cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
My group has theory crafted those solutions, but testing this season has shown the margin for error when fighting in those nodes without tactic becomes microscopic which is to say the counters are hardly counters
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
I can’t stress this blacklist issue enough. Let’s say, by some miracle, only Bishop is blacklisted.
My alliance is stacked with r5 ascended, r2 and r3 bullseyes. What do we do? Well we ban Kushala, iceman and Wep X.
Now, I can throw 3 bullseyes on hazard shift stack the final diamond and slap one on boss for good measure and the options for running this gauntlet are what exactly? Sunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed. Again, this is ONLY with Bishop blacklisted. If two tactic attackers get banned (they almost certainly will) this becomes infinitely worse
There is always a champion can do these fights, but our resource is not unlimited, how many players can afford to upgrade 5-10 champions every 3 months. I hate this....
2 Sentences they will tell u.. "I DONT CARE".. and "NOT EVERY CONTENT IS FOR EVERYONE, U HAVE A CHOICE NOT TO PLAY".. So instead of them putting that in the forums.. they just keep silent..
A member of my alliance actually deleted the game after dying in war, no one even said one thing about his death but he was so pissed off that he deleted the game Idk what's going on with the direction of AW that the devs chose but it needs a clear change, we can't keep having this nightmare in aw every single month, it's not healthy for the game or the players
That was a fun “war”. Had one of our guys say he is going to retire (he runs path 1)…… fun stuff.
War tactics shouldn’t illicit that reaction. I’m all for more difficult, just not fun sucking/killing.
sorry to hear that, the guy did the thing fight in my alliance was also very upset, took a while to calm him down
Yeah man. It’s quite a shame sadly. When game content [becomes this frustrating] for people who are at such a high level, they really need to take a step back and examine things.
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
How is it possible? One player brings apoc/cable or one player brings Odin? Ideally both if you can, but hazard shift can be taken by champs who only counter one of the debuffs pretty simply.
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
How is it possible? One player brings apoc/cable or one player brings Odin? Ideally both if you can, but hazard shift can be taken by champs who only counter one of the debuffs pretty simply.
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
Bitter, this is where i will disagree. This tactic is complex enough, along with other non tactic challenges to make planners a little stressed. A lot of path splitters can easily be placed making planning hard. making space for one horseman is fairly okay, Multiple is pushing it. Also, lower level organization is much different from what you are accustomed to. I know where i'm at is organized, but there are plenty of places that do fixed lanes that are stuck with this tactic with no overall planning. This tactic requires overall planning that many alliances just do not do. t1, and t2, sure. Any thing below, this is a massive ask.
And again, i'm okay with this tactic. In fact, i'm enjoying it. My favorite champs are in it, and I am content. But I have other accounts in alliances where people aren't really enjoying the ask, and challenge.
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
How is it possible? One player brings apoc/cable or one player brings Odin? Ideally both if you can, but hazard shift can be taken by champs who only counter one of the debuffs pretty simply.
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
Bitter, this is where i will disagree. This tactic is complex enough, along with other non tactic challenges to make planners a little stressed. A lot of path splitters can easily be placed making planning hard. making space for one horseman is fairly okay, Multiple is pushing it. Also, lower level organization is much different from what you are accustomed to. I know where i'm at is organized, but there are plenty of places that do fixed lanes that are stuck with this tactic with no overall planning. This tactic requires overall planning that many alliances just do not do. t1, and t2, sure. Any thing below, this is a massive ask.
We did a little practice in off-season, and then when season popped off, even into the second war people were still forgetting to bring an X-Magica attacker to counter one or two fights. Myself and the other officers were like "No...you HAVE to choose that tactic and choose one of those attackers if you have one of those fights on your path. There is no maybe with this thing"
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
How is it possible? One player brings apoc/cable or one player brings Odin? Ideally both if you can, but hazard shift can be taken by champs who only counter one of the debuffs pretty simply.
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
Bitter, this is where i will disagree. This tactic is complex enough, along with other non tactic challenges to make planners a little stressed. A lot of path splitters can easily be placed making planning hard. making space for one horseman is fairly okay, Multiple is pushing it. Also, lower level organization is much different from what you are accustomed to. I know where i'm at is organized, but there are plenty of places that do fixed lanes that are stuck with this tactic with no overall planning. This tactic requires overall planning that many alliances just do not do. t1, and t2, sure. Any thing below, this is a massive ask.
