Don't get me wrong. I love hard content, and I'm a huge advocate for it but this just doesn't feel right. No creativity with the nodes, just slap on brute force and unstoppable everywhere. The robot objective feels almost impossible, even for me. It just looks like a unit sink for the robot one, and don't even get me started on the 10 energy...
My concern is for Paragon Players. There's no wiggle room if they want to earn all Milestones. Maybe it's just me, but this seems overboard out the gate. Of course it's meant to be End-Game, but this is extremely limiting.
My concern is for Paragon Players. There's no wiggle room if they want to earn all Milestones. Maybe it's just me, but this seems overboard out the gate. Of course it's meant to be End-Game, but this is extremely limiting.
Yep i noticed that too if they want the kg piece they cant skip any objectives which seems a bit too harsh as it could be a requirement that might not be possible
Hmmmm has anyone tried Maestro for #gamma? Hear me out, glance 🤣
The thought crossed my mind. 😆
My brain is overheating at this point, there are barely any viable options for the objectives and the nodes are nasty. Feels like we're back to Abyss times when nodes were complete bs rather than challenging lol
Hmmmm has anyone tried Maestro for #gamma? Hear me out, glance 🤣
The thought crossed my mind. 😆
My brain is overheating at this point, there are barely any viable options for the objectives and the nodes are nasty. Feels like we're back to Abyss times when nodes were complete bs rather than challenging lol
Hmmmm has anyone tried Maestro for #gamma? Hear me out, glance 🤣
Abs regen on its way to thwart maestro
I know 😭
On a side note, what were they even thinking with these objectives and nodes, if multiple champs worked no problem with the objectives or the nodes but there are barely two or three viable options for each tag. Hell, Beroman doesn't even have a #sinister-six champ for the fight that's how bad this whole thing is lol they need to chill.
My concern is for Paragon Players. There's no wiggle room if they want to earn all Milestones. Maybe it's just me, but this seems overboard out the gate. Of course it's meant to be End-Game, but this is extremely limiting.
It also seems like the Paragon milestone (robots) is significantly harder than the Valiant one (Sinister Six)
How will does Abs man himself work for the #Gamma objective?
I can imagine that he'll manage the Unstoppable well, but will basically lose 2/3 of his damage - will a r4/R5 Abs man be able to out-damage the opponents Regen?
You guys think Kabam will actually respond? Sincerely hope so because…seriously what is this lmao
I wish they did but knowing them, they probably won't. I really don't get why they're still using that stupid brute force node in this game, it's so lame. Taking damage for doing nothing is lazy game design like where is the challenge there? I can't hit you cause you're close to three bars and not throwing the damn special, I also can't parry you cause of the the crits through block, and I can't stand there doing nothing cause it's the same as you hitting me then what the hell am I supposed to do just die? 🙃 Sigh, I'm extremely disappointed, I expected challenging fun nodes like Necropolis but nah they had to ruin it with brute force as per usual, cheapest way to make content harder but unlike Necropolis, make it annoying af too.
How will does Abs man himself work for the #Gamma objective?
I can imagine that he'll manage the Unstoppable well, but will basically lose 2/3 of his damage - will a r4/R5 Abs man be able to out-damage the opponents Regen?
I can't imagine any champ who can't shut down regen working tbh.
Sheesh - reading all this has me thinking seriously about just skipping this content. Like many I’ve liked the old EOP and also really enjoyed Necropolis, but seems like they either didn’t fully think this through, didn’t test it (Robot?), or just don’t care.
Will sit on it for a few days to see if there are either some adjustments or some solutions folks come up with that are more palatable. Otherwise, will save my units/revives.
So far with the several posts with concerns about the fight itself and basically a whole community upset over the energy requirements, I'm kinda shocked we haven't gotten a response at all.
This content seems insanely overtuned, not to mention the energy cost. It might be ok if it was 0-2 energy per attempt to practice but 10 energy is… wow. Then the node & champ combination. Another wow. Unstoppable, brute force and OHKO burst damage through block. 1.2M health and 20k attack. Can you guys at least give us a chance?
