relations library: https://company.netmarble.com/en/invest/library. Anyone can download the financial statements and do the math themselves. For example, in the financial third quarter, (August to October 2023) Netmarble reported revenue of 630.6 billion Korean Won. MCOC was reported to represent 10% of that revenue, or about 63 billion Won. On the date of the report, the exchange rate from Won to USD was about 1317 to the dollar. Which makes MCOC's revenue approximately $48 million USD. This assumes that all the revenue was generated in the US, which it wasn't, and the exchange rates for other currencies are identical, which they aren't, but the Euro and Dollar tend to exchange at a similar basis to the Korean won so this is a reasonable estimate. Given that the combination of North America, Europe, and Korea itself represent 76% of Netmarble's total revenue. all other currency exchanges are likely to have very small impacts on these estimates.