We are tier 4 and we do full planning. I know the tactic is easier for tier 4, but it honestly hasn’t been that bad. We’ve had to get creative in how we handle wars, but it is doable.
If you don’t plan, yes, this would be a disaster. There’s no way I can see people successfully going at this tactic without a plan and succeeding.
Also, there is a 10th person for a reason. In alliances that just assign paths, it’s not that hard to have your 10th person assist with prefights or a problem fight or 2.
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
How is it possible? One player brings apoc/cable or one player brings Odin? Ideally both if you can, but hazard shift can be taken by champs who only counter one of the debuffs pretty simply.
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
Bitter, this is where i will disagree. This tactic is complex enough, along with other non tactic challenges to make planners a little stressed. A lot of path splitters can easily be placed making planning hard. making space for one horseman is fairly okay, Multiple is pushing it. Also, lower level organization is much different from what you are accustomed to. I know where i'm at is organized, but there are plenty of places that do fixed lanes that are stuck with this tactic with no overall planning. This tactic requires overall planning that many alliances just do not do. t1, and t2, sure. Any thing below, this is a massive ask.
We are tier 4 and we do full planning. I know the tactic is easier for tier 4, but it honestly hasn’t been that bad. We’ve had to get creative in how we handle wars, but it is doable.
If you don’t plan, yes, this would be a disaster. There’s no way I can see people successfully going at this tactic without a plan and succeeding.
Also, there is a 10th person for a reason. In alliances that just assign paths, it’s not that hard to have your 10th person assist with prefights or a problem fight or 2.
Thing is our planning consists of assigned paths. The same 3/4 people take most of the bosses and I'm sure its similar in lots of Tier 5 alliances. Many of our players lack the skills and or rosters to do much more than pick a counter and smash it. This has worked for years and we don't want to plan more. I'm not sure why Tier 1/2 problems are getting shoved down our throat.
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
How is it possible? One player brings apoc/cable or one player brings Odin? Ideally both if you can, but hazard shift can be taken by champs who only counter one of the debuffs pretty simply.
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
Bitter, this is where i will disagree. This tactic is complex enough, along with other non tactic challenges to make planners a little stressed. A lot of path splitters can easily be placed making planning hard. making space for one horseman is fairly okay, Multiple is pushing it. Also, lower level organization is much different from what you are accustomed to. I know where i'm at is organized, but there are plenty of places that do fixed lanes that are stuck with this tactic with no overall planning. This tactic requires overall planning that many alliances just do not do. t1, and t2, sure. Any thing below, this is a massive ask.
We are tier 4 and we do full planning. I know the tactic is easier for tier 4, but it honestly hasn’t been that bad. We’ve had to get creative in how we handle wars, but it is doable.
If you don’t plan, yes, this would be a disaster. There’s no way I can see people successfully going at this tactic without a plan and succeeding.
Also, there is a 10th person for a reason. In alliances that just assign paths, it’s not that hard to have your 10th person assist with prefights or a problem fight or 2.
Hello, I don't have much to say that hasn't already been said but I'm just bumping the thread so we don't "forget" about this. Magic Thief is bad and Kabam should feel bad, yadda yadda
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
How is it possible? One player brings apoc/cable or one player brings Odin? Ideally both if you can, but hazard shift can be taken by champs who only counter one of the debuffs pretty simply.
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
Bitter, this is where i will disagree. This tactic is complex enough, along with other non tactic challenges to make planners a little stressed. A lot of path splitters can easily be placed making planning hard. making space for one horseman is fairly okay, Multiple is pushing it. Also, lower level organization is much different from what you are accustomed to. I know where i'm at is organized, but there are plenty of places that do fixed lanes that are stuck with this tactic with no overall planning. This tactic requires overall planning that many alliances just do not do. t1, and t2, sure. Any thing below, this is a massive ask.
We are tier 4 and we do full planning. I know the tactic is easier for tier 4, but it honestly hasn’t been that bad. We’ve had to get creative in how we handle wars, but it is doable.
If you don’t plan, yes, this would be a disaster. There’s no way I can see people successfully going at this tactic without a plan and succeeding.
Also, there is a 10th person for a reason. In alliances that just assign paths, it’s not that hard to have your 10th person assist with prefights or a problem fight or 2.
