Adding a little more context here, this was a thought that one of our team members had, and he made it clear that it was his opinion only, and not necessarily the opinion of the whole team. We have no plans to remove units from the Arenas at this time.
His thinking here is that we could spread those Units to more places where people play often. Some players love Arenas, some players don't. But that's the same case for every other aspect of the game, so that's also something to take into account.
I'm going to add a little more context, because as has been confirmed by Kabam I normally know what I'm talking about.
The thing to take from Jon's comment is not "hey, we might take units away from the arenas and sprinkle them around the rest of the game." Rather, the thing to take from Jon's comment is "when I design rewards, I tend to think about the game having a certain amount of rewards I'm allowed to add, and my job is to decide how much that is, and then allocate them to different parts of the game."
Now, there's a lot of players who don't agree with this design philosophy, or think it is some vague notion that can be freely discarded. But here you have one of the game designers who's primary responsibilities include holistic game continuity and the game economy saying this is how he sees rewards. For people who genuinely want to understand how the game is implemented, how rewards are designed, and why things are the way they are, for the people who *honestly* ask why when they ask why, this is very valuable information.
For the players who just want what they want, and don't care how they get it, then of course this is not useful information.
In the hypothetical that Crashed was vaguely talking in it would be cav and tb eq. He was saying how he thinks of it as they have a budget of free units to give out to the players and since so many units are available through milestones in the arena, there is no budget left to give out free units in the monthly eq. So if they wanted to do that they'd have to move the units from somewhere.
I still genuinely cannot understand why players enjoy arenas as a gaming experience (I understand liking the rewards, but there are plenty of other areas that have good gameplay + good rewards).
I still genuinely cannot understand why players enjoy arenas as a gaming experience (I understand liking the rewards, but there are plenty of other areas that have good gameplay + good rewards).
I don't understand fishing as a human experience, but lots of people seem to enjoy it.
I still genuinely cannot understand why players enjoy arenas as a gaming experience (I understand liking the rewards, but there are plenty of other areas that have good gameplay + good rewards).
It's a mode where you can do literally anything else while playing and not pay attention to it, still get rewards, AND see numbers go up. It satisfies the Monke brain.
Adding a little more context here, this was a thought that one of our team members had, and he made it clear that it was his opinion only, and not necessarily the opinion of the whole team. We have no plans to remove units from the Arenas at this time.
His thinking here is that we could spread those Units to more places where people play often. Some players love Arenas, some players don't. But that's the same case for every other aspect of the game, so that's also something to take into account.
I'm going to add a little more context, because as has been confirmed by Kabam I normally know what I'm talking about.
The thing to take from Jon's comment is not "hey, we might take units away from the arenas and sprinkle them around the rest of the game." Rather, the thing to take from Jon's comment is "when I design rewards, I tend to think about the game having a certain amount of rewards I'm allowed to add, and my job is to decide how much that is, and then allocate them to different parts of the game."
Now, there's a lot of players who don't agree with this design philosophy, or think it is some vague notion that can be freely discarded. But here you have one of the game designers who's primary responsibilities include holistic game continuity and the game economy saying this is how he sees rewards. For people who genuinely want to understand how the game is implemented, how rewards are designed, and why things are the way they are, for the people who *honestly* ask why when they ask why, this is very valuable information.
For the players who just want what they want, and don't care how they get it, then of course this is not useful information.
I also agreed with Jax's comments. People want unlimited Revs, but they overlook the unlimited Units in the Arena (among other areas), and part of the game IS resource management. Some people choose to save their Units for big sales, but as with most choices, they can involve sacrifices.
I don't mind it as long as they don't take the early units out. I pretty much only do arenas for the units in the first few milestones because it doesn't take long. Sometimes I do more but when I do it's not for the units but to get a 3* or 4* version of a champ I want.
spreading it around will likely take control away from players and if they sneak them into tougher-to-reach areas of the game, it will end up costing you more to get them.
if they're added to EQ, you might not have the refills or the time to be able to get them (are you going to 100% all difficulties?), if they're added to BGs, you will have to play BGs...
don't ask for this lol. keep them in arena cause you know where to get them and they're not limited by time and other resources as much as other game modes.
I would disagree with the "limited by time sentiment"... Arena unit pickup is 100% limited on a 3day timer... if you dont have time for arena during that time frame, you automatically miss out on the 540 "accessible" units... by moving them out of milestones, i hope Kabam factors in that they would technically need to introduce 4320 - 5400 units (depending on if the update is on a 4 week or 5 week basis for the month), into other pieces of content...
If such a change is made, it would save at minimum 5-6 hours of grinding from arena per week, for a 50% take home of current units (as you would not be earning the BC you do from doing arena)... However, it may mean that players need to spend that time grinding other modes such as BGs, Incursions, EQ.
Ultimately, it would depend on how they introduce the change (if they make it)... worst case scenario would be leaving some units in milestones and moving some to all forms of gamemodes... thus making it less rewarding to do arenas and still not enough incentive to do all the other gamemodes.
i assume few people actually enjoy areana otherwise most of us are there for units and certain champ grind . idea of removing units from arean will not be bad as long as it is spread well in other places, my point is spread them in those places where it doesnt resrict some players from gettting it at all since all can grind areana. those who like to grind for hours can grind in different places in games as well. simply spread it different places is not bad , play lot more different modes if you want more units , or just play few modes that you actually enjoy and be happy with some units. FOR ME (if we get similar amount) , i woukd like to grind in different places of game exploring lot of things rather than stay on areana and tapping non stop.
