Robot - Guillotine 2099 (maybe Warlock if they fix bug)
Sinister 6 - Sandman
Does anyone know any other options people can done it with? Limiting content to that low of a champ pool is just ridiculous. The game is RNG based there will be less than 0.1% of the player base that has all these options available and ranked up.
Robot - Guillotine 2099 (maybe Warlock if they fix bug)
Sinister 6 - Sandman
Does anyone know any other options people can done it with? Limiting content to that low of a champ pool is just ridiculous. The game is RNG based there will be less than 0.1% of the player base that has all these options available and ranked up.
It's literally called the newest everest content, for late paragons and valiants. With these optimal champs R3 + a few revive should be enough. If you don't have these counters, or can't rank them to R3/r4 easily, then this content is not for you
You can only get away with saying that up to a certain point. The overwhelming majority of feedback on here is that it's overtuned and too restrictive. That can always be subjective, but better Players than myself agree, so that blanket statement doesn't apply here. It's not meant for everyone, sure. When it's that limited overall, why bother putting it out for Paragons at all? Just release it for Valiant alone. Sometimes that statement applies. I don't think it applies in this case.
This, the whole objective thing wouldn't be as much of an issue if multiple champs from each tag worked. Problem? There are only like two champs from each tag that actually work, robots don't have a single one and the one that works (Warlock) is bugged. The restrictions this time around are absolutely ridiculous and I believe the right wording here should be "Everest Content Meant for Whale Sized Accounts" not "Everest Content Made for Endgame Players". I can guarantee not a single f2p Paragon will be able to get those objectives done even if they've already done at least one Necropolis path and have all story content 100%.
I think it's a combination of things, really. Individually they're not too much, but all together, it's overboard. I'm usually silent on these things but I agree it's a bit much. The limiting options PLUS Brute Force and the Nodes PLUS the Energy cost for exploring options and retrying PLUS the lack of room to miss Points.....etc.
Oh I totally agree, you read the rest of my comments on this thread, it's really just the perfect storm. Let's hope they tune it down but I'm not going to get high hopes, realistically the only thing I'm expecting is the Warlock bug to be fixed.
Being real here: let's summarise the requirements for this fight.
Absorbing man has already high physical and energy resistance respectively in his different forms, that seriously reduce your attack damage output. => Your basic attacks most of the time will not be that effective against him.
Absorbing man has a ridiculous regeneration that gets stronger as his health depletes. You can stop that regen only by cancelling his form (has a cooldown). You can't reverse that regen because of the nodes. => While dealing low damage and chipping him away, he keeps healing all that back, and best you can do is heal block him.
Every once in a while, he will go unstoppable. => Unless you counter it, you will have to stop hitting him for periods of time (allowing the regen to heal him back up).
If you stop hitting him for a period if time, you will take direct damage. You can't block, because he will crit and kill you. => You need to keep hitting him, even though the unstoppable will prevent you from it, and finding openings can be risky when you can't block.
Your basic damage is already really low due to resistances, but he is also immune to all sorts of damaging debuffs and direct damage effects. => You can't do anything else than use your basic and special attacks, that deal low damage. Most champions nowadays rely on more than just raw basic damage, making them frustrating to use in this scenario.
Even if you use a seemingly good counter like she-hulk, the AI can still make the fight really annoying, by being passive, letting your furies drop, or stalling when the regen is up and your petrify isn't. => Even if you use a counter, there still are things outside of your control that can modify how the fight will go.
On top of all of that, you need to spend 10 energy in order to even reach this boss.
This to me is no longer considered "challenging content". Being completely honest and fair, it's just bad game design.
The robot objective is so painfully specific and nearly impossible that after trying so many times (and having to use energy refills to do so:( ) I just feel defeated and cheated. I now can’t get king groot beau don’t have a specific champion at 7* r3 or have a huge pile of money to throw at revives. It’s annoying and when I open the game it’s all I can think about and makes me just want to close it and not do any of the semi decent monthly content either, I’ve never wanted to quit the game even through the most terrible of events, but not being able to get the trophy champion unless I pay an unholy amount of units now is really annoying as I’ve struggled through the other content to get pieces and planned to do so for all the rest. Worst of all, I know this rant is doing literally nothing but getting my feelings out. This sucks and I really don’t see a reason to continue playing at the moment
Being real here: let's summarise the requirements for this fight.
Absorbing man has already high physical and energy resistance respectively in his different forms, that seriously reduce your attack damage output. => Your basic attacks most of the time will not be that effective against him.