Hello, Jon Snow
3-0 so far this season. So, I know something. 😁
Look man. I’m not here to give you a hard time or anything and don’t think anyone should. But you’re dealing with a much more dialed back tactic. 3-0 is great. But 3-0 at tier 4 is a lot different than the higher tiers. I think you’d be having much more trouble at the top level.
Tactic is very stressful. It’s a tactic that can get out of hand really quickly to a point where it’s unsalvageable. Now this isn’t inherently a problem the issue being it can happen just by dexxing on top of the existing timer. That’s 2 things to keep track of plus the champion abilities. Usually a war tactic only has you keeping track of one thing so this one comes off as overwhelming very quickly. Theres also the issue of counters, some fights have only 1-2 counters. For the sake of next season the tactic needs to be nerfed on top of more tactic attackers added to the pool. Otherwise we will have 5 tactic attackers banned as opposed to the 3 right now which will make the issue of having the right counter 20x worse. For the future, tactic and nodes need to be tested. It really feels like it wasn’t tested and if it was it clearly wasn’t tested properly. Kabam needs to go back to the drawing board on how to analyze node combinations.
It's 0-3 so far & we have stooped low in p3 now. Started in p2- 20ish alliance. Doesn't feel like this tactic is worth to go after seriously. Too much going on in certain fights even with right counters. All u want in that moment is to either die or just smash the phone for good & buy a dial phone instead. Back to old days🤣💀🤣
cSunspot is essentially the only character in this **** magica lineup who fits the bill and he cant even do shock/bleed.
I'm nervous on how the blacklist affects it as well, so don't take this as me saying you have no cause for concern. But just so you know, if it does end up being something you need to plan for, any mutant can take shock/bleed. With horseman, or odin, or ideally both. Depending on your organisation in an alliance, that would be my advice.
apoc, cable, and odin synergy just for 1 fight for 3 players is a crazy amount of work. how is this possible or fun?
How is it possible? One player brings apoc/cable or one player brings Odin? Ideally both if you can, but hazard shift can be taken by champs who only counter one of the debuffs pretty simply.
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
Bitter, this is where i will disagree. This tactic is complex enough, along with other non tactic challenges to make planners a little stressed. A lot of path splitters can easily be placed making planning hard. making space for one horseman is fairly okay, Multiple is pushing it. Also, lower level organization is much different from what you are accustomed to. I know where i'm at is organized, but there are plenty of places that do fixed lanes that are stuck with this tactic with no overall planning. This tactic requires overall planning that many alliances just do not do. t1, and t2, sure. Any thing below, this is a massive ask.
We are tier 4 and we do full planning. I know the tactic is easier for tier 4, but it honestly hasn’t been that bad. We’ve had to get creative in how we handle wars, but it is doable.
If you don’t plan, yes, this would be a disaster. There’s no way I can see people successfully going at this tactic without a plan and succeeding.
Also, there is a 10th person for a reason. In alliances that just assign paths, it’s not that hard to have your 10th person assist with prefights or a problem fight or 2.
Hello, Jon Snow
3-0 so far this season. So, I know something. 😁
Look man. I’m not here to give you a hard time or anything and don’t think anyone should. But you’re dealing with a much more dialed back tactic. 3-0 is great. But 3-0 at tier 4 is a lot different than the higher tiers. I think you’d be having much more trouble at the top level.
I know I am in an easier version of the tactic and I admitted that many times earlier. I stopped commenting on tier 1 stuff from before. The post I was responding to before was talking about lower tiers and planning, which is where I’m at. So I gave my opinion on lower tier handling tactic/non tactic on a path.
I will step back and allow you tier 1 players to have an convo amongst yourself. ✌🏼
we need open and honest dialogue on the direction of war going forward.
the issue isn't just that crush or magic thief need adjustments, it's that there's a deliberate plan to making all maps broken going forward, especially with the creation of the ELITE tier.
crush and magic thief represent Broken Alliance Wars and this new branding will never be compatible with players.
go back to making low death alliance wars. if it's stresses out the very few teams who go 150-2, let it. they're at the pinnacle of play and already stressed out anyway.
sabotaging the mode for 50k+ players and destabilizing thousands of alliances just to push a mode that only a handful of crazy players *might* like is not wise.
fun, inclusive, and sustainable alliance modes keep players invested in your game, this sudden change goes against all that.
Its funny they also increased AB values from 80 to 90 this season, so deaths are more impactful and diversity is slightly less important at the same time they bring out a tactic that has encouraged some alliances to abandon diversity.
