**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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simple example, path5: spot + onslaught + quicksilver + apoc, try it out and have fun.
btw, path5 is not the most difficult path in the next season.
Seems like if u can't dex while root, u might run out of health via block damage defenders will be doing , specially 7* champs with block penetration stat focus in defense?
Ah and - sorry our mistake - here you have an borderline unplayable hard new global to sukk out every item and fun in this gamemode.
To top it, no delayed season as the last years and for a classy finish after lot complains and concerns, everything of this awesome global design is like we want it to be - just slightly harder than the last ones.
Dezember feels like april fools time this year.
Cheers.
nice and degrading to see wars in T1 that end 150-149, because the players rightly refuse to be complicit in this "happy gaming team"
These players are the BEST & FREE testers of MCOC, these people care about the game and know economy and progress of the game, they want the game live for a few more years. Kabam really should respect their opinions, if they say something is wrong, then very likely something is indeed wrong.
Masters and maybe p1 aside, I’d be surprised if players were spending units in AW.
Which makes it more surprising the game team think this is a good move.
I guess we’ll all see how the season plays out but as it stands, I suspect they’ll be a drop off in the game mode being taken seriously.
What I mean by that is alliances will load the map with global defenders, not worry too much about diversity, only use 1 loyalty revives and see where they end up.
Dr. Zola
But the Kabam team behind AW needs to play against this tactic in Tier 1 wars to get a reality check. It feels like they have absolutely no idea how they tactic actually feels to face in-game. If by a 'slight difficulty increase', they mean 'unavoidable chip damage on steroids', then they and the community are clearly not speaking the same language.
just take tier1 path5 : spot, onslaught, kitty, quicksilver
Please ask the game team to pick 3 champions and try path5 with these defenders, and also keep in mind that each death will cost 320 units or 10 dolors.
This is not the worst path with this tactic IMO, but it is something the game team should try so they can have better feeling about how to tune the tactics.
Does the game team play the game or test this ? I have my doubts.
The game mode has just about never been worth the time and energy spent planning and playing.
The rewards have NEVER been worth the difficulty for me personally. And that was before all this global node and tactics BS lol.......