Absorbing man has a ridiculous regeneration that gets stronger as his health depletes. You can stop that regen only by cancelling his form (has a cooldown). You can't reverse that regen because of the nodes. => While dealing low damage and chipping him away, he keeps healing all that back, and best you can do is heal block him.
Every once in a while, he will go unstoppable. => Unless you counter it, you will have to stop hitting him for periods of time (allowing the regen to heal him back up).
If you stop hitting him for a period if time, you will take direct damage. You can't block, because he will crit and kill you. => You need to keep hitting him, even though the unstoppable will prevent you from it, and finding openings can be risky when you can't block.
Your basic damage is already really low due to resistances, but he is also immune to all sorts of damaging debuffs and direct damage effects. => You can't do anything else than use your basic and special attacks, that deal low damage. Most champions nowadays rely on more than just raw basic damage, making them frustrating to use in this scenario.
Even if you use a seemingly good counter like she-hulk, the AI can still make the fight really annoying, by being passive, letting your furies drop, or stalling when the regen is up and your petrify isn't. => Even if you use a counter, there still are things outside of your control that can modify how the fight will go.
On top of all of that, you need to spend 10 energy in order to even reach this boss.
This to me is no longer considered "challenging content". Being completely honest and fair, it's just bad game design.
Thank you for spelling it out for the people disagreeing. This looks like it was designed by the same people who designed per nerf Act 6: full of bs.
Im debating on skipping the robot objective as i dont have the patience to keep going at it and trying to not use revives due to already wasting a lot trying hulk and failing badly
Being real here: let's summarise the requirements for this fight.
Absorbing man has already high physical and energy resistance respectively in his different forms, that seriously reduce your attack damage output. => Your basic attacks most of the time will not be that effective against him.
Absorbing man has a ridiculous regeneration that gets stronger as his health depletes. You can stop that regen only by cancelling his form (has a cooldown). You can't reverse that regen because of the nodes. => While dealing low damage and chipping him away, he keeps healing all that back, and best you can do is heal block him.
Every once in a while, he will go unstoppable. => Unless you counter it, you will have to stop hitting him for periods of time (allowing the regen to heal him back up).
If you stop hitting him for a period if time, you will take direct damage. You can't block, because he will crit and kill you. => You need to keep hitting him, even though the unstoppable will prevent you from it, and finding openings can be risky when you can't block.
Your basic damage is already really low due to resistances, but he is also immune to all sorts of damaging debuffs and direct damage effects. => You can't do anything else than use your basic and special attacks, that deal low damage. Most champions nowadays rely on more than just raw basic damage, making them frustrating to use in this scenario.
Even if you use a seemingly good counter like she-hulk, the AI can still make the fight really annoying, by being passive, letting your furies drop, or stalling when the regen is up and your petrify isn't. => Even if you use a counter, there still are things outside of your control that can modify how the fight will go.
On top of all of that, you need to spend 10 energy in order to even reach this boss.
This to me is no longer considered "challenging content". Being completely honest and fair, it's just bad game design.
Can’t agree more, there has to be a degree of fun involved in these fights. In its current state it’s just pure frustration
this content just comes off as "how do we drain their stashes year round with time sensitive content that's not even fun?".
abs man is just a cheap fight, it's mostly frustration with minimal upside. we don't lose because we messed up, we lose because there's very limited space for skill.
The fight is hard but I don't really mind that. Both solos, hulk is 7r3, sandman 6r3 but slightly boosted The energy requirement is stupid imo. Discourages actually learning the fight and getting better, hope they change it even a little
Finally got him down with r2 Hulk. Went for the sp3 after deactivating his form with max furies and got like a 200k sp3. Then I stun locked him twice, and he didn’t throw an sp3 so I was able to get more damage off. Hulk hits like a truck here but you have to line everything up so perfectly. So glad I did Necro for this guy now
Just have Sinister Six left and there’s literally only one viable option that I’m aware of…what were they thinking with that. Might have to do a 20 minute rank 5 5* sandman fight
I'm ok with everything but the energy requirement. I don't mind using revives to get through hard content, or having to use specific champs. However, I'm more likely to avoid this content all together than I am to practice and spend revives once I'm comfortable having learned fight the mechanics.
Throw an sp3 when you have near 15 fury’s. also knock him down to lose form before sp3. If low enough health go into an sp1 spam and stun lock him. Or do two sp3 and then sp1 stun lock
Throw an sp3 when you have near 15 fury’s. also knock him down to lose form before sp3. If low enough health go into an sp1 spam and stun lock him. Or do two sp3 and then sp1 stun lock
Im fully tapping out of the robot tag its just so much block damage let alone ai being cooperative with specials i applaud anyone for actually getting it done as so much needs to align with the unstoppable specials and removing the uru forms
You created SoP/EoP, amazing piece of content, praised by community. And at the time revive farming was a thing. Don't think it had to do with how community enjoyed this content, lots of people were still challenging themselves to do solos, use it as training ground to develop their skills. I know I did. And it was possible due to low energy cost.