Its funny they also increased AB values from 80 to 90 this season, so deaths are more impactful and diversity is slightly less important at the same time they bring out a tactic that has encouraged some alliances to abandon diversity.
Its funny they also increased AB values from 80 to 90 this season, so deaths are more impactful and diversity is slightly less important at the same time they bring out a tactic that has encouraged some alliances to abandon diversity.
This is news to me. Checking up on this.
The first war that the change happened in was the 1st offseason war. You can look through history and do math.
Got a confirmation from DLL in a stream the change was intended and was to do with making the total points a war clear is worth about the same as it was back on our old 55 node maps.
Well Kabam, you have definitely created an utterly abysmal game mode with the introduction of this Magic Global Tactic. Some defender combinations on certain war nodes, with this global tactic on top, has created some of the most dreadful experiences I’ve had with this game. It feels like minimal testing and thought went into this tactic. You guys have destroyed the war game mode with this. I mean there have been some awful experiences with war over the years with some of the changes you guys made… but this one tops it I think. There are so many situations where you are left with minimal counters to some of these nasty ass defenders , coupled with these node and tactic combinations. A horrific and unbelievably frustrating game that should be fun to play. Not leaving you with wanting to smash your phone!! I don’t think I’ve plundered soooo many revives into a war matches this season, as I have ever done so before. I know revives are 1 loyalty… but even if the revives were free, I’d rather never ever play war again if this tactic is going to remain as it is!!
You guys HAVE to do better than this. Clearly the huge number of comments and views on this thread must have sent alarm bells ringing to your game designers and your quality of testing.
Comments
My group has theory crafted those solutions, but testing this season has shown the margin for error when fighting in those nodes without tactic becomes microscopic which is to say the counters are hardly counters
War tactics shouldn’t illicit that reaction. I’m all for more difficult, just not fun sucking/killing.
Idk what's going on with the direction of AW that the devs chose but it needs a clear change, we can't keep having this nightmare in aw every single month, it's not healthy for the game or the players
That’s fairly low level organisation imo, kind of an exaggeration to call it a crazy amount of work.
I look at a defender and think ok, I’ll bring toad for it and I’ll bring Odin so I can take the shock part of the node. Or ask a team mate and they bring it.
A lot of path splitters can easily be placed making planning hard.
making space for one horseman is fairly okay, Multiple is pushing it.
Also, lower level organization is much different from what you are accustomed to. I know where i'm at is organized, but there are plenty of places that do fixed lanes that are stuck with this tactic with no overall planning.
This tactic requires overall planning that many alliances just do not do. t1, and t2, sure. Any thing below, this is a massive ask.
If you don’t plan, yes, this would be a disaster. There’s no way I can see people successfully going at this tactic without a plan and succeeding.
Also, there is a 10th person for a reason. In alliances that just assign paths, it’s not that hard to have your 10th person assist with prefights or a problem fight or 2.
This has worked for years and we don't want to plan more. I'm not sure why Tier 1/2 problems are getting shoved down our throat.
Theres also the issue of counters, some fights have only 1-2 counters. For the sake of next season the tactic needs to be nerfed on top of more tactic attackers added to the pool. Otherwise we will have 5 tactic attackers banned as opposed to the 3 right now which will make the issue of having the right counter 20x worse.
For the future, tactic and nodes need to be tested. It really feels like it wasn’t tested and if it was it clearly wasn’t tested properly. Kabam needs to go back to the drawing board on how to analyze node combinations.
I will step back and allow you tier 1 players to have an convo amongst yourself. ✌🏼
the issue isn't just that crush or magic thief need adjustments, it's that there's a deliberate plan to making all maps broken going forward, especially with the creation of the ELITE tier.
crush and magic thief represent Broken Alliance Wars and this new branding will never be compatible with players.
go back to making low death alliance wars. if it's stresses out the very few teams who go 150-2, let it. they're at the pinnacle of play and already stressed out anyway.
sabotaging the mode for 50k+ players and destabilizing thousands of alliances just to push a mode that only a handful of crazy players *might* like is not wise.
fun, inclusive, and sustainable alliance modes keep players invested in your game, this sudden change goes against all that.
Whoever is responsible for designing this did a terrible job.
You guys HAVE to do better than this. Clearly the huge number of comments and views on this thread must have sent alarm bells ringing to your game designers and your quality of testing.