Magic Thief - NEEDS NERF ASAP
GabeZRod
Member Posts: 74 ★★
This defense tactic is literally impossible… you can’t dex specials or they gain indestructible. You can’t block specials or they gain 15% of a bar of power. It’s better off to just let yourself die and start again over trying to remove these indestructible passives
100
Comments
I'm just glad the bugs with the tactic were made apparent during the offseason and not the actual season.
You shouldn't consume the indestructible?
Constructively speaking it seems that when a new global is designed champs abilities and pre-existing nodes aren’t taken into account.
Some examples:
- you want to force a player using global attack champs Vs global defenders to counter protection WITH PARRIES. Okay, doable, but when that game dynamic is utterly affected by other dynamics , as the protections stack for each evasion/dex, the gameplay becomes unsostainable on certain nodes like one eye open (you can’t hit when the opponent is stunned, AI is not predictable after the end of the stun and may also force you to trigger another protection to bait or dex a heavy or a special , entering into an endless loop of not making any damage)
- Prowess/unblockable nodes: force you to either dex specials or tank damage. Now , you guys developed the game , how much a champ with an X health pool can tank these ? Or worse, seen the attack pool that doesn’t really counter unblockable abilities , how is a player supposed to get out in a situation where the opponent is unblockable for the rest of the fight and has multiple protections? (Or even just one)
Basically binding a multiple protection node dynamic having parry as an only counter would work in a content without other variables and with matching nodes.
Before developing a global and picking a defenders/attackers pool you guys should be more thoughtful about other interactions. I understand you want to make things harder and increase the game dynamics, but don’t forget about the ones you developed earlier : make sure at least that the game stays playable.
We went from a node where you left chunks of health over tanking damage cause most specials were almost unevadable, to a node where you just leave champs up cause you make no damage lol you can do better
Can't wait to face an Adam warlock on one eye open hazard shift node.