You keep on saying you removed revive farming cause you wanted to design end game content that was not going to be cleared in one go. Or to avoid lame LoL carinas challenge type of content. Fair.
You create WoW which is like EoP on steroids, double the HP, more annoying nodes. Fine in itself. But the problem is the combination of all these.
Why not keep something that was working before, EoP, increase HP to make up for new ranks, and just remove revive farming. It would have been fine and everyone would have been happy. When it's working, don't touch it.
With this WoW you're making it really hard to believe it was not about revive or 'cash grab' like the community often likes to call it. Revive farming removal was meant to create hard and fun piece of content. To avoid LoL carinas challenge. And here we are, back in time, with a questionable piece of content. I don't know why we often feel like it's one step forwards, one step backwards.
Comments
Let's hope they tune it down but I'm not going to get high hopes, realistically the only thing I'm expecting is the Warlock bug to be fixed.
Doesn't fit the objectives, but a solo is a solo
Absorbing man has already high physical and energy resistance respectively in his different forms, that seriously reduce your attack damage output. => Your basic attacks most of the time will not be that effective against him.
Absorbing man has a ridiculous regeneration that gets stronger as his health depletes. You can stop that regen only by cancelling his form (has a cooldown). You can't reverse that regen because of the nodes. => While dealing low damage and chipping him away, he keeps healing all that back, and best you can do is heal block him.
Every once in a while, he will go unstoppable. => Unless you counter it, you will have to stop hitting him for periods of time (allowing the regen to heal him back up).
If you stop hitting him for a period if time, you will take direct damage. You can't block, because he will crit and kill you. => You need to keep hitting him, even though the unstoppable will prevent you from it, and finding openings can be risky when you can't block.
Your basic damage is already really low due to resistances, but he is also immune to all sorts of damaging debuffs and direct damage effects. => You can't do anything else than use your basic and special attacks, that deal low damage. Most champions nowadays rely on more than just raw basic damage, making them frustrating to use in this scenario.
Even if you use a seemingly good counter like she-hulk, the AI can still make the fight really annoying, by being passive, letting your furies drop, or stalling when the regen is up and your petrify isn't. => Even if you use a counter, there still are things outside of your control that can modify how the fight will go.
On top of all of that, you need to spend 10 energy in order to even reach this boss.
This to me is no longer considered "challenging content". Being completely honest and fair, it's just bad game design.
Now I suppose I need to r3 my She-Hulk and take her and Warlock for a spin
abs man is just a cheap fight, it's mostly frustration with minimal upside. we don't lose because we messed up, we lose because there's very limited space for skill.
The fight is hard but I don't really mind that. Both solos, hulk is 7r3, sandman 6r3 but slightly boosted
The energy requirement is stupid imo. Discourages actually learning the fight and getting better, hope they change it even a little
Just have Sinister Six left and there’s literally only one viable option that I’m aware of…what were they thinking with that. Might have to do a 20 minute rank 5 5* sandman fight
He's magically immune to his power being burned because poop. So no heal block. And before you move on to Viv, her main damage he's immune to as well.
Lets gooo. (Too bad he isn't a Carina Challenge 😅)
Dr. Zola
You created SoP/EoP, amazing piece of content, praised by community. And at the time revive farming was a thing. Don't think it had to do with how community enjoyed this content, lots of people were still challenging themselves to do solos, use it as training ground to develop their skills. I know I did. And it was possible due to low energy cost.
You keep on saying you removed revive farming cause you wanted to design end game content that was not going to be cleared in one go. Or to avoid lame LoL carinas challenge type of content. Fair.
You create WoW which is like EoP on steroids, double the HP, more annoying nodes. Fine in itself. But the problem is the combination of all these.
Why not keep something that was working before, EoP, increase HP to make up for new ranks, and just remove revive farming. It would have been fine and everyone would have been happy.
When it's working, don't touch it.
With this WoW you're making it really hard to believe it was not about revive or 'cash grab' like the community often likes to call it. Revive farming removal was meant to create hard and fun piece of content. To avoid LoL carinas challenge. And here we are, back in time, with a questionable piece of content.
I don't know why we often feel like it's one step forwards, one step backwards.
Do better.