Why change the only game mode, where you can chill and do other stuff at the same tlme (like talking to people)?
Some people have skill. Some have money. Other have time. The game has moved away from the last part for quite some time. Why speed this up even further?
Adding a little more context here, this was a thought that one of our team members had, and he made it clear that it was his opinion only, and not necessarily the opinion of the whole team. We have no plans to remove units from the Arenas at this time.
His thinking here is that we could spread those Units to more places where people play often. Some players love Arenas, some players don't. But that's the same case for every other aspect of the game, so that's also something to take into account.
With all respect, if this was only a thought of one of your team members had does it really need to be said to the community when you know that this is a potential bait that can cause a stirrups in the forum? Even if this felt like a thought that needed to be share i dont think that this is an urgent matter to be addressed is it? Sorry but i dont get your perspective on this one because it felt so random, if anything the arena needs a revamped "ask for help" like the thing you did with heal where you can press 1 button to do it for all
As above, when you're speaking as an essential figure head for a company, directly to your player base, you really should be more careful on what you say, especially with a community like this that will take the smallest thing and run 10 miles with it.
As above, when you're speaking as an essential figure head for a company, directly to your player base, you really should be more careful on what you say, especially with a community like this that will take the smallest thing and run 10 miles with it.
During the stream Jon has said MULTIPLE times that some of what he says are just his thoughts on matters and that other designers might and will disagree. He also prefaced this by saying this isn't something they are going to do at this moment. That people decide to rip away any and all context and run with it is their issue
I'd hate for this response to be a reason for the game team to be less open when it comes to streams, I personally find it incredibly interesting that we get these insights into the game development and have an actual human explain why they made certain choices when it comes to adding stuff to the game
People say that Kabam needs to be more open all the time, and then the second they are, it's complaining
As above, when you're speaking as an essential figure head for a company, directly to your player base, you really should be more careful on what you say, especially with a community like this that will take the smallest thing and run 10 miles with it.
During the stream Jon has said MULTIPLE times that some of what he says are just his thoughts on matters and that other designers might and will disagree.
That's not so bad then, I'm just saying, with the way the community is, they're always going to latch on to the smallest thing and bite back with it. A lot of them have that kind of mindset.
The "spreading" part is dumb. First, there aren't that many to spread across other game modes. If you want units elsewhere, just add them there and leave arenas alone. Second, by spreading them across multiple game modes you'd force players to play those, so basically play more. At least you'd make everyone unhappy, since each player hates at least one game mode. Wouldn't put it past kabam, since they seem to be doing some stuff just out of pure spite.
People say that Kabam needs to be more open all the time, and then the second they are, it's complaining
I see no point of being "open" comes from a statement as controversial as a "removing unit from arena" when we are limited by confidential information which we have no control over besides making people go frantic in the forum. But you do you i guess
Vote to see how the community feels about removing units in arena and moving those units to another game mode. Help kabam understand how the community would feel about major changes to arena.
ONLY AND ONLY if they're moving them to the monthly throne breaker EQ otherwise I'm fine with the arena
Comments
The thing to take from Jon's comment is not "hey, we might take units away from the arenas and sprinkle them around the rest of the game." Rather, the thing to take from Jon's comment is "when I design rewards, I tend to think about the game having a certain amount of rewards I'm allowed to add, and my job is to decide how much that is, and then allocate them to different parts of the game."
Now, there's a lot of players who don't agree with this design philosophy, or think it is some vague notion that can be freely discarded. But here you have one of the game designers who's primary responsibilities include holistic game continuity and the game economy saying this is how he sees rewards. For people who genuinely want to understand how the game is implemented, how rewards are designed, and why things are the way they are, for the people who *honestly* ask why when they ask why, this is very valuable information.
For the players who just want what they want, and don't care how they get it, then of course this is not useful information.
That's how i interpreted it at least
If arena units are removed then where will you get units?
Some people choose to save their Units for big sales, but as with most choices, they can involve sacrifices.
If such a change is made, it would save at minimum 5-6 hours of grinding from arena per week, for a 50% take home of current units (as you would not be earning the BC you do from doing arena)... However, it may mean that players need to spend that time grinding other modes such as BGs, Incursions, EQ.
Ultimately, it would depend on how they introduce the change (if they make it)... worst case scenario would be leaving some units in milestones and moving some to all forms of gamemodes... thus making it less rewarding to do arenas and still not enough incentive to do all the other gamemodes.
otherwise most of us are there for units and certain champ grind .
idea of removing units from arean will not be bad as long as it is spread well in other places,
my point is spread them in those places where it doesnt resrict some players from gettting it at all since all can grind areana. those who like to grind for hours can grind in different places in games as well. simply spread it different places is not bad , play lot more different modes if you want more units , or just play few modes that you actually enjoy and be happy with some units.
FOR ME (if we get similar amount) , i woukd like to grind in different places of game exploring lot of things rather than stay on areana and tapping non stop.
Some people have skill. Some have money. Other have time. The game has moved away from the last part for quite some time. Why speed this up even further?
I'd hate for this response to be a reason for the game team to be less open when it comes to streams, I personally find it incredibly interesting that we get these insights into the game development and have an actual human explain why they made certain choices when it comes to adding stuff to the game
People say that Kabam needs to be more open all the time, and then the second they are, it's complaining
Second, by spreading them across multiple game modes you'd force players to play those, so basically play more. At least you'd make everyone unhappy, since each player hates at least one game mode.
Wouldn't put it past kabam, since they seem to be doing some stuff just out of pure spite.
I dont mind with that.