You guys think Kabam will actually respond? Sincerely hope so because…seriously what is this lmao
I wish they did but knowing them, they probably won't. I really don't get why they're still using that stupid brute force node in this game, it's so lame. Taking damage for doing nothing is lazy game design like where is the challenge there? I can't hit you cause you're close to three bars and not throwing the damn special, I also can't parry you cause of the the crits through block, and I can't stand there doing nothing cause it's the same as you hitting me then what the hell am I supposed to do just die? 🙃 Sigh, I'm extremely disappointed, I expected challenging fun nodes like Necropolis but nah they had to ruin it with brute force as per usual, cheapest way to make content harder but unlike Necropolis, make it annoying af too.
They need to add aggressive or something to help ai as this feels like a lot of issues ive had with the big eop gauntlet where ai just held block wasnt acting like the ai it should have that even necro and abyss has a better ai
How will does Abs man himself work for the #Gamma objective?
I can imagine that he'll manage the Unstoppable well, but will basically lose 2/3 of his damage - will a r4/R5 Abs man be able to out-damage the opponents Regen?
I had what I thought was a good run where I took off around 50% with Abs Man before I took one to the chin and died and thought "I can do better than that," so I restarted. I could not do better than that. I should have revived.
My concern is for Paragon Players. There's no wiggle room if they want to earn all Milestones. Maybe it's just me, but this seems overboard out the gate. Of course it's meant to be End-Game, but this is extremely limiting.
I got SoP done last time, which I think got me TB...but I'm out for this one. I'd rather sink 20 revives into Necropolis.
And with Deathless Guillotine being so underwhelming, I don't really care for Groot...and now I don't have to do that bugged Carina Challenge! On to EQ!
You guys think Kabam will actually respond? Sincerely hope so because…seriously what is this lmao
I wish they did but knowing them, they probably won't. I really don't get why they're still using that stupid brute force node in this game, it's so lame. Taking damage for doing nothing is lazy game design like where is the challenge there? I can't hit you cause you're close to three bars and not throwing the damn special, I also can't parry you cause of the the crits through block, and I can't stand there doing nothing cause it's the same as you hitting me then what the hell am I supposed to do just die? 🙃 Sigh, I'm extremely disappointed, I expected challenging fun nodes like Necropolis but nah they had to ruin it with brute force as per usual, cheapest way to make content harder but unlike Necropolis, make it annoying af too.
Yeah it’s a lose-lose situation. The fight was already hard enough as it is, but the fact that one blocked hit can kill a boosted 7* r2 is crazy.
Necro was peak design and I was so happy that they went for a skill ask. You could smash through it with Aegon and spend more, or bring in good counters and take the fight slowly. It was perfect execution and even the charges running out didn’t have to mean instant death.
This doesn’t even feel like it was made by the same people. It feels so artificially inflated to be hard. Basically, “I wonder how many punishing nodes I can cram onto a fight that costs 10 energy to get to.”
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On a side note, what were they even thinking with these objectives and nodes, if multiple champs worked no problem with the objectives or the nodes but there are barely two or three viable options for each tag. Hell, Beroman doesn't even have a #sinister-six champ for the fight that's how bad this whole thing is lol they need to chill.
I can imagine that he'll manage the Unstoppable well, but will basically lose 2/3 of his damage - will a r4/R5 Abs man be able to out-damage the opponents Regen?
Taking damage for doing nothing is lazy game design like where is the challenge there? I can't hit you cause you're close to three bars and not throwing the damn special, I also can't parry you cause of the the crits through block, and I can't stand there doing nothing cause it's the same as you hitting me then what the hell am I supposed to do just die? 🙃
Sigh, I'm extremely disappointed, I expected challenging fun nodes like Necropolis but nah they had to ruin it with brute force as per usual, cheapest way to make content harder but unlike Necropolis, make it annoying af too.
Will sit on it for a few days to see if there are either some adjustments or some solutions folks come up with that are more palatable. Otherwise, will save my units/revives.
And with Deathless Guillotine being so underwhelming, I don't really care for Groot...and now I don't have to do that bugged Carina Challenge! On to EQ!
Necro was peak design and I was so happy that they went for a skill ask. You could smash through it with Aegon and spend more, or bring in good counters and take the fight slowly. It was perfect execution and even the charges running out didn’t have to mean instant death.
This doesn’t even feel like it was made by the same people. It feels so artificially inflated to be hard. Basically, “I wonder how many punishing nodes I can cram onto a fight that costs 10 energy to get to.”